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Update app.py
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app.py
CHANGED
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@@ -1,72 +1,291 @@
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"""
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Gradio app: robust .vox → .glb conversion + built-in Model3D viewer.
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Handles small and large voxel files, centers and colors mesh to avoid 'paper icon'.
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"""
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import gradio as gr
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import tempfile
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import trimesh
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import numpy as np
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from pathlib import Path
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def vox_to_glb(file_path):
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vox = VoxParser(file_path).parse()
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model = vox.models[0]
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voxels = model.voxels
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size_x, size_y, size_z = model.size.x, model.size.y, model.size.z
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for v in voxels:
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grid[v.x, v.y, v.z] = True
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mesh = trimesh.voxel.ops.matrix_to_marching_cubes(grid)
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# Center mesh, scale, add color
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mesh.apply_translation(-mesh.centroid)
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mesh.apply_scale(1.0)
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mesh.visual.vertex_colors = [200, 100, 50, 255]
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tmp = tempfile.NamedTemporaryFile(suffix=".glb", delete=False)
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mesh.export(tmp.name)
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return tmp.name
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def handle_upload(file):
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if file is None:
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return None
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ext = Path(file.name).suffix.lower()
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if ext == '.vox':
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try:
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except Exception as e:
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if __name__ ==
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import gradio as gr
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import numpy as np
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import trimesh
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import tempfile
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import os
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from pathlib import Path
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import logging
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from typing import Tuple, Optional
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import struct
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# Configure logging
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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class VoxParser:
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"""Parse MagicaVoxel .vox files"""
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def __init__(self, file_path):
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self.file_path = file_path
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self.voxels = []
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self.palette = []
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self.size = {}
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def parse(self) -> dict:
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"""Parse the .vox file and extract voxel data"""
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try:
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with open(self.file_path, 'rb') as f:
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# Read header
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header = f.read(4).decode('ascii')
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if header != 'VOX ':
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raise ValueError("Invalid VOX file header")
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version = struct.unpack('<I', f.read(4))[0]
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# Parse chunks
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while True:
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chunk_data = f.read(8)
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if len(chunk_data) < 8:
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break
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chunk_id = chunk_data[:4].decode('ascii')
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chunk_size, child_size = struct.unpack('<II', chunk_data[4:])
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chunk_content = f.read(chunk_size)
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if chunk_id == 'SIZE':
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self.parse_size(chunk_content)
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elif chunk_id == 'XYZI':
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self.parse_voxels(chunk_content)
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elif chunk_id == 'RGBA':
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self.parse_palette(chunk_content)
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else:
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# Skip unknown chunks
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if chunk_size > 0:
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f.seek(chunk_size, 1)
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return {
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'voxels': self.voxels,
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'palette': self.palette or self._default_palette(),
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'size': self.size
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}
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except Exception as e:
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logger.error(f"Error parsing VOX file: {e}")
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raise
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def parse_size(self, data: bytes):
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"""Parse size chunk"""
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self.size = {
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'x': struct.unpack('<I', data[:4])[0],
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'y': struct.unpack('<I', data[4:8])[0],
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'z': struct.unpack('<I', data[8:12])[0]
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}
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def parse_voxels(self, data: bytes):
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"""Parse voxel data"""
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num_voxels = struct.unpack('<I', data[:4])[0]
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offset = 4
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for i in range(num_voxels):
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if offset + 4 <= len(data):
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x, y, z, color_index = struct.unpack('BBBB', data[offset:offset+4])
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self.voxels.append({
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'x': x,
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'y': y,
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'z': z,
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'color_index': color_index
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})
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offset += 4
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def parse_palette(self, data: bytes):
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"""Parse palette data"""
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offset = 0
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for i in range(256):
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if offset + 4 <= len(data):
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r, g, b, a = struct.unpack('BBBB', data[offset:offset+4])
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self.palette.append({
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'r': r,
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'g': g,
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'b': b,
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'a': a
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})
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offset += 4
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def _default_palette(self) -> list:
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"""Default MagicaVoxel palette if none found"""
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colors = []
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# Create a simple gradient palette
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for i in range(256):
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intensity = i / 255.0
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colors.append({
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'r': int(intensity * 255),
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'g': int(intensity * 255),
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'b': int(intensity * 255),
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'a': 255
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})
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return colors
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class VoxToGlbConverter:
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"""Convert MagicaVoxel files to GLB format"""
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def __init__(self):
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self.voxel_size = 1.0
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def vox_to_glb(self, vox_file_path: str) -> Tuple[str, str]:
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"""
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Convert .vox file to .glb file
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Args:
