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SubscribeOmnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans
This paper introduces a pipeline to parametrically sample and render multi-task vision datasets from comprehensive 3D scans from the real world. Changing the sampling parameters allows one to "steer" the generated datasets to emphasize specific information. In addition to enabling interesting lines of research, we show the tooling and generated data suffice to train robust vision models. Common architectures trained on a generated starter dataset reached state-of-the-art performance on multiple common vision tasks and benchmarks, despite having seen no benchmark or non-pipeline data. The depth estimation network outperforms MiDaS and the surface normal estimation network is the first to achieve human-level performance for in-the-wild surface normal estimation -- at least according to one metric on the OASIS benchmark. The Dockerized pipeline with CLI, the (mostly python) code, PyTorch dataloaders for the generated data, the generated starter dataset, download scripts and other utilities are available through our project website, https://omnidata.vision.
SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps
We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems, synthesis and tileability, simultaneously. Our key idea is to realize that tiling a latent space within a generative network trained using adversarial expansion techniques produces outputs with continuity at the seam intersection that can be then be turned into tileable images by cropping the central area. Since not every value of the latent space is valid to produce high-quality outputs, we leverage the discriminator as a perceptual error metric capable of identifying artifact-free textures during a sampling process. Further, in contrast to previous work on deep texture synthesis, our model is designed and optimized to work with multi-layered texture representations, enabling textures composed of multiple maps such as albedo, normals, etc. We extensively test our design choices for the network architecture, loss function and sampling parameters. We show qualitatively and quantitatively that our approach outperforms previous methods and works for textures of different types.
Experience-Guided Adaptation of Inference-Time Reasoning Strategies
Enabling agentic AI systems to adapt their problem-solving approaches based on post-training interactions remains a fundamental challenge. While systems that update and maintain a memory at inference time have been proposed, existing designs only steer the system by modifying textual input to a language model or agent, which means that they cannot change sampling parameters, remove tools, modify system prompts, or switch between agentic and workflow paradigms. On the other hand, systems that adapt more flexibly require offline optimization and remain static once deployed. We present Experience-Guided Reasoner (EGuR), which generates tailored strategies -- complete computational procedures involving LLM calls, tools, sampling parameters, and control logic -- dynamically at inference time based on accumulated experience. We achieve this using an LLM-based meta-strategy -- a strategy that outputs strategies -- enabling adaptation of all strategy components (prompts, sampling parameters, tool configurations, and control logic). EGuR operates through two components: a Guide generates multiple candidate strategies conditioned on the current problem and structured memory of past experiences, while a Consolidator integrates execution feedback to improve future strategy generation. This produces complete, ready-to-run strategies optimized for each problem, which can be cached, retrieved, and executed as needed without wasting resources. Across five challenging benchmarks (AIME 2025, 3-SAT, and three Big Bench Extra Hard tasks), EGuR achieves up to 14% accuracy improvements over the strongest baselines while reducing computational costs by up to 111x, with both metrics improving as the system gains experience.
A Unified Convergence Analysis for Semi-Decentralized Learning: Sampled-to-Sampled vs. Sampled-to-All Communication
In semi-decentralized federated learning, devices primarily rely on device-to-device communication but occasionally interact with a central server. Periodically, a sampled subset of devices uploads their local models to the server, which computes an aggregate model. The server can then either (i) share this aggregate model only with the sampled clients (sampled-to-sampled, S2S) or (ii) broadcast it to all clients (sampled-to-all, S2A). Despite their practical significance, a rigorous theoretical and empirical comparison of these two strategies remains absent. We address this gap by analyzing S2S and S2A within a unified convergence framework that accounts for key system parameters: sampling rate, server aggregation frequency, and network connectivity. Our results, both analytical and experimental, reveal distinct regimes where one strategy outperforms the other, depending primarily on the degree of data heterogeneity across devices. These insights lead to concrete design guidelines for practical semi-decentralized FL deployments.
All You Need is a Good Functional Prior for Bayesian Deep Learning
The Bayesian treatment of neural networks dictates that a prior distribution is specified over their weight and bias parameters. This poses a challenge because modern neural networks are characterized by a large number of parameters, and the choice of these priors has an uncontrolled effect on the induced functional prior, which is the distribution of the functions obtained by sampling the parameters from their prior distribution. We argue that this is a hugely limiting aspect of Bayesian deep learning, and this work tackles this limitation in a practical and effective way. Our proposal is to reason in terms of functional priors, which are easier to elicit, and to "tune" the priors of neural network parameters in a way that they reflect such functional priors. Gaussian processes offer a rigorous framework to define prior distributions over functions, and we propose a novel and robust framework to match their prior with the functional prior of neural networks based on the minimization of their Wasserstein distance. We provide vast experimental evidence that coupling these priors with scalable Markov chain Monte Carlo sampling offers systematically large performance improvements over alternative choices of priors and state-of-the-art approximate Bayesian deep learning approaches. We consider this work a considerable step in the direction of making the long-standing challenge of carrying out a fully Bayesian treatment of neural networks, including convolutional neural networks, a concrete possibility.
Improving Diffusion-Based Image Synthesis with Context Prediction
Diffusion models are a new class of generative models, and have dramatically promoted image generation with unprecedented quality and diversity. Existing diffusion models mainly try to reconstruct input image from a corrupted one with a pixel-wise or feature-wise constraint along spatial axes. However, such point-based reconstruction may fail to make each predicted pixel/feature fully preserve its neighborhood context, impairing diffusion-based image synthesis. As a powerful source of automatic supervisory signal, context has been well studied for learning representations. Inspired by this, we for the first time propose ConPreDiff to improve diffusion-based image synthesis with context prediction. We explicitly reinforce each point to predict its neighborhood context (i.e., multi-stride features/tokens/pixels) with a context decoder at the end of diffusion denoising blocks in training stage, and remove the decoder for inference. In this way, each point can better reconstruct itself by preserving its semantic connections with neighborhood context. This new paradigm of ConPreDiff can generalize to arbitrary discrete and continuous diffusion backbones without introducing extra parameters in sampling procedure. Extensive experiments are conducted on unconditional image generation, text-to-image generation and image inpainting tasks. Our ConPreDiff consistently outperforms previous methods and achieves a new SOTA text-to-image generation results on MS-COCO, with a zero-shot FID score of 6.21.
Catastrophic Jailbreak of Open-source LLMs via Exploiting Generation
The rapid progress in open-source large language models (LLMs) is significantly advancing AI development. Extensive efforts have been made before model release to align their behavior with human values, with the primary goal of ensuring their helpfulness and harmlessness. However, even carefully aligned models can be manipulated maliciously, leading to unintended behaviors, known as "jailbreaks". These jailbreaks are typically triggered by specific text inputs, often referred to as adversarial prompts. In this work, we propose the generation exploitation attack, an extremely simple approach that disrupts model alignment by only manipulating variations of decoding methods. By exploiting different generation strategies, including varying decoding hyper-parameters and sampling methods, we increase the misalignment rate from 0% to more than 95% across 11 language models including LLaMA2, Vicuna, Falcon, and MPT families, outperforming state-of-the-art attacks with 30times lower computational cost. Finally, we propose an effective alignment method that explores diverse generation strategies, which can reasonably reduce the misalignment rate under our attack. Altogether, our study underscores a major failure in current safety evaluation and alignment procedures for open-source LLMs, strongly advocating for more comprehensive red teaming and better alignment before releasing such models. Our code is available at https://github.com/Princeton-SysML/Jailbreak_LLM.
PathFinder: Guided Search over Multi-Step Reasoning Paths
With recent advancements in large language models, methods like chain-of-thought prompting to elicit reasoning chains have been shown to improve results on reasoning tasks. However, tasks that require multiple steps of reasoning still pose significant challenges to state-of-the-art models. Drawing inspiration from the beam search algorithm, we propose PathFinder, a tree-search-based reasoning path generation approach. It enhances diverse branching and multi-hop reasoning through the integration of dynamic decoding, enabled by varying sampling methods and parameters. Using constrained reasoning, PathFinder integrates novel quality constraints, pruning, and exploration methods to enhance the efficiency and the quality of generation. Moreover, it includes scoring and ranking features to improve candidate selection. Our approach outperforms competitive baselines on three complex arithmetic and commonsense reasoning tasks by 6% on average. Our model generalizes well to longer, unseen reasoning chains, reflecting similar complexities to beam search with large branching factors.
Sampling-Based Accuracy Testing of Posterior Estimators for General Inference
Parameter inference, i.e. inferring the posterior distribution of the parameters of a statistical model given some data, is a central problem to many scientific disciplines. Generative models can be used as an alternative to Markov Chain Monte Carlo methods for conducting posterior inference, both in likelihood-based and simulation-based problems. However, assessing the accuracy of posteriors encoded in generative models is not straightforward. In this paper, we introduce `Tests of Accuracy with Random Points' (TARP) coverage testing as a method to estimate coverage probabilities of generative posterior estimators. Our method differs from previously-existing coverage-based methods, which require posterior evaluations. We prove that our approach is necessary and sufficient to show that a posterior estimator is accurate. We demonstrate the method on a variety of synthetic examples, and show that TARP can be used to test the results of posterior inference analyses in high-dimensional spaces. We also show that our method can detect inaccurate inferences in cases where existing methods fail.
Sampling Streaming Data with Parallel Vector Quantization -- PVQ
Accumulation of corporate data in the cloud has attracted more enterprise applications to the cloud creating data gravity. As a consequence, network traffic has become more cloud centric. This increase in cloud centric traffic poses new challenges in designing learning systems for streaming data due to class imbalance. The number of classes plays a vital role in the accuracy of the classifiers built from the data streams. In this paper, we present a vector quantization-based sampling method, which substantially reduces the class imbalance in data streams. We demonstrate its effectiveness by conducting experiments on network traffic and anomaly dataset with commonly used ML model building methods; Multilayered Perceptron on TensorFlow backend, Support Vector Machines, K-Nearest Neighbour, and Random Forests. We built models using parallel processing, batch processing, and randomly selecting samples. We show that the accuracy of classification models improves when the data streams are pre-processed with our method. We used out of the box hyper-parameters of these classifiers and auto sklearn for hyperparameter optimization.
