Datasets:
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README.md
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@@ -30,50 +30,6 @@ This dataset is particularly valuable for **computer vision tasks** including ch
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Keywords: **game-character**, **skins**, **artwork**, **computer-vision**, **multi-game**
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## Usage
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The dataset can be accessed directly through the Hugging Face datasets library:
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```python
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from datasets import load_dataset
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# Load the entire dataset
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dataset = load_dataset("deepghs/game_character_skins")
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# Access specific game collections
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arknights_skins = dataset["arknights"]
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azurlane_skins = dataset["azurlane"]
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genshin_skins = dataset["genshin"]
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# Example: List all characters from a specific game
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print(f"Arknights characters: {list(arknights_skins.keys())}")
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# Access specific character skins
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character_skins = arknights_skins["AA00"]
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print(f"Skins for AA00: {list(character_skins.keys())}")
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```
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For direct file access using the dghs-imgutils library:
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```python
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from dghs_imgutils import GameCharacterSkins
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# Initialize the dataset handler
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skins_dataset = GameCharacterSkins("deepghs/game_character_skins")
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# Get all available games
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games = skins_dataset.list_games()
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print(f"Available games: {games}")
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# Get characters for a specific game
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characters = skins_dataset.list_characters("arknights")
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print(f"Arknights characters: {characters[:5]}") # First 5 characters
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# Access specific character data
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character_data = skins_dataset.get_character("arknights", "AA00")
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print(f"Available skins for AA00: {character_data.skins}")
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```
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## Dataset Structure
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The dataset is organized hierarchically by game title, then by character identifier, with individual skin files:
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Keywords: **game-character**, **skins**, **artwork**, **computer-vision**, **multi-game**
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## Dataset Structure
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The dataset is organized hierarchically by game title, then by character identifier, with individual skin files:
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