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Sep 22

Sycophancy to Subterfuge: Investigating Reward-Tampering in Large Language Models

In reinforcement learning, specification gaming occurs when AI systems learn undesired behaviors that are highly rewarded due to misspecified training goals. Specification gaming can range from simple behaviors like sycophancy to sophisticated and pernicious behaviors like reward-tampering, where a model directly modifies its own reward mechanism. However, these more pernicious behaviors may be too complex to be discovered via exploration. In this paper, we study whether Large Language Model (LLM) assistants which find easily discovered forms of specification gaming will generalize to perform rarer and more blatant forms, up to and including reward-tampering. We construct a curriculum of increasingly sophisticated gameable environments and find that training on early-curriculum environments leads to more specification gaming on remaining environments. Strikingly, a small but non-negligible proportion of the time, LLM assistants trained on the full curriculum generalize zero-shot to directly rewriting their own reward function. Retraining an LLM not to game early-curriculum environments mitigates, but does not eliminate, reward-tampering in later environments. Moreover, adding harmlessness training to our gameable environments does not prevent reward-tampering. These results demonstrate that LLMs can generalize from common forms of specification gaming to more pernicious reward tampering and that such behavior may be nontrivial to remove.

  • 14 authors
·
Jun 14, 2024

Alignment Tampering: How Reinforcement Learning from Human Feedback Is Exploited to Optimize Misaligned Biases

Reinforcement Learning from Human Feedback (RLHF) is the standard method to align Large Language Models (LLMs) with human preferences. In this work, we introduce alignment tampering, a potential vulnerability where the LLM undergoing alignment influences the preference dataset, causing RLHF to amplify undesired behaviors. This arises from core limitations of RLHF: (1) preference datasets are constructed from the LLM's own outputs, allowing it to influence them, and (2) pairwise comparisons only indicate which response is better, not why. These limitations can be exploited to cause alignment tampering. For example, if an LLM generates biased responses with higher quality, annotators will prefer them based on quality. However, preference labels do not distinguish quality from bias, and the reward model inherits this limitation. Optimizing such rewards through reinforcement learning or best-of-N sampling can amplify misaligned biases. Our experiments demonstrate amplification across diverse biases: from keyword bias to propaganda (e.g., sexism), brand promotion, and instrumental goal-seeking. Mitigation remains challenging, as existing techniques for robust RLHF fail to fully resolve alignment tampering without sacrificing response quality. These findings reveal structural vulnerabilities of current RLHF and emphasize the need to prevent this vulnerability. Project page: https://alignment-tampering.github.io/

kaist-ai KAIST AI
·
May 25 3

Reward Hacking Benchmark: Measuring Exploits in LLM Agents with Tool Use

Reinforcement learning (RL) trained language model agents with tool access are increasingly deployed in coding assistants, research tools, and autonomous systems. We introduce the Reward Hacking Benchmark (RHB), a suite of multi-step tasks requiring sequential tool operations with naturalistic shortcut opportunities such as skipping verification steps, inferring answers from task-adjacent metadata, or tampering with evaluation-relevant functions. RHB supports independent and chained task regimes, where chain length acts as a proxy for longer-horizon agent behavior. We evaluate 13 frontier models from OpenAI, Anthropic, Google, and DeepSeek. Exploit rates range from 0% (Claude Sonnet 4.5) to 13.9% (DeepSeek-R1-Zero), varying sharply by post-training style. A controlled sibling comparison (DeepSeek-V3 vs. DeepSeek-R1-Zero) shows RL post-training is associated with substantially higher reward hacking (0.6% vs. 13.9%), with consistent gaps across all four task families. We identify six exploit categories and find that 72% of reward hacking episodes include explicit chain-of-thought rationale, suggesting models often frame exploits as legitimate problem-solving. Simple environmental hardening reduces exploit rates by 5.7 percentage points (87.7% relative) without degrading task success. Models with near-zero exploit rates on standard tasks show elevated rates on harder variants, suggesting that production-aligned post-training appears to suppress reward hacking only below a complexity threshold where honest solutions remain tractable.

  • 1 authors
·
May 2