Winner-Take-All Column Row Sampling for Memory Efficient Adaptation of Language Model
With the rapid growth in model size, fine-tuning the large pre-trained language model has become increasingly difficult due to its extensive memory usage. Previous works usually focus on reducing the number of trainable parameters in the network. While the model parameters do contribute to memory usage, the primary memory bottleneck during training arises from storing feature maps, also known as activations, as they are crucial for gradient calculation. Notably, neural networks are usually trained using stochastic gradient descent. We argue that in stochastic optimization, models can handle noisy gradients as long as the gradient estimator is unbiased with reasonable variance. Following this motivation, we propose a new family of unbiased estimators called WTA-CRS, for matrix production with reduced variance, which only requires storing the sub-sampled activations for calculating the gradient. Our work provides both theoretical and experimental evidence that, in the context of tuning transformers, our proposed estimators exhibit lower variance compared to existing ones. By replacing the linear operation with our approximated one in transformers, we can achieve up to 2.7times peak memory reduction with almost no accuracy drop and enables up to 6.4times larger batch size. Under the same hardware, WTA-CRS enables better down-streaming task performance by applying larger models and/or faster training speed with larger batch sizes.
Dynamic Slate Recommendation with Gated Recurrent Units and Thompson Sampling
We consider the problem of recommending relevant content to users of an internet platform in the form of lists of items, called slates. We introduce a variational Bayesian Recurrent Neural Net recommender system that acts on time series of interactions between the internet platform and the user, and which scales to real world industrial situations. The recommender system is tested both online on real users, and on an offline dataset collected from a Norwegian web-based marketplace, FINN.no, that is made public for research. This is one of the first publicly available datasets which includes all the slates that are presented to users as well as which items (if any) in the slates were clicked on. Such a data set allows us to move beyond the common assumption that implicitly assumes that users are considering all possible items at each interaction. Instead we build our likelihood using the items that are actually in the slate, and evaluate the strengths and weaknesses of both approaches theoretically and in experiments. We also introduce a hierarchical prior for the item parameters based on group memberships. Both item parameters and user preferences are learned probabilistically. Furthermore, we combine our model with bandit strategies to ensure learning, and introduce `in-slate Thompson Sampling' which makes use of the slates to maximise explorative opportunities. We show experimentally that explorative recommender strategies perform on par or above their greedy counterparts. Even without making use of exploration to learn more effectively, click rates increase simply because of improved diversity in the recommended slates.
DELLA-Merging: Reducing Interference in Model Merging through Magnitude-Based Sampling
With the proliferation of domain-specific models, model merging has emerged as a set of techniques that combine the capabilities of multiple models into one that can multitask without the cost of additional training. In this paper, we propose a new model merging technique, Drop and rEscaLe via sampLing with mAgnitude (DELLA-Merging), that employs a novel pruning technique, MAGPRUNE, which shows significant advantages over DARE and TIES. MAGPRUNE first ranks the parameters in order of their magnitude and assigns higher dropout probabilities (p) to parameters with lower ranks corresponding to lower magnitudes. To approximate the original embeddings, MAGPRUNE employs a rescaling operation on the parameters that survive the random dropping by 1/(1 - p). On three different expert models considered for merging (LM, Math, Code) and corresponding benchmark datasets (AlpacaEval, GSM8K, MBPP), DELLA shows an average improvement of 2.4 points over baseline methods employing delta parameter pruning (an improvement of 3.6 points over TIES, 1.2 points over DARE), and 11.1 points over the no-pruning baseline (TA). We release the source code at: https://github.com/declare-lab/della.
PaSS: Parallel Speculative Sampling
Scaling the size of language models to tens of billions of parameters has led to impressive performance on a wide range of tasks. At generation, these models are used auto-regressively, requiring a forward pass for each generated token, and thus reading the full set of parameters from memory. This memory access forms the primary bottleneck for generation and it worsens as the model size increases. Moreover, executing a forward pass for multiple tokens in parallel often takes nearly the same time as it does for just one token. These two observations lead to the development of speculative sampling, where a second smaller model is used to draft a few tokens, that are then validated or rejected using a single forward pass of the large model. Unfortunately, this method requires two models that share the same tokenizer and thus limits its adoption. As an alternative, we propose to use parallel decoding as a way to draft multiple tokens from a single model with no computational cost, nor the need for a second model. Our approach only requires an additional input token that marks the words that will be generated simultaneously. We show promising performance (up to 30% speed-up) while requiring only as few as O(d_{emb}) additional parameters.
Gaussian Weight Sampling for Scalable, Efficient and Stable Pseudo-Quantization Training
Ever-growing scale of large language models (LLMs) is pushing for improved efficiency, favoring fully quantized training (FQT) over BF16. While FQT accelerates training, it faces consistency challenges and requires searching over an exponential number of cases, each needing over 200B tokens to ensure stability. Pseudo-quantization training (PQT) addresses the issues of FQT, although it is not well-studied. We explore the practical implications of PQT in detail and propose a noise distribution R that is floating-point (FP)-friendly, with ideal properties including stochastic precision annealing. As a result, the proposed method serves as an effective theoretical foundation for low-precision FP parameters through PQT, utilizing efficient fake quantization via an addition and subsequent FP casting. We demonstrate that Gaussian weight sampling is (1) scalable: supports low-precision FP parameters down to FP6 and high-precision noise up to 9-bit with BF16 operator. The proposed method is (2) efficient: incurring computational overhead as low as 1.40\% on the A100 GPU in terms of Llama2 training tokens per second, and requiring 2 bytes per parameter in GPU memory. We demonstrate that PQT with Gaussian weight sampling is (3) stable: closely following or even surpassing performance of the BF16 baseline while pre-training GPT2 and Llama2 models with up to 1B parameters and 300B tokens.
Down-Sampling Inter-Layer Adapter for Parameter and Computation Efficient Ultra-Fine-Grained Image Recognition
Ultra-fine-grained image recognition (UFGIR) categorizes objects with extremely small differences between classes, such as distinguishing between cultivars within the same species, as opposed to species-level classification in fine-grained image recognition (FGIR). The difficulty of this task is exacerbated due to the scarcity of samples per category. To tackle these challenges we introduce a novel approach employing down-sampling inter-layer adapters in a parameter-efficient setting, where the backbone parameters are frozen and we only fine-tune a small set of additional modules. By integrating dual-branch down-sampling, we significantly reduce the number of parameters and floating-point operations (FLOPs) required, making our method highly efficient. Comprehensive experiments on ten datasets demonstrate that our approach obtains outstanding accuracy-cost performance, highlighting its potential for practical applications in resource-constrained environments. In particular, our method increases the average accuracy by at least 6.8\% compared to other methods in the parameter-efficient setting while requiring at least 123x less trainable parameters compared to current state-of-the-art UFGIR methods and reducing the FLOPs by 30\% in average compared to other methods.
Enhancing Transfer Learning with Flexible Nonparametric Posterior Sampling
Transfer learning has recently shown significant performance across various tasks involving deep neural networks. In these transfer learning scenarios, the prior distribution for downstream data becomes crucial in Bayesian model averaging (BMA). While previous works proposed the prior over the neural network parameters centered around the pre-trained solution, such strategies have limitations when dealing with distribution shifts between upstream and downstream data. This paper introduces nonparametric transfer learning (NPTL), a flexible posterior sampling method to address the distribution shift issue within the context of nonparametric learning. The nonparametric learning (NPL) method is a recent approach that employs a nonparametric prior for posterior sampling, efficiently accounting for model misspecification scenarios, which is suitable for transfer learning scenarios that may involve the distribution shift between upstream and downstream tasks. Through extensive empirical validations, we demonstrate that our approach surpasses other baselines in BMA performance.
Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF
The explicit neural radiance field (NeRF) has gained considerable interest for its efficient training and fast inference capabilities, making it a promising direction such as virtual reality and gaming. In particular, PlenOctree (POT)[1], an explicit hierarchical multi-scale octree representation, has emerged as a structural and influential framework. However, POT's fixed structure for direct optimization is sub-optimal as the scene complexity evolves continuously with updates to cached color and density, necessitating refining the sampling distribution to capture signal complexity accordingly. To address this issue, we propose the dynamic PlenOctree DOT, which adaptively refines the sample distribution to adjust to changing scene complexity. Specifically, DOT proposes a concise yet novel hierarchical feature fusion strategy during the iterative rendering process. Firstly, it identifies the regions of interest through training signals to ensure adaptive and efficient refinement. Next, rather than directly filtering out valueless nodes, DOT introduces the sampling and pruning operations for octrees to aggregate features, enabling rapid parameter learning. Compared with POT, our DOT outperforms it by enhancing visual quality, reducing over 55.15/68.84% parameters, and providing 1.7/1.9 times FPS for NeRF-synthetic and Tanks & Temples, respectively. Project homepage:https://vlislab22.github.io/DOT. [1] Yu, Alex, et al. "Plenoctrees for real-time rendering of neural radiance fields." Proceedings of the IEEE/CVF International Conference on Computer Vision. 2021.
Efficient estimation of multiple expectations with the same sample by adaptive importance sampling and control variates
Some classical uncertainty quantification problems require the estimation of multiple expectations. Estimating all of them accurately is crucial and can have a major impact on the analysis to perform, and standard existing Monte Carlo methods can be costly to do so. We propose here a new procedure based on importance sampling and control variates for estimating more efficiently multiple expectations with the same sample. We first show that there exists a family of optimal estimators combining both importance sampling and control variates, which however cannot be used in practice because they require the knowledge of the values of the expectations to estimate. Motivated by the form of these optimal estimators and some interesting properties, we therefore propose an adaptive algorithm. The general idea is to adaptively update the parameters of the estimators for approaching the optimal ones. We suggest then a quantitative stopping criterion that exploits the trade-off between approaching these optimal parameters and having a sufficient budget left. This left budget is then used to draw a new independent sample from the final sampling distribution, allowing to get unbiased estimators of the expectations. We show how to apply our procedure to sensitivity analysis, by estimating Sobol' indices and quantifying the impact of the input distributions. Finally, realistic test cases show the practical interest of the proposed algorithm, and its significant improvement over estimating the expectations separately.
Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a powerful generative prior into a separate parametric representation extends to the audio domain. Leveraging a single pretrained model, Audio-SDS enables a broad range of tasks without requiring specialized datasets. In particular, we demonstrate how Audio-SDS can guide physically informed impact sound simulations, calibrate FM-synthesis parameters, and perform prompt-specified source separation. Our findings illustrate the versatility of distillation-based methods across modalities and establish a robust foundation for future work using generative priors in audio tasks.
