Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
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@@ -627,6 +627,2408 @@ class Enemy {
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maxConsecutiveHits: 3
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};
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}
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|
| 630 |
|
| 631 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
| 632 |
detectObstacles() {
|
|
|
|
| 627 |
maxConsecutiveHits: 3
|
| 628 |
};
|
| 629 |
}
|
| 630 |
+
import * as THREE from 'three';
|
| 631 |
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
| 632 |
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
| 633 |
+
|
| 634 |
+
// κ²μ μμ
|
| 635 |
+
const GAME_DURATION = 180;
|
| 636 |
+
const MAP_SIZE = 500;
|
| 637 |
+
const TANK_HEIGHT = 0.5;
|
| 638 |
+
const ENEMY_GROUND_HEIGHT = 0;
|
| 639 |
+
const ENEMY_SCALE = 1;
|
| 640 |
+
const MAX_HEALTH = 1000;
|
| 641 |
+
const ENEMY_MOVE_SPEED = 0.1;
|
| 642 |
+
const ENEMY_COUNT_MAX = 3;
|
| 643 |
+
const PARTICLE_COUNT = 15;
|
| 644 |
+
const BUILDING_COUNT = 50;
|
| 645 |
+
const ENEMY_CONFIG = {
|
| 646 |
+
ATTACK_RANGE: 100,
|
| 647 |
+
ATTACK_INTERVAL: 2000,
|
| 648 |
+
BULLET_SPEED: 2
|
| 649 |
+
};
|
| 650 |
+
|
| 651 |
+
// TankPlayer ν΄λμ€
|
| 652 |
+
class TankPlayer {
|
| 653 |
+
constructor() {
|
| 654 |
+
this.body = null;
|
| 655 |
+
this.turret = null;
|
| 656 |
+
this.position = new THREE.Vector3(0, 0, 0);
|
| 657 |
+
this.rotation = new THREE.Euler(0, 0, 0);
|
| 658 |
+
this.turretRotation = 0;
|
| 659 |
+
this.moveSpeed = 0.5;
|
| 660 |
+
this.turnSpeed = 0.03;
|
| 661 |
+
this.turretGroup = new THREE.Group();
|
| 662 |
+
this.health = MAX_HEALTH;
|
| 663 |
+
this.isLoaded = false;
|
| 664 |
+
this.ammo = 1; // λ³κ²½: 10 -> 1
|
| 665 |
+
this.maxAmmo = 1; // μΆκ°: μ΅λ ν¬ν μ
|
| 666 |
+
this.isReloading = false; // μΆκ°: μ¬μ₯μ μν
|
| 667 |
+
this.reloadTime = 3000; // μΆκ°: 3μ΄ μ¬μ₯μ μκ°
|
| 668 |
+
this.lastShootTime = 0;
|
| 669 |
+
this.bullets = [];
|
| 670 |
+
this.obstacles = [];
|
| 671 |
+
this.scene = new THREE.Scene();
|
| 672 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 673 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 674 |
+
}
|
| 675 |
+
// λ³λμ λ©μλλ‘ λΆλ¦¬
|
| 676 |
+
createExplosionEffect(scene, position) {
|
| 677 |
+
// νλ° μ€μ¬ νλμ
|
| 678 |
+
const flashGeometry = new THREE.SphereGeometry(3);
|
| 679 |
+
const flashMaterial = new THREE.MeshBasicMaterial({
|
| 680 |
+
color: 0xffff00,
|
| 681 |
+
transparent: true,
|
| 682 |
+
opacity: 1
|
| 683 |
+
});
|
| 684 |
+
const flash = new THREE.Mesh(flashGeometry, flashMaterial);
|
| 685 |
+
flash.position.copy(position);
|
| 686 |
+
scene.add(flash);
|
| 687 |
+
|
| 688 |
+
// νλ° νν°ν΄
|
| 689 |
+
for (let i = 0; i < 30; i++) {
|
| 690 |
+
const size = Math.random() * 0.5 + 0.3;
|
| 691 |
+
const geometry = new THREE.SphereGeometry(size);
|
| 692 |
+
|
| 693 |
+
// λ€μν μμμ νν°ν΄
|
| 694 |
+
const colors = [0xff4500, 0xff8c00, 0xff0000, 0xffd700];
|
| 695 |
+
const material = new THREE.MeshBasicMaterial({
|
| 696 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
| 697 |
+
transparent: true,
|
| 698 |
+
opacity: 1
|
| 699 |
+
});
|
| 700 |
+
|
| 701 |
+
const particle = new THREE.Mesh(geometry, material);
|
| 702 |
+
particle.position.copy(position);
|
| 703 |
+
|
| 704 |
+
// νν°ν΄ μλμ λ°©ν₯ μ€μ
|
| 705 |
+
const speed = Math.random() * 0.5 + 0.3;
|
| 706 |
+
const angle = Math.random() * Math.PI * 2;
|
| 707 |
+
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
| 708 |
+
|
| 709 |
+
particle.velocity = new THREE.Vector3(
|
| 710 |
+
Math.cos(angle) * Math.cos(elevation) * speed,
|
| 711 |
+
Math.sin(elevation) * speed,
|
| 712 |
+
Math.sin(angle) * Math.cos(elevation) * speed
|
| 713 |
+
);
|
| 714 |
+
|
| 715 |
+
particle.gravity = -0.015;
|
| 716 |
+
particle.life = Math.random() * 30 + 30;
|
| 717 |
+
particle.fadeRate = 0.97;
|
| 718 |
+
|
| 719 |
+
scene.add(particle);
|
| 720 |
+
window.gameInstance.particles.push({
|
| 721 |
+
mesh: particle,
|
| 722 |
+
velocity: particle.velocity,
|
| 723 |
+
gravity: particle.gravity,
|
| 724 |
+
life: particle.life,
|
| 725 |
+
fadeRate: particle.fadeRate
|
| 726 |
+
});
|
| 727 |
+
}
|
| 728 |
+
|
| 729 |
+
// νλ° λ§ μ΄ννΈ
|
| 730 |
+
const ringGeometry = new THREE.RingGeometry(0.1, 2, 32);
|
| 731 |
+
const ringMaterial = new THREE.MeshBasicMaterial({
|
| 732 |
+
color: 0xff8c00,
|
| 733 |
+
transparent: true,
|
| 734 |
+
opacity: 1,
|
| 735 |
+
side: THREE.DoubleSide
|
| 736 |
+
});
|
| 737 |
+