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vox_file_path: Path to the .vox file
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Returns:
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Tuple of (glb_file_path, status_message)
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"""
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try:
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# Parse the .vox file
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parser = VoxParser(vox_file_path)
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voxel_data = parser.parse()
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if not voxel_data['voxels']:
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return "", "No voxels found in the file"
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# Create mesh from voxels
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mesh = self.create_mesh_from_voxels(voxel_data)
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# Save as GLB
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output_path = str(Path(vox_file_path).with_suffix('.glb'))
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mesh.export(output_path)
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return output_path, f"Successfully converted {len(voxel_data['voxels'])} voxels to GLB format"
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except Exception as e:
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logger.error(f"Conversion error: {e}")
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return "", f"Error converting file: {str(e)}"
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def create_mesh_from_voxels(self, voxel_data: dict) -> trimesh.Trimesh:
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"""Create a trimesh from voxel data"""
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voxels = voxel_data['voxels']
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palette = voxel_data['palette']
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# Group voxels by color for better performance
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color_groups = {}
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for voxel in voxels:
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color_idx = voxel['color_index']
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if color_idx not in color_groups:
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color_groups[color_idx] = []
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color_groups[color_idx].append(voxel)
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# Create meshes for each color group
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meshes = []
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for color_idx, voxels in color_groups.items():
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color = palette[color_idx] if color_idx < len(palette) else {'r': 255, 'g': 255, 'b': 255, 'a': 255}
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# Create instanced cubes for this color
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cube = trimesh.creation.box(extents=[self.voxel_size, self.voxel_size, self.voxel_size])
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for voxel in voxels:
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# Position the cube
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translation = trimesh.transformations.translation_matrix([
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voxel['x'] * self.voxel_size,
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voxel['z'] * self.voxel_size, # Swap Y and Z for proper orientation
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voxel['y'] * self.voxel_size
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])
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transformed_cube = cube.copy()
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transformed_cube.apply_transform(translation)
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# Set vertex colors
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vertex_colors = np.tile([color['r']/255, color['g']/255, color['b']/255, color['a']/255],
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(len(transformed_cube.vertices), 1))
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transformed_cube.visual.vertex_colors = vertex_colors
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meshes.append(transformed_cube)
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# Combine all meshes
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if meshes:
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combined = trimesh.util.concatenate(meshes)
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return combined
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else:
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# Fallback: create a simple cube
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return trimesh.creation.box(extents=[self.voxel_size, self.voxel_size, self.voxel_size])
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def process_vox_file(vox_file) -> Tuple[str, str]:
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"""Process uploaded .vox file and convert to .glb"""
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if vox_file is None:
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return "", "Please upload a .vox file"
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try:
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converter = VoxToGlbConverter()
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glb_path, message = converter.vox_to_glb(vox_file.name)
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return glb_path, message
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except Exception as e:
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return "", f"Error: {str(e)}"
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def create_gradio_interface():
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"""Create the Gradio interface"""
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with gr.Blocks(title="VOX to GLB Converter", theme=gr.themes.Soft()) as app:
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gr.Markdown("""
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# 🧊 MagicaVoxel to GLB Converter
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Convert your MagicaVoxel `.vox` files to `.glb` format for preview and use in 3D applications.
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**Features:**
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- ✅ Preserves voxel colors and structure
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- ✅ Optimized for 3D preview
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- ✅ Handles legacy VOX formats (2019-2020)
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- ✅ Downloads as GLB file
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""")
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with gr.Row():
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with gr.Column():
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vox_input = gr.File(
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label="Upload VOX File",
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file_types=[".vox"],
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file_count="single"
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)
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convert_btn = gr.Button("Convert to GLB", variant="primary")
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status_output = gr.Textbox(
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label="Status",
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interactive=False,
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placeholder="Ready to convert..."
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)
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with gr.Column():
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glb_output = gr.File(
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label="Download GLB File",
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file_types=[".glb"],
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interactive=False
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)
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preview_info = gr.Markdown("""
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**Preview Info:**
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- Download the GLB file
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- Drag into any 3D viewer
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- Compatible with Three.js, Babylon.js, Unity, Blender
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""")
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# Event handlers
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convert_btn.click(
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fn=process_vox_file,
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inputs=[vox_input],
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outputs=[glb_output, status_output]
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)
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# Examples
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gr.Markdown("### 📁 Example Usage")
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gr.Markdown("""
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**How to use:**
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1. Click "Upload VOX File" and select your `.vox` file
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2. Click "Convert to GLB"
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3. Download the converted `.glb` file
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4. Preview in any 3D viewer or use in your projects
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**Supported formats:**
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- MagicaVoxel .vox files (all versions)
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- Preserves colors and voxel positions
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- Optimized mesh output
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""")
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return app
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if __name__ == "__main__":
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app = create_gradio_interface()
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app.launch(
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server_name="0.0.0.0",
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server_port=7860,
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share=True,
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show_error=True
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)
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