Efficient Backpropagation with Variance-Controlled Adaptive Sampling
Sampling-based algorithms, which eliminate ''unimportant'' computations during forward and/or back propagation (BP), offer potential solutions to accelerate neural network training. However, since sampling introduces approximations to training, such algorithms may not consistently maintain accuracy across various tasks. In this work, we introduce a variance-controlled adaptive sampling (VCAS) method designed to accelerate BP. VCAS computes an unbiased stochastic gradient with fine-grained layerwise importance sampling in data dimension for activation gradient calculation and leverage score sampling in token dimension for weight gradient calculation. To preserve accuracy, we control the additional variance by learning the sample ratio jointly with model parameters during training. We assessed VCAS on multiple fine-tuning and pre-training tasks in both vision and natural language domains. On all the tasks, VCAS can preserve the original training loss trajectory and validation accuracy with an up to 73.87% FLOPs reduction of BP and 49.58% FLOPs reduction of the whole training process. The implementation is available at https://github.com/thu-ml/VCAS .
Implicit Diffusion: Efficient Optimization through Stochastic Sampling
We present a new algorithm to optimize distributions defined implicitly by parameterized stochastic diffusions. Doing so allows us to modify the outcome distribution of sampling processes by optimizing over their parameters. We introduce a general framework for first-order optimization of these processes, that performs jointly, in a single loop, optimization and sampling steps. This approach is inspired by recent advances in bilevel optimization and automatic implicit differentiation, leveraging the point of view of sampling as optimization over the space of probability distributions. We provide theoretical guarantees on the performance of our method, as well as experimental results demonstrating its effectiveness in real-world settings.
Crystal-GFN: sampling crystals with desirable properties and constraints
Accelerating material discovery holds the potential to greatly help mitigate the climate crisis. Discovering new solid-state materials such as electrocatalysts, super-ionic conductors or photovoltaic materials can have a crucial impact, for instance, in improving the efficiency of renewable energy production and storage. In this paper, we introduce Crystal-GFN, a generative model of crystal structures that sequentially samples structural properties of crystalline materials, namely the space group, composition and lattice parameters. This domain-inspired approach enables the flexible incorporation of physical and structural hard constraints, as well as the use of any available predictive model of a desired physicochemical property as an objective function. To design stable materials, one must target the candidates with the lowest formation energy. Here, we use as objective the formation energy per atom of a crystal structure predicted by a new proxy machine learning model trained on MatBench. The results demonstrate that Crystal-GFN is able to sample highly diverse crystals with low (median -3.1 eV/atom) predicted formation energy.
Cascade Reward Sampling for Efficient Decoding-Time Alignment
Aligning large language models (LLMs) with human preferences is essential for their applications. Recently, decoding-time alignment has emerged as an effective plug-and-play technique that avoids fine-tuning model parameters. This approach retains the general utility of pretrained LLMs but often suffers from significant inefficiencies during decoding, primarily due to wasted token generation and excessive reward evaluations. To address these challenges, we introduce Cascade Reward Sampling (CARDS) to resolve both efficiency bottlenecks in decoding-time alignment. Specifically, we develop a segment-level rejection sampling algorithm that minimizes redundant computations of both LLMs and reward models (RMs). Central to CARDS is an uncertainty-based segmentation mechanism, which ensures the accuracy of RMs evaluations on incomplete segments. Furthermore, we provide a detailed analysis of reward scores on segments to elucidate the improved alignment performance. Experimental results demonstrate that CARDS significantly improves decoding efficiency, alignment quality, and general utility compared to existing decoding-time alignment methods, achieving approximately a 70% reduction in decoding time and over 90% win-ties in utility and safety benchmarks.
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits
In the stochastic multi-armed bandit problem, a randomized probability matching policy called Thompson sampling (TS) has shown excellent performance in various reward models. In addition to the empirical performance, TS has been shown to achieve asymptotic problem-dependent lower bounds in several models. However, its optimality has been mainly addressed under light-tailed or one-parameter models that belong to exponential families. In this paper, we consider the optimality of TS for the Pareto model that has a heavy tail and is parameterized by two unknown parameters. Specifically, we discuss the optimality of TS with probability matching priors that include the Jeffreys prior and the reference priors. We first prove that TS with certain probability matching priors can achieve the optimal regret bound. Then, we show the suboptimality of TS with other priors, including the Jeffreys and the reference priors. Nevertheless, we find that TS with the Jeffreys and reference priors can achieve the asymptotic lower bound if one uses a truncation procedure. These results suggest carefully choosing noninformative priors to avoid suboptimality and show the effectiveness of truncation procedures in TS-based policies.
Reward Inside the Model: A Lightweight Hidden-State Reward Model for LLM's Best-of-N sampling
High-quality reward models are crucial for unlocking the reasoning potential of large language models (LLMs), with best-of-N voting demonstrating significant performance gains. However, current reward models, which typically operate on the textual output of LLMs, are computationally expensive and parameter-heavy, limiting their real-world applications. We introduce the Efficient Linear Hidden State Reward (ELHSR) model - a novel, highly parameter-efficient approach that leverages the rich information embedded in LLM hidden states to address these issues. ELHSR systematically outperform baselines with less than 0.005% of the parameters of baselines, requiring only a few samples for training. ELHSR also achieves orders-of-magnitude efficiency improvement with significantly less time and fewer FLOPs per sample than baseline reward models. Moreover, ELHSR exhibits robust performance even when trained only on logits, extending its applicability to some closed-source LLMs. In addition, ELHSR can also be combined with traditional reward models to achieve additional performance gains.
Balancing Diversity and Risk in LLM Sampling: How to Select Your Method and Parameter for Open-Ended Text Generation
Sampling-based decoding strategies have been widely adopted for Large Language Models (LLMs) in numerous applications, targeting a balance between diversity and quality via temperature tuning and tail truncation. Considering the strong dependency of the candidate next tokens on different prefixes, recent studies propose to adaptively truncate the tail of LLMs' predicted distribution. Although improved results have been reported with these methods on open-ended text generation tasks, the results are highly dependent on the curated parameters and the limited exemplar text. In this paper, we propose a systematic way to estimate the capacity of a truncation sampling method by considering the trade-off between diversity and risk at each decoding step, based on our collected prefix tree which preserves the context of a full sentence. Our work offers a comprehensive comparison of existing truncation sampling methods and serves as a practical user guideline for their parameter selection.
A Simple Early Exiting Framework for Accelerated Sampling in Diffusion Models
Diffusion models have shown remarkable performance in generation problems over various domains including images, videos, text, and audio. A practical bottleneck of diffusion models is their sampling speed, due to the repeated evaluation of score estimation networks during the inference. In this work, we propose a novel framework capable of adaptively allocating compute required for the score estimation, thereby reducing the overall sampling time of diffusion models. We observe that the amount of computation required for the score estimation may vary along the time step for which the score is estimated. Based on this observation, we propose an early-exiting scheme, where we skip the subset of parameters in the score estimation network during the inference, based on a time-dependent exit schedule. Using the diffusion models for image synthesis, we show that our method could significantly improve the sampling throughput of the diffusion models without compromising image quality. Furthermore, we also demonstrate that our method seamlessly integrates with various types of solvers for faster sampling, capitalizing on their compatibility to enhance overall efficiency. The source code and our experiments are available at https://github.com/taehong-moon/ee-diffusion
Exploiting Causal Graph Priors with Posterior Sampling for Reinforcement Learning
Posterior sampling allows the exploitation of prior knowledge of the environment's transition dynamics to improve the sample efficiency of reinforcement learning. The prior is typically specified as a class of parametric distributions, a task that can be cumbersome in practice, often resulting in the choice of uninformative priors. In this work, we propose a novel posterior sampling approach in which the prior is given as a (partial) causal graph over the environment's variables. The latter is often more natural to design, such as listing known causal dependencies between biometric features in a medical treatment study. Specifically, we propose a hierarchical Bayesian procedure, called C-PSRL, simultaneously learning the full causal graph at the higher level and the parameters of the resulting factored dynamics at the lower level. For this procedure, we provide an analysis of its Bayesian regret, which explicitly connects the regret rate with the degree of prior knowledge. Our numerical evaluation conducted in illustrative domains confirms that C-PSRL strongly improves the efficiency of posterior sampling with an uninformative prior while performing close to posterior sampling with the full causal graph.
NU-Wave 2: A General Neural Audio Upsampling Model for Various Sampling Rates
Conventionally, audio super-resolution models fixed the initial and the target sampling rates, which necessitate the model to be trained for each pair of sampling rates. We introduce NU-Wave 2, a diffusion model for neural audio upsampling that enables the generation of 48 kHz audio signals from inputs of various sampling rates with a single model. Based on the architecture of NU-Wave, NU-Wave 2 uses short-time Fourier convolution (STFC) to generate harmonics to resolve the main failure modes of NU-Wave, and incorporates bandwidth spectral feature transform (BSFT) to condition the bandwidths of inputs in the frequency domain. We experimentally demonstrate that NU-Wave 2 produces high-resolution audio regardless of the sampling rate of input while requiring fewer parameters than other models. The official code and the audio samples are available at https://mindslab-ai.github.io/nuwave2.
Pick-or-Mix: Dynamic Channel Sampling for ConvNets
Channel pruning approaches for convolutional neural networks (ConvNets) deactivate the channels, statically or dynamically, and require special implementation. In addition, channel squeezing in representative ConvNets is carried out via 1x1 convolutions which dominates a large portion of computations and network parameters. Given these challenges, we propose an effective multi-purpose module for dynamic channel sampling, namely Pick-or-Mix (PiX), which does not require special implementation. PiX divides a set of channels into subsets and then picks from them, where the picking decision is dynamically made per each pixel based on the input activations. We plug PiX into prominent ConvNet architectures and verify its multi-purpose utilities. After replacing 1x1 channel squeezing layers in ResNet with PiX, the network becomes 25% faster without losing accuracy. We show that PiX allows ConvNets to learn better data representation than widely adopted approaches to enhance networks' representation power (e.g., SE, CBAM, AFF, SKNet, and DWP). We also show that PiX achieves state-of-the-art performance on network downscaling and dynamic channel pruning applications.
Vision Transformer with Super Token Sampling
Vision transformer has achieved impressive performance for many vision tasks. However, it may suffer from high redundancy in capturing local features for shallow layers. Local self-attention or early-stage convolutions are thus utilized, which sacrifice the capacity to capture long-range dependency. A challenge then arises: can we access efficient and effective global context modeling at the early stages of a neural network? To address this issue, we draw inspiration from the design of superpixels, which reduces the number of image primitives in subsequent processing, and introduce super tokens into vision transformer. Super tokens attempt to provide a semantically meaningful tessellation of visual content, thus reducing the token number in self-attention as well as preserving global modeling. Specifically, we propose a simple yet strong super token attention (STA) mechanism with three steps: the first samples super tokens from visual tokens via sparse association learning, the second performs self-attention on super tokens, and the last maps them back to the original token space. STA decomposes vanilla global attention into multiplications of a sparse association map and a low-dimensional attention, leading to high efficiency in capturing global dependencies. Based on STA, we develop a hierarchical vision transformer. Extensive experiments demonstrate its strong performance on various vision tasks. In particular, without any extra training data or label, it achieves 86.4% top-1 accuracy on ImageNet-1K with less than 100M parameters. It also achieves 53.9 box AP and 46.8 mask AP on the COCO detection task, and 51.9 mIOU on the ADE20K semantic segmentation task. Code will be released at https://github.com/hhb072/SViT.
