2D Sprite
Ambient Lighting
Ambient Occlusion
Anti-aliasing
Augmented Reality
Bitmap
Cel shading
Chromatic Abberation
Direct Lighting
Flat shading
FXAA
Global Illumination
Indirect Illumination
Lumen Global Illumination
Manhattan Distance
Microdisplacement
Nanite Geometry
Path Traced
PBR Material
Phong Shading
Physically based rendering (PBR)
Post Processed
Procedural Generation
Procedural Texture
Raster graphics
Ray Traced
Screen space ambient occlusion
Skybox
Terrain rendering
Tesselation
Virtual reality
Volumetric Lighting
Voronoi Manhattan
Voronoi Minkowski
Voxel Engine
Voxel Geometry
Wireframe Model
Wireframe Rendering