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
|
| 738 |
+
ring.position.copy(position);
|
| 739 |
+
ring.lookAt(new THREE.Vector3(0, 1, 0));
|
| 740 |
+
scene.add(ring);
|
| 741 |
+
|
| 742 |
+
// λ§ νμ₯ μ λλ©μ΄μ
|
| 743 |
+
const expandRing = () => {
|
| 744 |
+
ring.scale.x += 0.2;
|
| 745 |
+
ring.scale.y += 0.2;
|
| 746 |
+
ring.material.opacity *= 0.95;
|
| 747 |
+
|
| 748 |
+
if (ring.material.opacity > 0.01) {
|
| 749 |
+
requestAnimationFrame(expandRing);
|
| 750 |
+
} else {
|
| 751 |
+
scene.remove(ring);
|
| 752 |
+
}
|
| 753 |
+
};
|
| 754 |
+
expandRing();
|
| 755 |
+
|
| 756 |
+
// νλ°μ ν¨κ³Ό
|
| 757 |
+
const explosionSound = new Audio('sounds/explosion.ogg');
|
| 758 |
+
explosionSound.volume = 0.4;
|
| 759 |
+
explosionSound.play();
|
| 760 |
+
|
| 761 |
+
// μΉ΄λ©λΌ νλ€λ¦Ό ν¨κ³Ό
|
| 762 |
+
if (window.gameInstance && window.gameInstance.camera) {
|
| 763 |
+
const camera = window.gameInstance.camera;
|
| 764 |
+
const originalPosition = camera.position.clone();
|
| 765 |
+
let shakeTime = 0;
|
| 766 |
+
const shakeIntensity = 0.3;
|
| 767 |
+
const shakeDuration = 500;
|
| 768 |
+
|
| 769 |
+
const shakeCamera = () => {
|
| 770 |
+
if (shakeTime < shakeDuration) {
|
| 771 |
+
camera.position.x = originalPosition.x + (Math.random() - 0.5) * shakeIntensity;
|
| 772 |
+
camera.position.y = originalPosition.y + (Math.random() - 0.5) * shakeIntensity;
|
| 773 |
+
camera.position.z = originalPosition.z + (Math.random() - 0.5) * shakeIntensity;
|
| 774 |
+
|
| 775 |
+
shakeTime += 16;
|
| 776 |
+
requestAnimationFrame(shakeCamera);
|
| 777 |
+
} else {
|
| 778 |
+
camera.position.copy(originalPosition);
|
| 779 |
+
}
|
| 780 |
+
};
|
| 781 |
+
shakeCamera();
|
| 782 |
+
}
|
| 783 |
+
|
| 784 |
+
// μ€μ¬ νλμ μ κ±°
|
| 785 |
+
setTimeout(() => {
|
| 786 |
+
scene.remove(flash);
|
| 787 |
+
}, 100);
|
| 788 |
+
}
|
| 789 |
+
|
| 790 |
+
async initialize(scene, loader) {
|
| 791 |
+
try {
|
| 792 |
+
const bodyResult = await loader.loadAsync('/models/abramsBody.glb');
|
| 793 |
+
this.body = bodyResult.scene;
|
| 794 |
+
|
| 795 |
+
const turretResult = await loader.loadAsync('/models/abramsTurret.glb');
|
| 796 |
+
this.turret = turretResult.scene;
|
| 797 |
+
|
| 798 |
+
this.turretGroup.position.y = 0.2;
|
| 799 |
+
this.turretGroup.add(this.turret);
|
| 800 |
+
this.body.add(this.turretGroup);
|
| 801 |
+
|
| 802 |
+
// κ·Έλ¦Όμ μ€μ μ κ·Έλλ‘ μ μ§
|
| 803 |
+
this.body.traverse((child) => {
|
| 804 |
+
if (child.isMesh) {
|
| 805 |
+
child.castShadow = true;
|
| 806 |
+
child.receiveShadow = true;
|
| 807 |
+
child.material.shadowSide = THREE.BackSide;
|
| 808 |
+
child.material.needsUpdate = true;
|
| 809 |
+
}
|
| 810 |
+
});
|
| 811 |
+
|
| 812 |
+
this.turret.traverse((child) => {
|
| 813 |
+
if (child.isMesh) {
|
| 814 |
+
child.castShadow = true;
|
| 815 |
+
child.receiveShadow = true;
|
| 816 |
+
child.material.shadowSide = THREE.BackSide;
|
| 817 |
+
child.material.needsUpdate = true;
|
| 818 |
+
}
|
| 819 |
+
});
|
| 820 |
+
|
| 821 |
+
// κ·Έλ¦Όμ νλ©΄
|
| 822 |
+
const shadowPlaneGeometry = new THREE.PlaneGeometry(8, 8);
|
| 823 |
+
const shadowPlaneMaterial = new THREE.ShadowMaterial({
|
| 824 |
+
opacity: 0.3
|
| 825 |
+
});
|
| 826 |
+
this.shadowPlane = new THREE.Mesh(shadowPlaneGeometry, shadowPlaneMaterial);
|
| 827 |
+
this.shadowPlane.receiveShadow = true;
|
| 828 |
+
this.shadowPlane.rotation.x = -Math.PI / 2;
|
| 829 |
+
this.shadowPlane.position.y = 0.1;
|
| 830 |
+
this.body.add(this.shadowPlane);
|
| 831 |
+
|
| 832 |
+
// κ°λ¨ν μ€ν° μμΉ μ€μ
|
| 833 |
+
const spawnPosition = new THREE.Vector3(
|
| 834 |
+
(Math.random() - 0.5) * (MAP_SIZE * 0.8), // MAP_SIZEμ 80%λ§ μ¬μ©
|
| 835 |
+
TANK_HEIGHT, // κ³ μ λ λμ΄ μ¬μ©
|
| 836 |
+
(Math.random() - 0.5) * (MAP_SIZE * 0.8)
|
| 837 |
+
);
|
| 838 |
+
|
| 839 |
+
this.body.position.copy(spawnPosition);
|
| 840 |
+
|
| 841 |
+
// νλ° μ΄ννΈ λ©μλ μΆκ°
|
| 842 |
+
this.createExplosionEffect = (scene, position) => {
|
| 843 |
+
// νλ° νν°ν΄
|
| 844 |
+
for (let i = 0; i < 15; i++) {
|
| 845 |
+
const size = Math.random() * 0.2 + 0.1;
|
| 846 |
+
const geometry = new THREE.SphereGeometry(size);
|
| 847 |
+
const material = new THREE.MeshBasicMaterial({
|
| 848 |
+
color: Math.random() < 0.5 ? 0xff4500 : 0xff8c00
|
| 849 |
+
});
|
| 850 |
+
const particle = new THREE.Mesh(geometry, material);
|
| 851 |
+
particle.position.copy(position);
|
| 852 |
+
|
| 853 |
+
const speed = Math.random() * 0.3 + 0.2;
|
| 854 |
+
const angle = Math.random() * Math.PI * 2;
|
| 855 |
+
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
| 856 |