PSLA: Improving Audio Tagging with Pretraining, Sampling, Labeling, and Aggregation
Audio tagging is an active research area and has a wide range of applications. Since the release of AudioSet, great progress has been made in advancing model performance, which mostly comes from the development of novel model architectures and attention modules. However, we find that appropriate training techniques are equally important for building audio tagging models with AudioSet, but have not received the attention they deserve. To fill the gap, in this work, we present PSLA, a collection of training techniques that can noticeably boost the model accuracy including ImageNet pretraining, balanced sampling, data augmentation, label enhancement, model aggregation and their design choices. By training an EfficientNet with these techniques, we obtain a single model (with 13.6M parameters) and an ensemble model that achieve mean average precision (mAP) scores of 0.444 and 0.474 on AudioSet, respectively, outperforming the previous best system of 0.439 with 81M parameters. In addition, our model also achieves a new state-of-the-art mAP of 0.567 on FSD50K.
ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling
We propose ID-to-3D, a method to generate identity- and text-guided 3D human heads with disentangled expressions, starting from even a single casually captured in-the-wild image of a subject. The foundation of our approach is anchored in compositionality, alongside the use of task-specific 2D diffusion models as priors for optimization. First, we extend a foundational model with a lightweight expression-aware and ID-aware architecture, and create 2D priors for geometry and texture generation, via fine-tuning only 0.2% of its available training parameters. Then, we jointly leverage a neural parametric representation for the expressions of each subject and a multi-stage generation of highly detailed geometry and albedo texture. This combination of strong face identity embeddings and our neural representation enables accurate reconstruction of not only facial features but also accessories and hair and can be meshed to provide render-ready assets for gaming and telepresence. Our results achieve an unprecedented level of identity-consistent and high-quality texture and geometry generation, generalizing to a ``world'' of unseen 3D identities, without relying on large 3D captured datasets of human assets.
CASSL: Curriculum Accelerated Self-Supervised Learning
Recent self-supervised learning approaches focus on using a few thousand data points to learn policies for high-level, low-dimensional action spaces. However, scaling this framework for high-dimensional control require either scaling up the data collection efforts or using a clever sampling strategy for training. We present a novel approach - Curriculum Accelerated Self-Supervised Learning (CASSL) - to train policies that map visual information to high-level, higher- dimensional action spaces. CASSL orders the sampling of training data based on control dimensions: the learning and sampling are focused on few control parameters before other parameters. The right curriculum for learning is suggested by variance-based global sensitivity analysis of the control space. We apply our CASSL framework to learning how to grasp using an adaptive, underactuated multi-fingered gripper, a challenging system to control. Our experimental results indicate that CASSL provides significant improvement and generalization compared to baseline methods such as staged curriculum learning (8% increase) and complete end-to-end learning with random exploration (14% improvement) tested on a set of novel objects.
Adaptive Stepsizing for Stochastic Gradient Langevin Dynamics in Bayesian Neural Networks
Bayesian neural networks (BNNs) require scalable sampling algorithms to approximate posterior distributions over parameters. Existing stochastic gradient Markov Chain Monte Carlo (SGMCMC) methods are highly sensitive to the choice of stepsize and adaptive variants such as pSGLD typically fail to sample the correct invariant measure without addition of a costly divergence correction term. In this work, we build on the recently proposed `SamAdams' framework for timestep adaptation (Leimkuhler, Lohmann, and Whalley 2025), introducing an adaptive scheme: SA-SGLD, which employs time rescaling to modulate the stepsize according to a monitored quantity (typically the local gradient norm). SA-SGLD can automatically shrink stepsizes in regions of high curvature and expand them in flatter regions, improving both stability and mixing without introducing bias. We show that our method can achieve more accurate posterior sampling than SGLD on high-curvature 2D toy examples and in image classification with BNNs using sharp priors.
Monocular, One-stage, Regression of Multiple 3D People
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.
Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation
Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types with limited predictable parameters, making them insufficient to represent the complexity of real-world materials. We introduce a novel approach that leverages multi-modal foundation models and video diffusion to achieve enhanced 4D dynamic scene simulation. Our method utilizes multi-modal models to identify material types and initialize material parameters through image queries, while simultaneously inferring 3D Gaussian splats for detailed scene representation. We further refine these material parameters using video diffusion with a differentiable Material Point Method (MPM) and optical flow guidance rather than render loss or Score Distillation Sampling (SDS) loss. This integrated framework enables accurate prediction and realistic simulation of dynamic interactions in real-world scenarios, advancing both accuracy and flexibility in physics-based simulations.
Efficient and Scalable Fine-Tune of Language Models for Genome Understanding
Although DNA foundation models have advanced the understanding of genomes, they still face significant challenges in the limited scale and diversity of genomic data. This limitation starkly contrasts with the success of natural language foundation models, which thrive on substantially larger scales. Furthermore, genome understanding involves numerous downstream genome annotation tasks with inherent data heterogeneity, thereby necessitating more efficient and robust fine-tuning methods tailored for genomics. Here, we present Lingo: Language prefix fIne-tuning for GenOmes. Unlike DNA foundation models, Lingo strategically leverages natural language foundation models' contextual cues, recalibrating their linguistic knowledge to genomic sequences. Lingo further accommodates numerous, heterogeneous downstream fine-tune tasks by an adaptive rank sampling method that prunes and stochastically reintroduces pruned singular vectors within small computational budgets. Adaptive rank sampling outperformed existing fine-tuning methods on all benchmarked 14 genome understanding tasks, while requiring fewer than 2\% of trainable parameters as genomic-specific adapters. Impressively, applying these adapters on natural language foundation models matched or even exceeded the performance of DNA foundation models. Lingo presents a new paradigm of efficient and scalable genome understanding via genomic-specific adapters on language models.
RankGen: Improving Text Generation with Large Ranking Models
Given an input sequence (or prefix), modern language models often assign high probabilities to output sequences that are repetitive, incoherent, or irrelevant to the prefix; as such, model-generated text also contains such artifacts. To address these issues we present RankGen, a 1.2B parameter encoder model for English that scores model generations given a prefix. RankGen can be flexibly incorporated as a scoring function in beam search and used to decode from any pretrained language model. We train RankGen using large-scale contrastive learning to map a prefix close to the ground-truth sequence that follows it and far away from two types of negatives: (1) random sequences from the same document as the prefix, and (2) sequences generated from a large language model conditioned on the prefix. Experiments across four different language models (345M-11B parameters) and two domains show that RankGen significantly outperforms decoding algorithms like nucleus, top-k, and typical sampling, as well as contrastive decoding and search, on both automatic metrics (85.0 vs 77.3 MAUVE over nucleus) as well as human evaluations with English writers (74.5% human preference over nucleus sampling). Analysis reveals that RankGen outputs are more relevant to the prefix and improve continuity and coherence compared to baselines. We release our model checkpoints, code, and human preference data with explanations to facilitate future research.
VMDiff: Visual Mixing Diffusion for Limitless Cross-Object Synthesis
Creating novel images by fusing visual cues from multiple sources is a fundamental yet underexplored problem in image-to-image generation, with broad applications in artistic creation, virtual reality and visual media. Existing methods often face two key challenges: coexistent generation, where multiple objects are simply juxtaposed without true integration, and bias generation, where one object dominates the output due to semantic imbalance. To address these issues, we propose Visual Mixing Diffusion (VMDiff), a simple yet effective diffusion-based framework that synthesizes a single, coherent object by integrating two input images at both noise and latent levels. Our approach comprises: (1) a hybrid sampling process that combines guided denoising, inversion, and spherical interpolation with adjustable parameters to achieve structure-aware fusion, mitigating coexistent generation; and (2) an efficient adaptive adjustment module, which introduces a novel similarity-based score to automatically and adaptively search for optimal parameters, countering semantic bias. Experiments on a curated benchmark of 780 concept pairs demonstrate that our method outperforms strong baselines in visual quality, semantic consistency, and human-rated creativity.
Halton Scheduler For Masked Generative Image Transformer
Masked Generative Image Transformers (MaskGIT) have emerged as a scalable and efficient image generation framework, able to deliver high-quality visuals with low inference costs. However, MaskGIT's token unmasking scheduler, an essential component of the framework, has not received the attention it deserves. We analyze the sampling objective in MaskGIT, based on the mutual information between tokens, and elucidate its shortcomings. We then propose a new sampling strategy based on our Halton scheduler instead of the original Confidence scheduler. More precisely, our method selects the token's position according to a quasi-random, low-discrepancy Halton sequence. Intuitively, that method spreads the tokens spatially, progressively covering the image uniformly at each step. Our analysis shows that it allows reducing non-recoverable sampling errors, leading to simpler hyper-parameters tuning and better quality images. Our scheduler does not require retraining or noise injection and may serve as a simple drop-in replacement for the original sampling strategy. Evaluation of both class-to-image synthesis on ImageNet and text-to-image generation on the COCO dataset demonstrates that the Halton scheduler outperforms the Confidence scheduler quantitatively by reducing the FID and qualitatively by generating more diverse and more detailed images. Our code is at https://github.com/valeoai/Halton-MaskGIT.
Phy124: Fast Physics-Driven 4D Content Generation from a Single Image
4D content generation focuses on creating dynamic 3D objects that change over time. Existing methods primarily rely on pre-trained video diffusion models, utilizing sampling processes or reference videos. However, these approaches face significant challenges. Firstly, the generated 4D content often fails to adhere to real-world physics since video diffusion models do not incorporate physical priors. Secondly, the extensive sampling process and the large number of parameters in diffusion models result in exceedingly time-consuming generation processes. To address these issues, we introduce Phy124, a novel, fast, and physics-driven method for controllable 4D content generation from a single image. Phy124 integrates physical simulation directly into the 4D generation process, ensuring that the resulting 4D content adheres to natural physical laws. Phy124 also eliminates the use of diffusion models during the 4D dynamics generation phase, significantly speeding up the process. Phy124 allows for the control of 4D dynamics, including movement speed and direction, by manipulating external forces. Extensive experiments demonstrate that Phy124 generates high-fidelity 4D content with significantly reduced inference times, achieving stateof-the-art performance. The code and generated 4D content are available at the provided link: https://anonymous.4open.science/r/BBF2/.
