| <script lang="ts"> | |
| import { onMount } from "svelte"; | |
| import * as SPLAT from "gsplat"; | |
| import type { FileData } from "@gradio/client"; | |
| export let value: FileData; | |
| export let zoom_speed: number; | |
| export let pan_speed: number; | |
| $: url = value.url; | |
| let canvas: HTMLCanvasElement; | |
| let scene: SPLAT.Scene; | |
| let camera: SPLAT.Camera; | |
| let renderer: SPLAT.WebGLRenderer | null = null; | |
| let controls: SPLAT.OrbitControls; | |
| let mounted = false; | |
| let frameId: number | null = null; | |
| function reset_scene(): void { | |
| if (frameId !== null) { | |
| cancelAnimationFrame(frameId); | |
| frameId = null; | |
| } | |
| if (renderer !== null) { | |
| renderer.dispose(); | |
| renderer = null; | |
| } | |
| scene = new SPLAT.Scene(); | |
| camera = new SPLAT.Camera(); | |
| renderer = new SPLAT.WebGLRenderer(canvas); | |
| controls = new SPLAT.OrbitControls(camera, canvas); | |
| controls.zoomSpeed = zoom_speed; | |
| controls.panSpeed = pan_speed; | |
| if (!value) { | |
| return; | |
| } | |
| let loading = false; | |
| const load = async (): Promise<void> => { | |
| if (loading) { | |
| console.error("Already loading"); | |
| return; | |
| } | |
| if (!url) { | |
| throw new Error("No resolved URL"); | |
| } | |
| loading = true; | |
| if (url.endsWith(".ply")) { | |
| await SPLAT.PLYLoader.LoadAsync(url, scene, undefined); | |
| } else if (url.endsWith(".splat")) { | |
| await SPLAT.Loader.LoadAsync(url, scene, undefined); | |
| } else { | |
| throw new Error("Unsupported file type"); | |
| } | |
| loading = false; | |
| }; | |
| const frame = (): void => { | |
| if (!renderer) { | |
| return; | |
| } | |
| if (loading) { | |
| frameId = requestAnimationFrame(frame); | |
| return; | |
| } | |
| controls.update(); | |
| renderer.render(scene, camera); | |
| frameId = requestAnimationFrame(frame); | |
| }; | |
| load(); | |
| frameId = requestAnimationFrame(frame); | |
| } | |
| onMount(() => { | |
| if (value != null) { | |
| reset_scene(); | |
| } | |
| mounted = true; | |
| return () => { | |
| if (renderer) { | |
| renderer.dispose(); | |
| } | |
| }; | |
| }); | |
| $: ({ path } = value || { | |
| path: undefined | |
| }); | |
| $: canvas && mounted && path && reset_scene(); | |
| </script> | |
| <canvas bind:this={canvas}></canvas> | |