+
|
| 857 |
+
particle.velocity = new THREE.Vector3(
|
| 858 |
+
Math.cos(angle) * Math.cos(elevation) * speed,
|
| 859 |
+
Math.sin(elevation) * speed,
|
| 860 |
+
Math.sin(angle) * Math.cos(elevation) * speed
|
| 861 |
+
);
|
| 862 |
+
|
| 863 |
+
particle.gravity = -0.01;
|
| 864 |
+
particle.life = Math.random() * 20 + 20;
|
| 865 |
+
particle.fadeRate = 1 / particle.life;
|
| 866 |
+
|
| 867 |
+
scene.add(particle);
|
| 868 |
+
window.gameInstance.particles.push({
|
| 869 |
+
mesh: particle,
|
| 870 |
+
velocity: particle.velocity,
|
| 871 |
+
gravity: particle.gravity,
|
| 872 |
+
life: particle.life,
|
| 873 |
+
fadeRate: particle.fadeRate
|
| 874 |
+
});
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
// μΆ©λ μ¬μ΄λ μ¬μ
|
| 878 |
+
const explosionSound = new Audio('sounds/explosion.ogg');
|
| 879 |
+
explosionSound.volume = 0.3;
|
| 880 |
+
explosionSound.play();
|
| 881 |
+
};
|
| 882 |
+
|
| 883 |
+
scene.add(this.body);
|
| 884 |
+
this.isLoaded = true;
|
| 885 |
+
this.updateAmmoDisplay();
|
| 886 |
+
|
| 887 |
+
} catch (error) {
|
| 888 |
+
console.error('Error loading tank models:', error);
|
| 889 |
+
this.isLoaded = false;
|
| 890 |
+
}
|
| 891 |
+
}
|
| 892 |
+
|
| 893 |
+
shoot(scene) {
|
| 894 |
+
// μ¬μ₯μ μ€μ΄κ±°λ νμ½μ΄ μμΌλ©΄ λ°μ¬νμ§ μμ
|
| 895 |
+
if (this.isReloading || this.ammo <= 0) {
|
| 896 |
+
return null;
|
| 897 |
+
}
|
| 898 |
+
|
| 899 |
+
// λ°μ¬ λλ μ΄ μ²΄ν¬ (μ°μ λ°μ¬ λ°©μ§)
|
| 900 |
+
const currentTime = Date.now();
|
| 901 |
+
if (currentTime - this.lastShootTime < 100) { // 100msμ λ°μ¬ λλ μ΄
|
| 902 |
+
return null;
|
| 903 |
+
}
|
| 904 |
+
this.lastShootTime = currentTime;
|
| 905 |
+
|
| 906 |
+
// λ°μ¬μ ν¨κ³Ό (ν λ²λ§ μ¬μ)
|
| 907 |
+
const sounds = ['sounds/mbtfire1.ogg', 'sounds/mbtfire2.ogg', 'sounds/mbtfire3.ogg', 'sounds/mbtfire4.ogg'];
|
| 908 |
+
const randomSound = sounds[Math.floor(Math.random() * sounds.length)];
|
| 909 |
+
const audio = new Audio(randomSound);
|
| 910 |
+
audio.volume = 0.5;
|
| 911 |
+
|
| 912 |
+
// μ΄μ μ€λμ€ μΈμ€ν΄μ€κ° μλ€λ©΄ μ€μ§
|
| 913 |
+
if (this.lastAudio) {
|
| 914 |
+
this.lastAudio.pause();
|
| 915 |
+
this.lastAudio.currentTime = 0;
|
| 916 |
+
}
|
| 917 |
+
|
| 918 |
+
this.lastAudio = audio;
|
| 919 |
+
audio.play();
|
| 920 |
+
|
| 921 |
+
// λ°μ¬ μ΄ννΈ
|
| 922 |
+
this.createMuzzleFlash(scene);
|
| 923 |
+
|
| 924 |
+
// ν¬ν μμ±
|
| 925 |
+
const bullet = this.createBullet(scene);
|
| 926 |
+
if (bullet) {
|
| 927 |
+
this.ammo--;
|
| 928 |
+
this.updateAmmoDisplay();
|
| 929 |
+
|
| 930 |
+
// νμ½μ λͺ¨λ μμ§νμ λλ§ μ¬μ₯μ μμ
|
| 931 |
+
if (this.ammo <= 0) {
|
| 932 |
+
this.startReload();
|
| 933 |
+
}
|
| 934 |
+
}
|
| 935 |
+
return bullet;
|
| 936 |
+
}
|
| 937 |
+
|
| 938 |
+
startReload() {
|
| 939 |
+
if (this.isReloading) return; // μ΄λ―Έ μ¬μ₯μ μ€μ΄λ©΄ 무μ
|
| 940 |
+
|
| 941 |
+
this.isReloading = true;
|
| 942 |
+
const reloadingText = document.getElementById('reloadingText');
|
| 943 |
+
reloadingText.style.display = 'block';
|
| 944 |
+
|
| 945 |
+
setTimeout(() => {
|
| 946 |
+
this.ammo = this.maxAmmo;
|
| 947 |
+
this.isReloading = false;
|
| 948 |
+
reloadingText.style.display = 'none';
|
| 949 |
+
this.updateAmmoDisplay();
|
| 950 |
+
}, this.reloadTime);
|
| 951 |
+
}
|
| 952 |
+
|
| 953 |
+
createMuzzleFlash(scene) {
|
| 954 |
+
if (!this.turret) return;
|
| 955 |
+
const flashGroup = new THREE.Group();
|
| 956 |
+
|
| 957 |
+
// νμΌ ν¬κΈ° μ¦κ°
|
| 958 |
+
const flameGeometry = new THREE.SphereGeometry(1.0, 8, 8);
|
| 959 |
+
const flameMaterial = new THREE.MeshBasicMaterial({
|
| 960 |
+
color: 0xffa500,
|
| 961 |
+
transparent: true,
|
| 962 |
+
opacity: 0.8
|
| 963 |
+
});
|
| 964 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
| 965 |
+
flame.scale.set(2, 2, 3);
|
| 966 |
+
flashGroup.add(flame);
|
| 967 |
+
|
| 968 |
+
// μ°κΈ° ν¨κ³Ό ν¬κΈ° μ¦κ°
|
| 969 |
+
const smokeGeometry = new THREE.SphereGeometry(0.8, 8, 8);
|
| 970 |
+
const smokeMaterial = new THREE.MeshBasicMaterial({
|
| 971 |
+
color: 0x555555,
|
| 972 |
+
transparent: true,
|
| 973 |
+
opacity: 0.5
|
| 974 |
+
});
|
| 975 |
+
|
| 976 |
+
for (let i = 0; i < 5; i++) { // μ°κΈ° νν°ν΄ μ μ¦κ°
|
| 977 |
+
const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
|
| 978 |
+
smoke.position.set(
|
| 979 |
+
Math.random() * 1 - 0.5,
|
| 980 |
+
Math.random() * 1 - 0.5,
|
| 981 |
+
-1 - Math.random()
|
| 982 |
+
);
|
| 983 |
+
smoke.scale.set(1.5, 1.5, 1.5);
|
| 984 |
+
flashGroup.add(smoke);
|
| 985 |
+
}
|
| 986 |
+
|
| 987 |
+
// ν¬κ΅¬ μμΉ κ³μ°
|
| 988 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
| 989 |
+