Multi-scale Multi-band DenseNets for Audio Source Separation
This paper deals with the problem of audio source separation. To handle the complex and ill-posed nature of the problems of audio source separation, the current state-of-the-art approaches employ deep neural networks to obtain instrumental spectra from a mixture. In this study, we propose a novel network architecture that extends the recently developed densely connected convolutional network (DenseNet), which has shown excellent results on image classification tasks. To deal with the specific problem of audio source separation, an up-sampling layer, block skip connection and band-dedicated dense blocks are incorporated on top of DenseNet. The proposed approach takes advantage of long contextual information and outperforms state-of-the-art results on SiSEC 2016 competition by a large margin in terms of signal-to-distortion ratio. Moreover, the proposed architecture requires significantly fewer parameters and considerably less training time compared with other methods.
GeoMultiTaskNet: remote sensing unsupervised domain adaptation using geographical coordinates
Land cover maps are a pivotal element in a wide range of Earth Observation (EO) applications. However, annotating large datasets to develop supervised systems for remote sensing (RS) semantic segmentation is costly and time-consuming. Unsupervised Domain Adaption (UDA) could tackle these issues by adapting a model trained on a source domain, where labels are available, to a target domain, without annotations. UDA, while gaining importance in computer vision, is still under-investigated in RS. Thus, we propose a new lightweight model, GeoMultiTaskNet, based on two contributions: a GeoMultiTask module (GeoMT), which utilizes geographical coordinates to align the source and target domains, and a Dynamic Class Sampling (DCS) strategy, to adapt the semantic segmentation loss to the frequency of classes. This approach is the first to use geographical metadata for UDA in semantic segmentation. It reaches state-of-the-art performances (47,22% mIoU), reducing at the same time the number of parameters (33M), on a subset of the FLAIR dataset, a recently proposed dataset properly shaped for RS UDA, used for the first time ever for research scopes here.
MicroDreamer: Zero-shot 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction
Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample. In this paper, we introduce score-based iterative reconstruction (SIR), an efficient and general algorithm for 3D generation with a multi-view score-based diffusion model. Given the images produced by the diffusion model, SIR reduces NFEs by repeatedly optimizing 3D parameters, unlike the single optimization in SDS, mimicking the 3D reconstruction process. With other improvements including optimization in the pixel space, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, retaining a comparable performance, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field and takes about 20 seconds to generate meshes from 3D Gaussian splitting on a single A100 GPU, halving the time of the fastest zero-shot baseline, DreamGaussian. Our code is available at https://github.com/ML-GSAI/MicroDreamer.
Training and Inference Efficiency of Encoder-Decoder Speech Models
Attention encoder-decoder model architecture is the backbone of several recent top performing foundation speech models: Whisper, Seamless, OWSM, and Canary-1B. However, the reported data and compute requirements for their training are prohibitive for many in the research community. In this work, we focus on the efficiency angle and ask the questions of whether we are training these speech models efficiently, and what can we do to improve? We argue that a major, if not the most severe, detrimental factor for training efficiency is related to the sampling strategy of sequential data. We show that negligence in mini-batch sampling leads to more than 50% computation being spent on padding. To that end, we study, profile, and optimize Canary-1B training to show gradual improvement in GPU utilization leading up to 5x increase in average batch sizes versus its original training settings. This in turn allows us to train an equivalent model using 4x less GPUs in the same wall time, or leverage the original resources and train it in 2x shorter wall time. Finally, we observe that the major inference bottleneck lies in the autoregressive decoder steps. We find that adjusting the model architecture to transfer model parameters from the decoder to the encoder results in a 3x inference speedup as measured by inverse real-time factor (RTFx) while preserving the accuracy and compute requirements for convergence. The training code and models will be available as open-source.
Systematic Optimization of Open Source Large Language Models for Mathematical Reasoning
This paper presents a practical investigation into fine-tuning model parameters for mathematical reasoning tasks through experimenting with various configurations including randomness control, reasoning depth, and sampling strategies, careful tuning demonstrates substantial improvements in efficiency as well as performance. A holistically optimized framework is introduced for five state-of-the-art models on mathematical reasoning tasks, exhibiting significant performance boosts while maintaining solution correctness. Through systematic parameter optimization across Qwen2.5-72B, Llama-3.1-70B, DeepSeek-V3, Mixtral-8x22B, and Yi-Lightning, consistent efficiency gains are demonstrated with 100% optimization success rate. The methodology achieves an average 29.4% reduction in computational cost and 23.9% improvement in inference speed across all tested models. This framework systematically searches parameter spaces including temperature (0.1-0.5), reasoning steps (4-12), planning periods (1-4), and nucleus sampling (0.85-0.98), determining optimal configurations through testing on mathematical reasoning benchmarks. Critical findings show that lower temperature regimes (0.1-0.4) and reduced reasoning steps (4-6) consistently enhance efficiency without compromising accuracy. DeepSeek-V3 achieves the highest accuracy at 98%, while Mixtral-8x22B delivers the most cost-effective performance at 361.5 tokens per accurate response. Key contributions include: (1) the first comprehensive optimization study for five diverse SOTA models in mathematical reasoning, (2) a standardized production-oriented parameter optimization framework, (3) discovery of universal optimization trends applicable across model architectures, and (4) production-ready configurations with extensive performance characterization.
Bridging the Gap: Addressing Discrepancies in Diffusion Model Training for Classifier-Free Guidance
Diffusion models have emerged as a pivotal advancement in generative models, setting new standards to the quality of the generated instances. In the current paper we aim to underscore a discrepancy between conventional training methods and the desired conditional sampling behavior of these models. While the prevalent classifier-free guidance technique works well, it's not without flaws. At higher values for the guidance scale parameter w, we often get out of distribution samples and mode collapse, whereas at lower values for w we may not get the desired specificity. To address these challenges, we introduce an updated loss function that better aligns training objectives with sampling behaviors. Experimental validation with FID scores on CIFAR-10 elucidates our method's ability to produce higher quality samples with fewer sampling timesteps, and be more robust to the choice of guidance scale w. We also experiment with fine-tuning Stable Diffusion on the proposed loss, to provide early evidence that large diffusion models may also benefit from this refined loss function.
Training Language Models on Synthetic Edit Sequences Improves Code Synthesis
Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.
nnActive: A Framework for Evaluation of Active Learning in 3D Biomedical Segmentation
Semantic segmentation is crucial for various biomedical applications, yet its reliance on large annotated datasets presents a bottleneck due to the high cost and specialized expertise required for manual labeling. Active Learning (AL) aims to mitigate this challenge by querying only the most informative samples, thereby reducing annotation effort. However, in the domain of 3D biomedical imaging, there is no consensus on whether AL consistently outperforms Random sampling. Four evaluation pitfalls hinder the current methodological assessment. These are (1) restriction to too few datasets and annotation budgets, (2) using 2D models on 3D images without partial annotations, (3) Random baseline not being adapted to the task, and (4) measuring annotation cost only in voxels. In this work, we introduce nnActive, an open-source AL framework that overcomes these pitfalls by (1) means of a large scale study spanning four biomedical imaging datasets and three label regimes, (2) extending nnU-Net by using partial annotations for training with 3D patch-based query selection, (3) proposing Foreground Aware Random sampling strategies tackling the foreground-background class imbalance of medical images and (4) propose the foreground efficiency metric, which captures the low annotation cost of background-regions. We reveal the following findings: (A) while all AL methods outperform standard Random sampling, none reliably surpasses an improved Foreground Aware Random sampling; (B) benefits of AL depend on task specific parameters; (C) Predictive Entropy is overall the best performing AL method, but likely requires the most annotation effort; (D) AL performance can be improved with more compute intensive design choices. As a holistic, open-source framework, nnActive can serve as a catalyst for research and application of AL in 3D biomedical imaging. Code is at: https://github.com/MIC-DKFZ/nnActive
Modeling Performance of Data Collection Systems for High-Energy Physics
Exponential increases in scientific experimental data are outstripping the rate of progress in silicon technology. As a result, heterogeneous combinations of architectures and process or device technologies are increasingly important to meet the computing demands of future scientific experiments. However, the complexity of heterogeneous computing systems requires systematic modeling to understand performance. We present a model which addresses this need by framing key aspects of data collection pipelines and constraints, and combines them with the important vectors of technology that shape alternatives, computing metrics that allow complex alternatives to be compared. For instance, a data collection pipeline may be characterized by parameters such as sensor sampling rates, amount of data collected, and the overall relevancy of retrieved samples. Alternatives to this pipeline are enabled by hardware development vectors including advancing CMOS, GPUs, neuromorphic computing, and edge computing. By calculating metrics for each alternative such as overall F1 score, power, hardware cost, and energy expended per relevant sample, this model allows alternate data collection systems to be rigorously compared. To demonstrate this model's capability, we apply it to the CMS experiment (and planned HL-LHC upgrade) to evaluate and compare the application of novel technologies in the data acquisition system (DAQ). We demonstrate that improvements to early stages in the DAQ are highly beneficial, greatly reducing the resources required at later stages of processing (such as a 60% power reduction) and increasing the amount of relevant data retrieved from the experiment per unit power (improving from 0.065 to 0.31 samples/kJ) However, we predict further advances will be required in order to meet overall power and cost constraints for the DAQ.
Domain Randomization via Entropy Maximization
Varying dynamics parameters in simulation is a popular Domain Randomization (DR) approach for overcoming the reality gap in Reinforcement Learning (RL). Nevertheless, DR heavily hinges on the choice of the sampling distribution of the dynamics parameters, since high variability is crucial to regularize the agent's behavior but notoriously leads to overly conservative policies when randomizing excessively. In this paper, we propose a novel approach to address sim-to-real transfer, which automatically shapes dynamics distributions during training in simulation without requiring real-world data. We introduce DOmain RAndomization via Entropy MaximizatiON (DORAEMON), a constrained optimization problem that directly maximizes the entropy of the training distribution while retaining generalization capabilities. In achieving this, DORAEMON gradually increases the diversity of sampled dynamics parameters as long as the probability of success of the current policy is sufficiently high. We empirically validate the consistent benefits of DORAEMON in obtaining highly adaptive and generalizable policies, i.e. solving the task at hand across the widest range of dynamics parameters, as opposed to representative baselines from the DR literature. Notably, we also demonstrate the Sim2Real applicability of DORAEMON through its successful zero-shot transfer in a robotic manipulation setup under unknown real-world parameters.