const muzzlePosition = new THREE.Vector3();
|
| 990 |
+
const turretWorldQuaternion = new THREE.Quaternion();
|
| 991 |
+
|
| 992 |
+
this.turret.getWorldPosition(muzzlePosition);
|
| 993 |
+
this.turret.getWorldQuaternion(turretWorldQuaternion);
|
| 994 |
+
|
| 995 |
+
muzzleOffset.applyQuaternion(turretWorldQuaternion);
|
| 996 |
+
muzzlePosition.add(muzzleOffset);
|
| 997 |
+
|
| 998 |
+
flashGroup.position.copy(muzzlePosition);
|
| 999 |
+
flashGroup.quaternion.copy(turretWorldQuaternion);
|
| 1000 |
+
|
| 1001 |
+
scene.add(flashGroup);
|
| 1002 |
+
|
| 1003 |
+
// μ΄ννΈ μ§μ μκ° μ¦κ°
|
| 1004 |
+
setTimeout(() => {
|
| 1005 |
+
scene.remove(flashGroup);
|
| 1006 |
+
}, 500);
|
| 1007 |
+
}
|
| 1008 |
+
|
| 1009 |
+
|
| 1010 |
+
|
| 1011 |
+
createBullet(scene) {
|
| 1012 |
+
if (!this.turret) return null; // ν°λ μ΄ μμΌλ©΄ null λ°ν
|
| 1013 |
+
// ν¬ν ν¬κΈ° μ¦κ°
|
| 1014 |
+
const bulletGeometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 8);
|
| 1015 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0xffd700 });
|
| 1016 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 1017 |
+
|
| 1018 |
+
// ν¬νμ μλ μμΉμ λ°©ν₯ κ°μ Έμ€κΈ°
|
| 1019 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4); // ν¬κ΅¬ μμΉ μ‘°μ (μμͺ½μΌλ‘ λ μ΄λ)
|
| 1020 |
+
const muzzlePosition = new THREE.Vector3();
|
| 1021 |
+
const turretWorldQuaternion = new THREE.Quaternion();
|
| 1022 |
+
|
| 1023 |
+
// ν¬νμ μλ λ³ν νλ ¬ κ°μ Έμ€κΈ°
|
| 1024 |
+
this.turret.getWorldPosition(muzzlePosition);
|
| 1025 |
+
this.turret.getWorldQuaternion(turretWorldQuaternion);
|
| 1026 |
+
|
| 1027 |
+
// ν¬κ΅¬ μ€νμ
μ μ©
|
| 1028 |
+
muzzleOffset.applyQuaternion(turretWorldQuaternion);
|
| 1029 |
+
muzzlePosition.add(muzzleOffset);
|
| 1030 |
+
|
| 1031 |
+
// ν¬ν μμΉμ νμ μ€μ
|
| 1032 |
+
bullet.position.copy(muzzlePosition);
|
| 1033 |
+
bullet.quaternion.copy(turretWorldQuaternion);
|
| 1034 |
+
|
| 1035 |
+
// λ°μ¬ λ°©ν₯ μ€μ
|
| 1036 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
| 1037 |
+
direction.applyQuaternion(turretWorldQuaternion);
|
| 1038 |
+
bullet.velocity = direction.multiplyScalar(5);
|
| 1039 |
+
|
| 1040 |
+
scene.add(bullet);
|
| 1041 |
+
this.bullets.push(bullet);
|
| 1042 |
+
|
| 1043 |
+
return bullet;
|
| 1044 |
+
}
|
| 1045 |
+
|
| 1046 |
+
|
| 1047 |
+
update(mouseX, mouseY, scene) {
|
| 1048 |
+
if (!this.body || !this.turretGroup) return;
|
| 1049 |
+
|
| 1050 |
+
const absoluteTurretRotation = mouseX;
|
| 1051 |
+
this.turretGroup.rotation.y = absoluteTurretRotation - this.body.rotation.y;
|
| 1052 |
+
this.turretRotation = absoluteTurretRotation;
|
| 1053 |
+
|
| 1054 |
+
// μ΄μ μ
λ°μ΄νΈ λ° μΆ©λ 체ν¬
|
| 1055 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 1056 |
+
const bullet = this.bullets[i];
|
| 1057 |
+
const oldPosition = bullet.position.clone();
|
| 1058 |
+
bullet.position.add(bullet.velocity);
|
| 1059 |
+
|
| 1060 |
+
// μ§ν λμ΄ μ²΄ν¬
|
| 1061 |
+
const terrainHeight = window.gameInstance.getHeightAtPosition(
|
| 1062 |
+
bullet.position.x,
|
| 1063 |
+
bullet.position.z
|
| 1064 |
+
);
|
| 1065 |
+
|
| 1066 |
+
if (bullet.position.y < terrainHeight ||
|
| 1067 |
+
Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
|
| 1068 |
+
Math.abs(bullet.position.z) > MAP_SIZE / 2) {
|
| 1069 |
+
|
| 1070 |
+
// νλ° μ΄ννΈ μμ±
|
| 1071 |
+
this.createExplosionEffect(scene, bullet.position);
|
| 1072 |
+
|
| 1073 |
+
scene.remove(bullet);
|
| 1074 |
+
this.bullets.splice(i, 1);
|
| 1075 |
+
}
|
| 1076 |
+
}
|
| 1077 |
+
}
|
| 1078 |
+
|
| 1079 |
+
move(direction) {
|
| 1080 |
+
if (!this.body) return;
|
| 1081 |
+
|
| 1082 |
+
const moveVector = new THREE.Vector3();
|
| 1083 |
+
moveVector.x = direction.x * this.moveSpeed;
|
| 1084 |
+
moveVector.z = direction.z * this.moveSpeed;
|
| 1085 |
+
|
| 1086 |
+
// μλ‘μ΄ μμΉ κ³μ°
|
| 1087 |
+
const newPosition = this.body.position.clone().add(moveVector);
|
| 1088 |
+
|
| 1089 |
+
// μλ‘μ΄ μμΉμ μ§ν λμ΄ κ°μ Έμ€κΈ°
|
| 1090 |
+
const heightAtNewPos = window.gameInstance.getHeightAtPosition(newPosition.x, newPosition.z);
|
| 1091 |
+
|
| 1092 |
+
// ν±ν¬ λμ΄λ§νΌ λν΄μ μ§ν μμ μμΉμν΄
|
| 1093 |
+
newPosition.y = heightAtNewPos + TANK_HEIGHT;
|
| 1094 |
+
|
| 1095 |
+
// κ²½μ¬κ° λ무 κ°νλ₯Έμ§ 체ν¬
|
| 1096 |
+
const currentHeight = this.body.position.y;
|
| 1097 |
+
const heightDifference = Math.abs(newPosition.y - currentHeight);
|
| 1098 |
+
const maxClimbAngle = 0.5; // μ΅λ λ±λ° κ°λ
|
| 1099 |
+
|
| 1100 |
+
if (heightDifference / this.moveSpeed < maxClimbAngle) {
|
| 1101 |
+
this.body.position.copy(newPosition);
|
| 1102 |
+
|
| 1103 |
+
// ν±ν¬μ λ°©ν₯ λ²‘ν° κ³μ°
|
| 1104 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.body.quaternion);
|
| 1105 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.body.quaternion);
|
| 1106 |
+
|
| 1107 |
+
// ν±ν¬ μ£Όλ³μ λμ΄ κ³μ°
|
| 1108 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
| 1109 |
+
newPosition.x + forwardVector.x,
|
| 1110 |
+
newPosition.z + forwardVector.z
|
| 1111 |
+
);
|
| 1112 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
| 1113 |
+
newPosition.x - forwardVector.x,
|
| 1114 |
+
newPosition.z - forwardVector.z
|
| 1115 |
+
);
|
| 1116 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
| 1117 |
+
newPosition.x + rightVector.x,
|
| 1118 |
+
newPosition.z + rightVector.z
|
| 1119 |
+
);
|
| 1120 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
| 1121 |
+
newPosition.x - rightVector.x,
|
| 1122 |
+
newPosition.z - rightVector.z
|
| 1123 |
+
);
|
| 1124 |
+
|
| 1125 |
+
// ν±ν¬μ κΈ°μΈκΈ° κ³μ° λ° μ μ©
|
| 1126 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
| 1127 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
| 1128 |
+
|
| 1129 |
+
// κΈ°μ‘΄ yμΆ νμ μ μ μ§νλ©΄μ μλ‘μ΄ κΈ°μΈκΈ° μ μ©
|
| 1130 |
+
const currentYRotation = this.body.rotation.y;
|
| 1131 |
+
this.body.rotation.set(pitch, currentYRotation, roll);
|
| 1132 |
+
}
|
| 1133 |
+
}
|
| 1134 |
+
|
| 1135 |
+
rotate(angle) {
|
| 1136 |
+
if (!this.body) return;
|
| 1137 |
+
|
| 1138 |
+
// yμΆ νμ μ μ©
|
| 1139 |
+
this.body.rotation.y += angle * this.turnSpeed;
|
| 1140 |
+
|
| 1141 |
+
// νμ¬ μμΉμμμ μ§νμ λ§μΆ° ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
| 1142 |
+
const position = this.body.position;
|
| 1143 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.body.quaternion);
|
| 1144 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.body.quaternion);
|
| 1145 |
+
|
| 1146 |
+
// ν±ν¬ μ£Όλ³μ λμ΄ κ³μ°
|
| 1147 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
| 1148 |
+
position.x + forwardVector.x,
|
| 1149 |
+
position.z + forwardVector.z
|
| 1150 |
+
);
|
| 1151 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
| 1152 |
+
position.x - forwardVector.x,
|
| 1153 |
+
position.z - forwardVector.z
|
| 1154 |
+
);
|
| 1155 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
| 1156 |
+
position.x + rightVector.x,
|
| 1157 |
+
position.z + rightVector.z
|
| 1158 |
+
);
|
| 1159 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
| 1160 |
+
position.x - rightVector.x,
|
| 1161 |
+
position.z - rightVector.z
|
| 1162 |
+
);
|
| 1163 |
+
|
| 1164 |
+
// ν±ν¬μ κΈ°μΈκΈ° κ³μ° λ° μ μ©
|
| 1165 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
| 1166 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
| 1167 |
+
|
| 1168 |
+
// νμ¬ yμΆ νμ μ μ μ§νλ©΄μ μλ‘μ΄ κΈ°μΈκΈ° μ μ©
|
| 1169 |
+
const currentYRotation = this.body.rotation.y;
|
| 1170 |
+
this.body.rotation.set(pitch, currentYRotation, roll);
|
| 1171 |
+
}
|
| 1172 |
+
|
| 1173 |
+
getPosition() {
|
| 1174 |
+
return this.body ? this.body.position : new THREE.Vector3();
|
| 1175 |
+
}
|
| 1176 |
+
|
| 1177 |
+
takeDamage(damage) {
|
| 1178 |
+
this.health -= damage;
|
| 1179 |
+
return this.health <= 0;
|
| 1180 |
+
}
|
| 1181 |
+
|
| 1182 |
+
startReload() {
|
| 1183 |
+
this.isReloading = true;
|
| 1184 |
+
const reloadingText = document.getElementById('reloadingText');
|
| 1185 |
+
reloadingText.style.display = 'block';
|
| 1186 |
+
setTimeout(() => {
|
| 1187 |
+
this.ammo = this.maxAmmo;
|
| 1188 |
+
this.isReloading = false;
|
| 1189 |
+
reloadingText.style.display = 'none';
|
| 1190 |
+
this.updateAmmoDisplay();
|
| 1191 |
+
}, this.reloadTime);
|
| 1192 |
+
}
|
| 1193 |
+
|
| 1194 |
+
updateAmmoDisplay() {
|
| 1195 |
+
document.getElementById('ammoDisplay').textContent = `APFSDS: ${this.ammo}/${this.maxAmmo}`;
|
| 1196 |
+
}
|
| 1197 |
+
}
|
| 1198 |
+
|
| 1199 |
+
// Enemy ν΄λμ€
|
| 1200 |
+
class Enemy {
|
| 1201 |
+
constructor(scene, position, type = 'tank') {
|
| 1202 |
+
// κΈ°λ³Έ μμ±
|
| 1203 |
+
this.scene = scene;
|
| 1204 |
+
this.position = position;
|
| 1205 |
+
this.mesh = null;
|
| 1206 |
+
this.type = type;
|
| 1207 |
+
this.health = type === 'tank' ? 100 : 200;
|
| 1208 |
+
this.lastAttackTime = 0;
|
| 1209 |
+
this.bullets = [];
|
| 1210 |
+
this.isLoaded = false;
|
| 1211 |
+
this.alternativePath = null;
|
| 1212 |
+
this.pathFindingTimeout = 0;
|
| 1213 |
+
this.lastPathUpdateTime = 0;
|
| 1214 |
+
this.pathUpdateInterval = 1000; // 1μ΄λ§λ€ κ²½λ‘ μ
λ°μ΄νΈ
|
| 1215 |
+
this.moveSpeed = type === 'tank' ? ENEMY_MOVE_SPEED : ENEMY_MOVE_SPEED * 0.7;
|
| 1216 |
+
async initialize(loader) {
|
| 1217 |
+
try {
|
| 1218 |