Semantify: Simplifying the Control of 3D Morphable Models using CLIP
We present Semantify: a self-supervised method that utilizes the semantic power of CLIP language-vision foundation model to simplify the control of 3D morphable models. Given a parametric model, training data is created by randomly sampling the model's parameters, creating various shapes and rendering them. The similarity between the output images and a set of word descriptors is calculated in CLIP's latent space. Our key idea is first to choose a small set of semantically meaningful and disentangled descriptors that characterize the 3DMM, and then learn a non-linear mapping from scores across this set to the parametric coefficients of the given 3DMM. The non-linear mapping is defined by training a neural network without a human-in-the-loop. We present results on numerous 3DMMs: body shape models, face shape and expression models, as well as animal shapes. We demonstrate how our method defines a simple slider interface for intuitive modeling, and show how the mapping can be used to instantly fit a 3D parametric body shape to in-the-wild images.
OptEmbed: Learning Optimal Embedding Table for Click-through Rate Prediction
Learning embedding table plays a fundamental role in Click-through rate(CTR) prediction from the view of the model performance and memory usage. The embedding table is a two-dimensional tensor, with its axes indicating the number of feature values and the embedding dimension, respectively. To learn an efficient and effective embedding table, recent works either assign various embedding dimensions for feature fields and reduce the number of embeddings respectively or mask the embedding table parameters. However, all these existing works cannot get an optimal embedding table. On the one hand, various embedding dimensions still require a large amount of memory due to the vast number of features in the dataset. On the other hand, decreasing the number of embeddings usually suffers from performance degradation, which is intolerable in CTR prediction. Finally, pruning embedding parameters will lead to a sparse embedding table, which is hard to be deployed. To this end, we propose an optimal embedding table learning framework OptEmbed, which provides a practical and general method to find an optimal embedding table for various base CTR models. Specifically, we propose pruning the redundant embeddings regarding corresponding features' importance by learnable pruning thresholds. Furthermore, we consider assigning various embedding dimensions as one single candidate architecture. To efficiently search the optimal embedding dimensions, we design a uniform embedding dimension sampling scheme to equally train all candidate architectures, meaning architecture-related parameters and learnable thresholds are trained simultaneously in one supernet. We then propose an evolution search method based on the supernet to find the optimal embedding dimensions for each field. Experiments on public datasets show that OptEmbed can learn a compact embedding table which can further improve the model performance.
TWLV-I: Analysis and Insights from Holistic Evaluation on Video Foundation Models
In this work, we discuss evaluating video foundation models in a fair and robust manner. Unlike language or image foundation models, many video foundation models are evaluated with differing parameters (such as sampling rate, number of frames, pretraining steps, etc.), making fair and robust comparisons challenging. Therefore, we present a carefully designed evaluation framework for measuring two core capabilities of video comprehension: appearance and motion understanding. Our findings reveal that existing video foundation models, whether text-supervised like UMT or InternVideo2, or self-supervised like V-JEPA, exhibit limitations in at least one of these capabilities. As an alternative, we introduce TWLV-I, a new video foundation model that constructs robust visual representations for both motion- and appearance-based videos. Based on the average top-1 accuracy of linear probing on five action recognition benchmarks, pretrained only on publicly accessible datasets, our model shows a 4.6%p improvement compared to V-JEPA (ViT-L) and a 7.7%p improvement compared to UMT (ViT-L). Even when compared to much larger models, our model demonstrates a 7.2%p improvement compared to DFN (ViT-H), a 2.7%p improvement compared to V-JEPA~(ViT-H) and a 2.8%p improvement compared to InternVideo2 (ViT-g). We provide embedding vectors obtained by TWLV-I from videos of several commonly used video benchmarks, along with evaluation source code that can directly utilize these embeddings. The code is available on "https://github.com/twelvelabs-io/video-embeddings-evaluation-framework".
TeEFusion: Blending Text Embeddings to Distill Classifier-Free Guidance
Recent advances in text-to-image synthesis largely benefit from sophisticated sampling strategies and classifier-free guidance (CFG) to ensure high-quality generation. However, CFG's reliance on two forward passes, especially when combined with intricate sampling algorithms, results in prohibitively high inference costs. To address this, we introduce TeEFusion (Text Embeddings Fusion), a novel and efficient distillation method that directly incorporates the guidance magnitude into the text embeddings and distills the teacher model's complex sampling strategy. By simply fusing conditional and unconditional text embeddings using linear operations, TeEFusion reconstructs the desired guidance without adding extra parameters, simultaneously enabling the student model to learn from the teacher's output produced via its sophisticated sampling approach. Extensive experiments on state-of-the-art models such as SD3 demonstrate that our method allows the student to closely mimic the teacher's performance with a far simpler and more efficient sampling strategy. Consequently, the student model achieves inference speeds up to 6times faster than the teacher model, while maintaining image quality at levels comparable to those obtained through the teacher's complex sampling approach. The code is publicly available at https://github.com/AIDC-AI/TeEFusion{github.com/AIDC-AI/TeEFusion}.
Readout Guidance: Learning Control from Diffusion Features
We present Readout Guidance, a method for controlling text-to-image diffusion models with learned signals. Readout Guidance uses readout heads, lightweight networks trained to extract signals from the features of a pre-trained, frozen diffusion model at every timestep. These readouts can encode single-image properties, such as pose, depth, and edges; or higher-order properties that relate multiple images, such as correspondence and appearance similarity. Furthermore, by comparing the readout estimates to a user-defined target, and back-propagating the gradient through the readout head, these estimates can be used to guide the sampling process. Compared to prior methods for conditional generation, Readout Guidance requires significantly fewer added parameters and training samples, and offers a convenient and simple recipe for reproducing different forms of conditional control under a single framework, with a single architecture and sampling procedure. We showcase these benefits in the applications of drag-based manipulation, identity-consistent generation, and spatially aligned control. Project page: https://readout-guidance.github.io.
HyperAttention: Long-context Attention in Near-Linear Time
We present an approximate attention mechanism named HyperAttention to address the computational challenges posed by the growing complexity of long contexts used in Large Language Models (LLMs). Recent work suggests that in the worst-case scenario, quadratic time is necessary unless the entries of the attention matrix are bounded or the matrix has low stable rank. We introduce two parameters which measure: (1) the max column norm in the normalized attention matrix, and (2) the ratio of row norms in the unnormalized attention matrix after detecting and removing large entries. We use these fine-grained parameters to capture the hardness of the problem. Despite previous lower bounds, we are able to achieve a linear time sampling algorithm even when the matrix has unbounded entries or a large stable rank, provided the above parameters are small. HyperAttention features a modular design that easily accommodates integration of other fast low-level implementations, particularly FlashAttention. Empirically, employing Locality Sensitive Hashing (LSH) to identify large entries, HyperAttention outperforms existing methods, giving significant speed improvements compared to state-of-the-art solutions like FlashAttention. We validate the empirical performance of HyperAttention on a variety of different long-context length datasets. For example, HyperAttention makes the inference time of ChatGLM2 50\% faster on 32k context length while perplexity increases from 5.6 to 6.3. On larger context length, e.g., 131k, with causal masking, HyperAttention offers 5-fold speedup on a single attention layer.
HybridProver: Augmenting Theorem Proving with LLM-Driven Proof Synthesis and Refinement
Formal methods is pivotal for verifying the reliability of critical systems through rigorous mathematical proofs. However, its adoption is hindered by labor-intensive manual proofs and the expertise required to use theorem provers. Recent advancements in large language models (LLMs) offer new opportunities for automated theorem proving. Two promising approaches are generating tactics step by step and generating a whole proof directly with an LLM. However, existing work makes no attempt to combine the two approaches. In this work, we introduce HybridProver, a dual-model proof synthesis framework that combines tactic-based generation and whole-proof synthesis to harness the benefits of both approaches. HybridProver generates whole proof candidates for evaluation directly, then extracts proof sketches from those candidates. It then uses a tactic-based generation model that integrates automated tools to complete the sketches via stepwise refinement. We implement HybridProver for the Isabelle theorem prover and fine-tune LLMs on our optimized Isabelle datasets. Evaluation on the miniF2F dataset illustrates HybridProver's effectiveness. We achieve a 59.4% success rate on miniF2F, where the previous SOTA is 56.1%. Our ablation studies show that this SOTA result is attributable to combining whole-proof and tactic-based generation. Additionally, we show how the dataset quality, training parameters, and sampling diversity affect the final result during automated theorem proving with LLMs. All of our code, datasets, and LLMs are open source.
TinyLLaVA-Video: A Simple Framework of Small-scale Large Multimodal Models for Video Understanding
We present the TinyLLaVA-Video, a video understanding model with parameters not exceeding 4B that processes video sequences in a simple manner, without the need for complex architectures, supporting both fps sampling and uniform frame sampling. Our model is characterized by modularity and scalability, allowing training and inference with limited computational resources and enabling users to replace components based on their needs. We validate the effectiveness of this framework through experiments, the best model achieving performance comparable to certain existing 7B models on multiple video understanding benchmarks. The code and training recipes are fully open source, with all components and training data publicly available. We hope this work can serve as a baseline for practitioners exploring small-scale multimodal models for video understanding. It is available at https://github.com/ZhangXJ199/TinyLLaVA-Video.
Estimating Body and Hand Motion in an Ego-sensed World
We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusion model to estimate 3D body pose, height, and hand parameters that capture the wearer's actions in the allocentric coordinate frame of the scene. To achieve this, our key insight is in representation: we propose spatial and temporal invariance criteria for improving model performance, from which we derive a head motion conditioning parameterization that improves estimation by up to 18%. We also show how the bodies estimated by our system can improve the hands: the resulting kinematic and temporal constraints result in over 40% lower hand estimation errors compared to noisy monocular estimates. Project page: https://egoallo.github.io/
Fixed Point Diffusion Models
We introduce the Fixed Point Diffusion Model (FPDM), a novel approach to image generation that integrates the concept of fixed point solving into the framework of diffusion-based generative modeling. Our approach embeds an implicit fixed point solving layer into the denoising network of a diffusion model, transforming the diffusion process into a sequence of closely-related fixed point problems. Combined with a new stochastic training method, this approach significantly reduces model size, reduces memory usage, and accelerates training. Moreover, it enables the development of two new techniques to improve sampling efficiency: reallocating computation across timesteps and reusing fixed point solutions between timesteps. We conduct extensive experiments with state-of-the-art models on ImageNet, FFHQ, CelebA-HQ, and LSUN-Church, demonstrating substantial improvements in performance and efficiency. Compared to the state-of-the-art DiT model, FPDM contains 87% fewer parameters, consumes 60% less memory during training, and improves image generation quality in situations where sampling computation or time is limited. Our code and pretrained models are available at https://lukemelas.github.io/fixed-point-diffusion-models.