+
// μ ν±ν¬ λͺ¨λΈ λ‘λ
|
| 1219 |
+
let modelPath;
|
| 1220 |
+
if (this.type === 'tank') {
|
| 1221 |
+
modelPath = '/models/t90Body.glb'; // T-90 ν±ν¬ λͺ¨λΈ
|
| 1222 |
+
} else {
|
| 1223 |
+
modelPath = '/models/heavyTankBody.glb'; // μ€μ μ°¨ λͺ¨λΈ
|
| 1224 |
+
}
|
| 1225 |
+
|
| 1226 |
+
const result = await loader.loadAsync(modelPath);
|
| 1227 |
+
this.mesh = result.scene;
|
| 1228 |
+
|
| 1229 |
+
// μμΉ μ€μ
|
| 1230 |
+
this.mesh.position.copy(this.position);
|
| 1231 |
+
|
| 1232 |
+
// κ·Έλ¦Όμ μ€μ
|
| 1233 |
+
this.mesh.traverse((child) => {
|
| 1234 |
+
if (child.isMesh) {
|
| 1235 |
+
child.castShadow = true;
|
| 1236 |
+
child.receiveShadow = true;
|
| 1237 |
+
child.material.shadowSide = THREE.BackSide;
|
| 1238 |
+
}
|
| 1239 |
+
});
|
| 1240 |
+
|
| 1241 |
+
// κ·Έλ¦Όμ νλ©΄ μΆκ°
|
| 1242 |
+
const shadowPlaneGeometry = new THREE.PlaneGeometry(8, 8);
|
| 1243 |
+
const shadowPlaneMaterial = new THREE.ShadowMaterial({
|
| 1244 |
+
opacity: 0.3
|
| 1245 |
+
});
|
| 1246 |
+
this.shadowPlane = new THREE.Mesh(shadowPlaneGeometry, shadowPlaneMaterial);
|
| 1247 |
+
this.shadowPlane.receiveShadow = true;
|
| 1248 |
+
this.shadowPlane.rotation.x = -Math.PI / 2;
|
| 1249 |
+
this.shadowPlane.position.y = 0.1;
|
| 1250 |
+
this.mesh.add(this.shadowPlane);
|
| 1251 |
+
|
| 1252 |
+
// μ¬μ μΆκ°
|
| 1253 |
+
this.scene.add(this.mesh);
|
| 1254 |
+
this.isLoaded = true;
|
| 1255 |
+
|
| 1256 |
+
} catch (error) {
|
| 1257 |
+
console.error('Error loading enemy tank model:', error);
|
| 1258 |
+
this.isLoaded = false;
|
| 1259 |
+
}
|
| 1260 |
+
}
|
| 1261 |
+
|
| 1262 |
+
// AI μν κ΄λ¦¬
|
| 1263 |
+
this.aiState = {
|
| 1264 |
+
mode: 'pursue',
|
| 1265 |
+
lastStateChange: 0,
|
| 1266 |
+
stateChangeCooldown: 3000,
|
| 1267 |
+
lastVisibilityCheck: 0,
|
| 1268 |
+
visibilityCheckInterval: 500,
|
| 1269 |
+
canSeePlayer: false,
|
| 1270 |
+
lastKnownPlayerPosition: null,
|
| 1271 |
+
searchStartTime: null,
|
| 1272 |
+
targetRotation: 0,
|
| 1273 |
+
currentRotation: 0,
|
| 1274 |
+
isAiming: false,
|
| 1275 |
+
aimingTime: 0,
|
| 1276 |
+
requiredAimTime: 1000 // μ‘°μ€μ νμν μκ°
|
| 1277 |
+
};
|
| 1278 |
+
|
| 1279 |
+
// κ²½λ‘ νμ λ° ννΌ μμ€ν
|
| 1280 |
+
this.pathfinding = {
|
| 1281 |
+
currentPath: [],
|
| 1282 |
+
pathUpdateInterval: 1000,
|
| 1283 |
+
lastPathUpdate: 0,
|
| 1284 |
+
isAvoidingObstacle: false,
|
| 1285 |
+
avoidanceDirection: null,
|
| 1286 |
+
obstacleCheckDistance: 10,
|
| 1287 |
+
avoidanceTime: 0,
|
| 1288 |
+
maxAvoidanceTime: 3000, // μ΅λ ννΌ μκ°
|
| 1289 |
+
sensorAngles: [-45, 0, 45], // μ λ°© κ°μ§ κ°λ
|
| 1290 |
+
sensorDistance: 15 // κ°μ§ 거리
|
| 1291 |
+
};
|
| 1292 |
+
|
| 1293 |
+
// μ ν¬ μμ€ν
|
| 1294 |
+
this.combat = {
|
| 1295 |
+
minEngagementRange: 30,
|
| 1296 |
+
maxEngagementRange: 150,
|
| 1297 |
+
optimalRange: 80,
|
| 1298 |
+
aimThreshold: 0.1, // μ‘°μ€ μ νλ μκ³κ°
|
| 1299 |
+
lastShotAccuracy: 0,
|
| 1300 |
+
consecutiveHits: 0,
|
| 1301 |
+
maxConsecutiveHits: 3
|
| 1302 |
+
};
|
| 1303 |
+
}
|
| 1304 |
+
|
| 1305 |
+
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
| 1306 |
+
detectObstacles() {
|
| 1307 |
+
const obstacles = [];
|
| 1308 |
+
const position = this.mesh.position.clone();
|
| 1309 |
+
position.y += 1; // μΌμ λμ΄ μ‘°μ
|
| 1310 |
+
|
| 1311 |
+
this.pathfinding.sensorAngles.forEach(angle => {
|
| 1312 |
+
const direction = new THREE.Vector3(0, 0, 1)
|
| 1313 |
+
.applyQuaternion(this.mesh.quaternion)
|
| 1314 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), angle * Math.PI / 180);
|
| 1315 |
+
|
| 1316 |
+
const raycaster = new THREE.Raycaster(position, direction, 0, this.pathfinding.sensorDistance);
|
| 1317 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
| 1318 |
+
|
| 1319 |
+
if (intersects.length > 0) {
|
| 1320 |
+
obstacles.push({
|
| 1321 |
+
angle: angle,
|
| 1322 |
+
distance: intersects[0].distance,
|
| 1323 |
+
point: intersects[0].point
|
| 1324 |
+
});
|
| 1325 |
+
}
|
| 1326 |
+
});
|
| 1327 |
+
|
| 1328 |
+
return obstacles;
|
| 1329 |
+
}
|
| 1330 |
+
|
| 1331 |
+
// ννΌ λ°©ν₯ κ³μ°
|
| 1332 |
+
calculateAvoidanceDirection(obstacles) {
|
| 1333 |
+
if (obstacles.length === 0) return null;
|
| 1334 |
+
|
| 1335 |
+
// λͺ¨λ μ₯μ λ¬Όμ λ°©ν₯μ κ³ λ €νμ¬ μ΅μ μ ννΌ λ°©ν₯ κ³μ°
|
| 1336 |
+
const avoidanceVector = new THREE.Vector3();
|
| 1337 |
+
obstacles.forEach(obstacle => {
|
| 1338 |
+
const avoidDir = new THREE.Vector3()
|
| 1339 |
+
.subVectors(this.mesh.position, obstacle.point)
|
| 1340 |
+
.normalize()
|
| 1341 |
+
.multiplyScalar(1 / obstacle.distance); // 거리μ λ°λΉλ‘νλ κ°μ€μΉ
|
| 1342 |
+