Efficient Distillation of Classifier-Free Guidance using Adapters
While classifier-free guidance (CFG) is essential for conditional diffusion models, it doubles the number of neural function evaluations (NFEs) per inference step. To mitigate this inefficiency, we introduce adapter guidance distillation (AGD), a novel approach that simulates CFG in a single forward pass. AGD leverages lightweight adapters to approximate CFG, effectively doubling the sampling speed while maintaining or even improving sample quality. Unlike prior guidance distillation methods that tune the entire model, AGD keeps the base model frozen and only trains minimal additional parameters (sim2%) to significantly reduce the resource requirement of the distillation phase. Additionally, this approach preserves the original model weights and enables the adapters to be seamlessly combined with other checkpoints derived from the same base model. We also address a key mismatch between training and inference in existing guidance distillation methods by training on CFG-guided trajectories instead of standard diffusion trajectories. Through extensive experiments, we show that AGD achieves comparable or superior FID to CFG across multiple architectures with only half the NFEs. Notably, our method enables the distillation of large models (sim2.6B parameters) on a single consumer GPU with 24 GB of VRAM, making it more accessible than previous approaches that require multiple high-end GPUs. We will publicly release the implementation of our method.
Automatic Backward Filtering Forward Guiding for Markov processes and graphical models
We incorporate discrete and continuous time Markov processes as building blocks into probabilistic graphical models with latent and observed variables. We introduce the automatic Backward Filtering Forward Guiding (BFFG) paradigm (Mider et al., 2021) for programmable inference on latent states and model parameters. Our starting point is a generative model, a forward description of the probabilistic process dynamics. We backpropagate the information provided by observations through the model to transform the generative (forward) model into a pre-conditional model guided by the data. It approximates the actual conditional model with known likelihood-ratio between the two. The backward filter and the forward change of measure are suitable to be incorporated into a probabilistic programming context because they can be formulated as a set of transformation rules. The guided generative model can be incorporated in different approaches to efficiently sample latent states and parameters conditional on observations. We show applicability in a variety of settings, including Markov chains with discrete state space, interacting particle systems, state space models, branching diffusions and Gamma processes.
Replacing thinking with tool usage enables reasoning in small language models
Recent advances have established a new machine learning paradigm based on scaling up compute at inference time as well as at training time. In that line of work, a combination of Supervised Fine-Tuning (SFT) on synthetic demonstrations and Reinforcement Learning with Verifiable Rewards (RLVR) is used for training Large Language Models to expend extra compute during inference in the form of "thoughts" expressed in natural language. In this paper, we propose to instead format these tokens as a multi-turn interaction trace with a stateful tool. At each turn, the new state of the tool is appended to the context of the model, whose job is to generate the tokens necessary to control the tool via a custom DSL. We benchmark this approach on the problem of repairing malfunctioning Python code, and show that this constrained setup allows for faster sampling of experience and a denser reward signal, allowing even models of size up to 3B parameters to learn how to proficiently expend additional compute on the task.
Personalized Residuals for Concept-Driven Text-to-Image Generation
We present personalized residuals and localized attention-guided sampling for efficient concept-driven generation using text-to-image diffusion models. Our method first represents concepts by freezing the weights of a pretrained text-conditioned diffusion model and learning low-rank residuals for a small subset of the model's layers. The residual-based approach then directly enables application of our proposed sampling technique, which applies the learned residuals only in areas where the concept is localized via cross-attention and applies the original diffusion weights in all other regions. Localized sampling therefore combines the learned identity of the concept with the existing generative prior of the underlying diffusion model. We show that personalized residuals effectively capture the identity of a concept in ~3 minutes on a single GPU without the use of regularization images and with fewer parameters than previous models, and localized sampling allows using the original model as strong prior for large parts of the image.
BroadWay: Boost Your Text-to-Video Generation Model in a Training-free Way
The text-to-video (T2V) generation models, offering convenient visual creation, have recently garnered increasing attention. Despite their substantial potential, the generated videos may present artifacts, including structural implausibility, temporal inconsistency, and a lack of motion, often resulting in near-static video. In this work, we have identified a correlation between the disparity of temporal attention maps across different blocks and the occurrence of temporal inconsistencies. Additionally, we have observed that the energy contained within the temporal attention maps is directly related to the magnitude of motion amplitude in the generated videos. Based on these observations, we present BroadWay, a training-free method to improve the quality of text-to-video generation without introducing additional parameters, augmenting memory or sampling time. Specifically, BroadWay is composed of two principal components: 1) Temporal Self-Guidance improves the structural plausibility and temporal consistency of generated videos by reducing the disparity between the temporal attention maps across various decoder blocks. 2) Fourier-based Motion Enhancement enhances the magnitude and richness of motion by amplifying the energy of the map. Extensive experiments demonstrate that BroadWay significantly improves the quality of text-to-video generation with negligible additional cost.
mHuBERT-147: A Compact Multilingual HuBERT Model
We present mHuBERT-147, the first general-purpose massively multilingual HuBERT speech representation model trained on 90K hours of clean, open-license data. To scale up the multi-iteration HuBERT approach, we use faiss-based clustering, achieving 5.2x faster label assignment over the original method. We also apply a new multilingual batching up-sampling strategy, leveraging both language and dataset diversity. After 3 training iterations and with only 95M parameters, mHuBERT-147 outperforms larger models trained on substantially more data. We rank second and first on the ML-SUPERB 10min/1h leaderboards respectively, with SOTA scores for all LID tasks. Across ASR/LID tasks, our model consistently surpasses XLS-R (300M params; 436K hours) and demonstrates strong competitiveness against the much larger MMS (1B params; 491K hours). Our findings suggest that mHuBERT-147 is a promising model for multilingual speech processing tasks, offering an unprecedented balance between high performance and parameter efficiency.
On Architectural Compression of Text-to-Image Diffusion Models
Exceptional text-to-image (T2I) generation results of Stable Diffusion models (SDMs) come with substantial computational demands. To resolve this issue, recent research on efficient SDMs has prioritized reducing the number of sampling steps and utilizing network quantization. Orthogonal to these directions, this study highlights the power of classical architectural compression for general-purpose T2I synthesis by introducing block-removed knowledge-distilled SDMs (BK-SDMs). We eliminate several residual and attention blocks from the U-Net of SDMs, obtaining over a 30% reduction in the number of parameters, MACs per sampling step, and latency. We conduct distillation-based pretraining with only 0.22M LAION pairs (fewer than 0.1% of the full training pairs) on a single A100 GPU. Despite being trained with limited resources, our compact models can imitate the original SDM by benefiting from transferred knowledge and achieve competitive results against larger multi-billion parameter models on the zero-shot MS-COCO benchmark. Moreover, we demonstrate the applicability of our lightweight pretrained models in personalized generation with DreamBooth finetuning.
MATH-Beyond: A Benchmark for RL to Expand Beyond the Base Model
With the advent of DeepSeek-R1, a new wave of reinforcement learning (RL) methods has emerged that seem to unlock stronger mathematical reasoning. However, a closer look at the open-source ecosystem reveals a critical limitation: with sufficiently many draws (e.g., pass@1024), many existing base models already solve nearly all questions on widely used math benchmarks such as MATH-500 and AIME 2024. This suggests that the RL fine-tuning methods prevalent in the LLM reasoning literature largely sharpen existing solution modes rather than discovering entirely new ones. Such sharpening stands in contrast to the broader promise of RL: to foster exploration and to acquire new skills. To move beyond this plateau, we introduce MATH-Beyond (MATH-B), a benchmark deliberately constructed to defeat common open-source models of up to 8B parameters even under large sampling budgets. Improving performance on our benchmark via RL requires methods that learn to reason in ways that go beyond base model capabilities in repeated sampling. Since the problems are drawn from subsets of DAPO-Math-17K and DeepScaleR datasets, they remain topically equivalent to standard high-school math. Validating our premise, RL fine-tuned models such as Nemotron-Research-Reasoning-Qwen-1.5B and DeepScaleR-1.5B-Preview perform poorly on MATH-B at pass@1024, showing how existing approaches fall short on tackling harder instances. We hope MATH-B will catalyze exploration-driven RL approaches that elicit deeper reasoning capabilities. We release MATH-B at https://huggingface.co/datasets/brendel-group/MATH-Beyond.
DriveCamSim: Generalizable Camera Simulation via Explicit Camera Modeling for Autonomous Driving
Camera sensor simulation serves as a critical role for autonomous driving (AD), e.g. evaluating vision-based AD algorithms. While existing approaches have leveraged generative models for controllable image/video generation, they remain constrained to generating multi-view video sequences with fixed camera viewpoints and video frequency, significantly limiting their downstream applications. To address this, we present a generalizable camera simulation framework DriveCamSim, whose core innovation lies in the proposed Explicit Camera Modeling (ECM) mechanism. Instead of implicit interaction through vanilla attention, ECM establishes explicit pixel-wise correspondences across multi-view and multi-frame dimensions, decoupling the model from overfitting to the specific camera configurations (intrinsic/extrinsic parameters, number of views) and temporal sampling rates presented in the training data. For controllable generation, we identify the issue of information loss inherent in existing conditional encoding and injection pipelines, proposing an information-preserving control mechanism. This control mechanism not only improves conditional controllability, but also can be extended to be identity-aware to enhance temporal consistency in foreground object rendering. With above designs, our model demonstrates superior performance in both visual quality and controllability, as well as generalization capability across spatial-level (camera parameters variations) and temporal-level (video frame rate variations), enabling flexible user-customizable camera simulation tailored to diverse application scenarios. Code will be avaliable at https://github.com/swc-17/DriveCamSim for facilitating future research.
Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization
We present ATOP (Articulate That Object Part), a novel few-shot method based on motion personalization to articulate a static 3D object with respect to a part and its motion as prescribed in a text prompt. Given the scarcity of available datasets with motion attribute annotations, existing methods struggle to generalize well in this task. In our work, the text input allows us to tap into the power of modern-day diffusion models to generate plausible motion samples for the right object category and part. In turn, the input 3D object provides image prompting to personalize the generated video to that very object we wish to articulate. Our method starts with a few-shot finetuning for category-specific motion generation, a key first step to compensate for the lack of articulation awareness by current diffusion models. For this, we finetune a pre-trained multi-view image generation model for controllable multi-view video generation, using a small collection of video samples obtained for the target object category. This is followed by motion video personalization that is realized by multi-view rendered images of the target 3D object. At last, we transfer the personalized video motion to the target 3D object via differentiable rendering to optimize part motion parameters by a score distillation sampling loss. Experimental results on PartNet-Sapien and ACD datasets show that our method is capable of generating realistic motion videos and predicting 3D motion parameters in a more accurate and generalizable way, compared to prior works in the few-shot setting.
DLP-LoRA: Efficient Task-Specific LoRA Fusion with a Dynamic, Lightweight Plugin for Large Language Models
Recent advancements in Large Language Models (LLMs) have achieved robust performance across diverse tasks, but fine-tuning these models for specific domains remains resource-intensive. Parameter-Efficient Fine-Tuning (PEFT) methods like Low-Rank Adaptation (LoRA) address this challenge by fine-tuning a small subset of parameters. However, existing methods for fusing multiple LoRAs lack dynamic fusion based on contextual inputs and often increase inference time due to token-level operations. We propose DLP-LoRA, a Dynamic Lightweight Plugin that employs a mini-MLP module with only 5M parameters to dynamically fuse multiple LoRAs at the sentence level using top-p sampling strategies. This approach reduces inference time to less than twice that of single LoRA inference by leveraging parallel computation. Evaluations across 26 tasks-including multiple-choice questions and question answering-demonstrate that DLP-LoRA achieves an average accuracy of 92.34% on multiple-choice datasets and significant improvements in BLEU and ROUGE scores on QA datasets, outperforming different LLMs backbones under composite task settings. DLP-LoRA effectively balances performance and efficiency, making it a practical solution for dynamic multi-task adaptation in LLMs. Our code is available at https://github.com/MeCuping/DLP-LoRA.
Local and adaptive mirror descents in extensive-form games
We study how to learn ε-optimal strategies in zero-sum imperfect information games (IIG) with trajectory feedback. In this setting, players update their policies sequentially based on their observations over a fixed number of episodes, denoted by T. Existing procedures suffer from high variance due to the use of importance sampling over sequences of actions (Steinberger et al., 2020; McAleer et al., 2022). To reduce this variance, we consider a fixed sampling approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a regularized loss. We show that this approach guarantees a convergence rate of mathcal{O}(T^{-1/2}) with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments.
Causes and Cures for Interference in Multilingual Translation
Multilingual machine translation models can benefit from synergy between different language pairs, but also suffer from interference. While there is a growing number of sophisticated methods that aim to eliminate interference, our understanding of interference as a phenomenon is still limited. This work identifies the main factors that contribute to interference in multilingual machine translation. Through systematic experimentation, we find that interference (or synergy) are primarily determined by model size, data size, and the proportion of each language pair within the total dataset. We observe that substantial interference occurs mainly when the model is very small with respect to the available training data, and that using standard transformer configurations with less than one billion parameters largely alleviates interference and promotes synergy. Moreover, we show that tuning the sampling temperature to control the proportion of each language pair in the data is key to balancing the amount of interference between low and high resource language pairs effectively, and can lead to superior performance overall.
Discrete Flow Matching
Despite Flow Matching and diffusion models having emerged as powerful generative paradigms for continuous variables such as images and videos, their application to high-dimensional discrete data, such as language, is still limited. In this work, we present Discrete Flow Matching, a novel discrete flow paradigm designed specifically for generating discrete data. Discrete Flow Matching offers several key contributions: (i) it works with a general family of probability paths interpolating between source and target distributions; (ii) it allows for a generic formula for sampling from these probability paths using learned posteriors such as the probability denoiser (x-prediction) and noise-prediction (epsilon-prediction); (iii) practically, focusing on specific probability paths defined with different schedulers considerably improves generative perplexity compared to previous discrete diffusion and flow models; and (iv) by scaling Discrete Flow Matching models up to 1.7B parameters, we reach 6.7% Pass@1 and 13.4% Pass@10 on HumanEval and 6.7% Pass@1 and 20.6% Pass@10 on 1-shot MBPP coding benchmarks. Our approach is capable of generating high-quality discrete data in a non-autoregressive fashion, significantly closing the gap between autoregressive models and discrete flow models.
Red Teaming Language Models to Reduce Harms: Methods, Scaling Behaviors, and Lessons Learned
We describe our early efforts to red team language models in order to simultaneously discover, measure, and attempt to reduce their potentially harmful outputs. We make three main contributions. First, we investigate scaling behaviors for red teaming across 3 model sizes (2.7B, 13B, and 52B parameters) and 4 model types: a plain language model (LM); an LM prompted to be helpful, honest, and harmless; an LM with rejection sampling; and a model trained to be helpful and harmless using reinforcement learning from human feedback (RLHF). We find that the RLHF models are increasingly difficult to red team as they scale, and we find a flat trend with scale for the other model types. Second, we release our dataset of 38,961 red team attacks for others to analyze and learn from. We provide our own analysis of the data and find a variety of harmful outputs, which range from offensive language to more subtly harmful non-violent unethical outputs. Third, we exhaustively describe our instructions, processes, statistical methodologies, and uncertainty about red teaming. We hope that this transparency accelerates our ability to work together as a community in order to develop shared norms, practices, and technical standards for how to red team language models.
Revisiting Neural Networks for Continual Learning: An Architectural Perspective
Efforts to overcome catastrophic forgetting have primarily centered around developing more effective Continual Learning (CL) methods. In contrast, less attention was devoted to analyzing the role of network architecture design (e.g., network depth, width, and components) in contributing to CL. This paper seeks to bridge this gap between network architecture design and CL, and to present a holistic study on the impact of network architectures on CL. This work considers architecture design at the network scaling level, i.e., width and depth, and also at the network components, i.e., skip connections, global pooling layers, and down-sampling. In both cases, we first derive insights through systematically exploring how architectural designs affect CL. Then, grounded in these insights, we craft a specialized search space for CL and further propose a simple yet effective ArchCraft method to steer a CL-friendly architecture, namely, this method recrafts AlexNet/ResNet into AlexAC/ResAC. Experimental validation across various CL settings and scenarios demonstrates that improved architectures are parameter-efficient, achieving state-of-the-art performance of CL while being 86%, 61%, and 97% more compact in terms of parameters than the naive CL architecture in Task IL and Class IL. Code is available at https://github.com/byyx666/ArchCraft.
Symbolic Chain-of-Thought Distillation: Small Models Can Also "Think" Step-by-Step
Chain-of-thought prompting (e.g., "Let's think step-by-step") primes large language models to verbalize rationalization for their predictions. While chain-of-thought can lead to dramatic performance gains, benefits appear to emerge only for sufficiently large models (beyond 50B parameters). We show that orders-of-magnitude smaller models (125M -- 1.3B parameters) can still benefit from chain-of-thought prompting. To achieve this, we introduce Symbolic Chain-of-Thought Distillation (SCoTD), a method to train a smaller student model on rationalizations sampled from a significantly larger teacher model. Experiments across several commonsense benchmarks show that: 1) SCoTD enhances the performance of the student model in both supervised and few-shot settings, and especially for challenge sets; 2) sampling many reasoning chains per instance from the teacher is paramount; and 3) after distillation, student chain-of-thoughts are judged by humans as comparable to the teacher, despite orders of magnitude fewer parameters. We test several hypotheses regarding what properties of chain-of-thought samples are important, e.g., diversity vs. teacher likelihood vs. open-endedness. We release our corpus of chain-of-thought samples and code.
A Learnable Prior Improves Inverse Tumor Growth Modeling
Biophysical modeling, particularly involving partial differential equations (PDEs), offers significant potential for tailoring disease treatment protocols to individual patients. However, the inverse problem-solving aspect of these models presents a substantial challenge, either due to the high computational requirements of model-based approaches or the limited robustness of deep learning (DL) methods. We propose a novel framework that leverages the unique strengths of both approaches in a synergistic manner. Our method incorporates a DL ensemble for initial parameter estimation, facilitating efficient downstream evolutionary sampling initialized with this DL-based prior. We showcase the effectiveness of integrating a rapid deep-learning algorithm with a high-precision evolution strategy in estimating brain tumor cell concentrations from magnetic resonance images. The DL-Prior plays a pivotal role, significantly constraining the effective sampling-parameter space. This reduction results in a fivefold convergence acceleration and a Dice-score of 95%
Model Diffusion for Certifiable Few-shot Transfer Learning
In modern large-scale deep learning, a prevalent and effective workflow for solving low-data problems is adapting powerful pre-trained foundation models (FMs) to new tasks via parameter-efficient fine-tuning (PEFT). However, while empirically effective, the resulting solutions lack generalisation guarantees to certify their accuracy - which may be required for ethical or legal reasons prior to deployment in high-importance applications. In this paper we develop a novel transfer learning approach that is designed to facilitate non-vacuous learning theoretic generalisation guarantees for downstream tasks, even in the low-shot regime. Specifically, we first use upstream tasks to train a distribution over PEFT parameters. We then learn the downstream task by a sample-and-evaluate procedure -- sampling plausible PEFTs from the trained diffusion model and selecting the one with the highest likelihood on the downstream data. Crucially, this confines our model hypothesis to a finite set of PEFT samples. In contrast to learning in the typical continuous hypothesis spaces of neural network weights, this facilitates tighter risk certificates. We instantiate our bound and show non-trivial generalization guarantees compared to existing learning approaches which lead to vacuous bounds in the low-shot regime.
Neural Video Compression with Feature Modulation
The emerging conditional coding-based neural video codec (NVC) shows superiority over commonly-used residual coding-based codec and the latest NVC already claims to outperform the best traditional codec. However, there still exist critical problems blocking the practicality of NVC. In this paper, we propose a powerful conditional coding-based NVC that solves two critical problems via feature modulation. The first is how to support a wide quality range in a single model. Previous NVC with this capability only supports about 3.8 dB PSNR range on average. To tackle this limitation, we modulate the latent feature of the current frame via the learnable quantization scaler. During the training, we specially design the uniform quantization parameter sampling mechanism to improve the harmonization of encoding and quantization. This results in a better learning of the quantization scaler and helps our NVC support about 11.4 dB PSNR range. The second is how to make NVC still work under a long prediction chain. We expose that the previous SOTA NVC has an obvious quality degradation problem when using a large intra-period setting. To this end, we propose modulating the temporal feature with a periodically refreshing mechanism to boost the quality. %Besides solving the above two problems, we also design a single model that can support both RGB and YUV colorspaces. Notably, under single intra-frame setting, our codec can achieve 29.7\% bitrate saving over previous SOTA NVC with 16\% MACs reduction. Our codec serves as a notable landmark in the journey of NVC evolution. The codes are at https://github.com/microsoft/DCVC.