avoidanceVector.add(avoidDir);
|
| 1343 |
+
});
|
| 1344 |
+
|
| 1345 |
+
return avoidanceVector.normalize();
|
| 1346 |
+
}
|
| 1347 |
+
|
| 1348 |
+
// μ‘°μ€ μμ€ν
|
| 1349 |
+
updateAiming(playerPosition) {
|
| 1350 |
+
const targetDirection = new THREE.Vector3()
|
| 1351 |
+
.subVectors(playerPosition, this.mesh.position)
|
| 1352 |
+
.normalize();
|
| 1353 |
+
|
| 1354 |
+
// λͺ©ν νμ κ° κ³μ°
|
| 1355 |
+
this.aiState.targetRotation = Math.atan2(targetDirection.x, targetDirection.z);
|
| 1356 |
+
|
| 1357 |
+
// νμ¬ νμ κ° λΆλλ½κ² μ‘°μ - μ ν μλλ₯Ό λλ¦¬κ² νκΈ° μν΄ μ‘°μ
|
| 1358 |
+
const rotationDiff = this.aiState.targetRotation - this.aiState.currentRotation;
|
| 1359 |
+
let rotationStep = Math.sign(rotationDiff) * Math.min(Math.abs(rotationDiff), 0.05); // κΈ°μ‘΄ 0.02μμ 0.05λ‘ μμ
|
| 1360 |
+
this.aiState.currentRotation += rotationStep;
|
| 1361 |
+
|
| 1362 |
+
// λ©μ νμ μ μ©
|
| 1363 |
+
this.mesh.rotation.y = this.aiState.currentRotation;
|
| 1364 |
+
|
| 1365 |
+
// μ‘°μ€ μ νλ κ³μ°
|
| 1366 |
+
const aimAccuracy = 1 - Math.abs(rotationDiff) / Math.PI;
|
| 1367 |
+
return aimAccuracy > this.combat.aimThreshold;
|
| 1368 |
+
}
|
| 1369 |
+
|
| 1370 |
+
// μ ν¬ κ±°λ¦¬ κ΄λ¦¬
|
| 1371 |
+
maintainCombatDistance(playerPosition) {
|
| 1372 |
+
const distanceToPlayer = this.mesh.position.distanceTo(playerPosition);
|
| 1373 |
+
let moveDirection = new THREE.Vector3();
|
| 1374 |
+
|
| 1375 |
+
if (distanceToPlayer < this.combat.minEngagementRange) {
|
| 1376 |
+
// λ무 κ°κΉμ°λ©΄ νμ§
|
| 1377 |
+
moveDirection.subVectors(this.mesh.position, playerPosition).normalize();
|
| 1378 |
+
} else if (distanceToPlayer > this.combat.maxEngagementRange) {
|
| 1379 |
+
// λ무 λ©λ©΄ μ μ§
|
| 1380 |
+
moveDirection.subVectors(playerPosition, this.mesh.position).normalize();
|
| 1381 |
+
} else if (Math.abs(distanceToPlayer - this.combat.optimalRange) > 10) {
|
| 1382 |
+
// μ΅μ κ±°λ¦¬λ‘ μ‘°μ
|
| 1383 |
+
const targetDistance = this.combat.optimalRange;
|
| 1384 |
+
moveDirection.subVectors(playerPosition, this.mesh.position).normalize();
|
| 1385 |
+
if (distanceToPlayer > targetDistance) {
|
| 1386 |
+
moveDirection.multiplyScalar(1);
|
| 1387 |
+
} else {
|
| 1388 |
+
moveDirection.multiplyScalar(-1);
|
| 1389 |
+
}
|
| 1390 |
+
}
|
| 1391 |
+
|
| 1392 |
+
return moveDirection;
|
| 1393 |
+
}
|
| 1394 |
+
|
| 1395 |
+
// λ°μ¬ 쑰건 νμΈ
|
| 1396 |
+
canShoot(playerPosition) {
|
| 1397 |
+
const distance = this.mesh.position.distanceTo(playerPosition);
|
| 1398 |
+
const hasLineOfSight = this.checkLineOfSight(playerPosition);
|
| 1399 |
+
const isAimed = this.updateAiming(playerPosition);
|
| 1400 |
+
|
| 1401 |
+
return distance <= this.combat.maxEngagementRange &&
|
| 1402 |
+
distance >= this.combat.minEngagementRange &&
|
| 1403 |
+
hasLineOfSight &&
|
| 1404 |
+
isAimed;
|
| 1405 |
+
}
|
| 1406 |
+
|
| 1407 |
+
// λ©μΈ μ
λ°μ΄νΈ ν¨μ
|
| 1408 |
+
update(playerPosition) {
|
| 1409 |
+
if (!this.mesh || !this.isLoaded) return;
|
| 1410 |
+
|
| 1411 |
+
// AI μν μ
λ°μ΄νΈ
|
| 1412 |
+
this.updateAIState(playerPosition);
|
| 1413 |
+
|
| 1414 |
+
// μ₯μ λ¬Ό κ°μ§ λ° μμΌ μ²΄ν¬
|
| 1415 |
+
const obstacles = this.detectObstacles();
|
| 1416 |
+
const currentTime = Date.now();
|
| 1417 |
+
const hasLineOfSight = this.checkLineOfSight(playerPosition);
|
| 1418 |
+
const distanceToPlayer = this.mesh.position.distanceTo(playerPosition);
|
| 1419 |
+
|
| 1420 |
+
// μ₯μ λ¬Ό ννΌ λ‘μ§
|
| 1421 |
+
if (this.pathfinding.isAvoidingObstacle) {
|
| 1422 |
+
this.pathfinding.avoidanceTime += 16;
|
| 1423 |
+
if (this.pathfinding.avoidanceTime >= this.pathfinding.maxAvoidanceTime) {
|
| 1424 |
+
this.pathfinding.isAvoidingObstacle = false;
|
| 1425 |
+
} else {
|
| 1426 |
+
const avoidMove = this.pathfinding.avoidanceDirection.multiplyScalar(this.moveSpeed);
|
| 1427 |
+
this.mesh.position.add(avoidMove);
|
| 1428 |
+
}
|
| 1429 |
+
} else if (!hasLineOfSight) {
|
| 1430 |
+
// μμΌκ° μμ λμ μ΄λ λ‘μ§ μΆκ°
|
| 1431 |
+
if (!this.alternativePath || this.mesh.position.distanceTo(this.alternativePath) < 2) {
|
| 1432 |
+
this.alternativePath = this.findAlternativePath(playerPosition);
|
| 1433 |
+
}
|
| 1434 |
+
|
| 1435 |
+
if (this.alternativePath) {
|
| 1436 |
+
const pathDirection = new THREE.Vector3()
|
| 1437 |
+
.subVectors(this.alternativePath, this.mesh.position)
|
| 1438 |
+
.normalize();
|
| 1439 |
+
|
| 1440 |
+
// μ΄λ μ μ₯μ λ¬Ό 체ν¬
|
| 1441 |
+
const nextPosition = this.mesh.position.clone()
|
| 1442 |
+
.add(pathDirection.multiplyScalar(this.moveSpeed));
|
| 1443 |
+
|
| 1444 |
+
if (!this.checkCollisionAtPosition(nextPosition)) {
|
| 1445 |
+
this.mesh.position.copy(nextPosition);
|
| 1446 |
+
} else {
|
| 1447 |
+
// μ₯μ λ¬Όμ΄ μμ κ²½μ° μλ‘μ΄ κ²½λ‘ νμ
|
| 1448 |
+
this.alternativePath = null;
|
| 1449 |
+
this.lastAvoidanceDirection = null;
|
| 1450 |
+
}
|
| 1451 |
+
|
| 1452 |
+
// μ΄λ λ°©ν₯μΌλ‘ λΆλλ½κ² νμ
|
| 1453 |
+
const targetRotation = Math.atan2(pathDirection.x, pathDirection.z);
|
| 1454 |
+
this.mesh.rotation.y = this.smoothRotation(
|
| 1455 |
+
this.mesh.rotation.y,
|
| 1456 |
+
targetRotation,
|
| 1457 |
+
0.1
|
| 1458 |
+
);
|
| 1459 |
+
}
|
| 1460 |
+
} else {
|
| 1461 |
+
// μμΌκ° μμ λμ μ΄λ
|
| 1462 |
+
this.alternativePath = null;
|
| 1463 |
+
|
| 1464 |
+
// AI μνμ λ°λ₯Έ μ΄λ
|
| 1465 |
+
switch (this.aiState.mode) {
|
| 1466 |
+
case 'pursue':
|
| 1467 |
+
if (distanceToPlayer > ENEMY_CONFIG.ATTACK_RANGE * 0.7) {
|
| 1468 |
+
const moveDirection = new THREE.Vector3()
|
| 1469 |
+
.subVectors(playerPosition, this.mesh.position)
|
| 1470 |
+
.normalize();
|
| 1471 |
+
this.mesh.position.add(moveDirection.multiplyScalar(this.moveSpeed));
|
| 1472 |
+
}
|
| 1473 |
+
break;
|
| 1474 |
+
|
| 1475 |
+
case 'flank':
|
| 1476 |
+
const flankPosition = this.calculateFlankPosition(playerPosition);
|
| 1477 |
+
this.findPathToTarget(flankPosition);
|
| 1478 |
+
this.moveAlongPath();
|
| 1479 |
+
break;
|
| 1480 |
+
|
| 1481 |
+
case 'retreat':
|
| 1482 |
+
if (distanceToPlayer < ENEMY_CONFIG.ATTACK_RANGE * 0.3) {
|
| 1483 |
+
const retreatDirection = new THREE.Vector3()
|
| 1484 |
+
.subVectors(this.mesh.position, playerPosition)
|
| 1485 |
+
.normalize();
|
| 1486 |
+
this.mesh.position.add(retreatDirection.multiplyScalar(this.moveSpeed));
|
| 1487 |
+
}
|
| 1488 |
+
break;
|
| 1489 |
+
}
|
| 1490 |
+
|
| 1491 |
+
// νλ μ΄μ΄ λ°©ν₯μΌλ‘ νμ
|
| 1492 |
+
const directionToPlayer = new THREE.Vector3()
|
| 1493 |
+
.subVectors(playerPosition, this.mesh.position)
|
| 1494 |
+
.normalize();
|
| 1495 |
+
const targetRotation = Math.atan2(directionToPlayer.x, directionToPlayer.z);
|
| 1496 |
+
this.mesh.rotation.y = this.smoothRotation(this.mesh.rotation.y, targetRotation, 0.1);
|
| 1497 |
+
}
|
| 1498 |
+
// μ ν¬ κ±°λ¦¬ μ‘°μ
|
| 1499 |
+
const combatMove = this.maintainCombatDistance(playerPosition);
|
| 1500 |
+
if (combatMove.length() > 0) {
|
| 1501 |
+
this.mesh.position.add(combatMove.multiplyScalar(this.moveSpeed));
|
| 1502 |
+
}
|
| 1503 |
+
|
| 1504 |
+
// 곡격 μ²λ¦¬
|
| 1505 |
+
if (hasLineOfSight && distanceToPlayer <= ENEMY_CONFIG.ATTACK_RANGE && this.canShoot(playerPosition)) {
|
| 1506 |
+
this.shoot(playerPosition);
|
| 1507 |
+
}
|
| 1508 |
+
|
| 1509 |
+
// μ΄μ μ
λ°μ΄νΈ
|
| 1510 |
+
this.updateBullets();
|
| 1511 |
+
|
| 1512 |
+
// ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
| 1513 |
+
this.adjustTankTilt();
|
| 1514 |
+
}
|
| 1515 |
+
|
| 1516 |
+
// μμΌ νμΈ λ©μλ
|
| 1517 |
+
checkLineOfSight(targetPosition) {
|
| 1518 |
+
if (!this.mesh) return false;
|
| 1519 |
+
|
| 1520 |
+
const startPos = this.mesh.position.clone();
|
| 1521 |
+
startPos.y += 2; // ν¬ν λμ΄
|
| 1522 |
+
const direction = new THREE.Vector3()
|
| 1523 |
+
.subVectors(targetPosition, startPos)
|
| 1524 |
+
.normalize();
|
| 1525 |
+
const distance = startPos.distanceTo(targetPosition);
|
| 1526 |
+
|
| 1527 |
+
const raycaster = new THREE.Raycaster(startPos, direction, 0, distance);
|
| 1528 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
| 1529 |
+
|
| 1530 |
+
return intersects.length === 0;
|
| 1531 |
+
}
|
| 1532 |
+
|
| 1533 |
+
// μ₯μ λ¬Ό μΆ©λ 체ν¬
|
| 1534 |
+
checkCollisionAtPosition(position) {
|
| 1535 |
+
const testBox = new THREE.Box3();
|
| 1536 |
+
const tankSize = new THREE.Vector3(3, 3, 3); // ν±ν¬ ν¬κΈ°μ λ§κ² μ‘°μ
|
| 1537 |
+
|
| 1538 |
+
testBox.setFromCenterAndSize(
|
| 1539 |
+
position,
|
| 1540 |
+
tankSize
|
| 1541 |
+
);
|
| 1542 |
+
|
| 1543 |
+
return window.gameInstance.obstacles.some(obstacle => {
|
| 1544 |
+
if (obstacle.userData.isCollidable) {
|
| 1545 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
| 1546 |
+
return testBox.intersectsBox(obstacleBox);
|
| 1547 |
+
}
|
| 1548 |
+
return false;
|
| 1549 |
+
});
|
| 1550 |
+
}
|
| 1551 |
+
|
| 1552 |
+
// λ체 κ²½λ‘ μ°ΎκΈ°
|
| 1553 |
+
findAlternativePath(playerPosition) {
|
| 1554 |
+
const currentPos = this.mesh.position.clone();
|
| 1555 |
+
const directionToPlayer = new THREE.Vector3()
|
| 1556 |
+
.subVectors(playerPosition, currentPos)
|
| 1557 |
+
.normalize();
|
| 1558 |
+
|
| 1559 |
+
// μ΄μ μ μ νν μ°ν λ°©ν₯μ΄ μλ€λ©΄ κ·Έ λ°©ν₯μ μ μ§
|
| 1560 |
+
if (this.lastAvoidanceDirection) {
|
| 1561 |
+
const checkPoint = currentPos.clone().add(
|
| 1562 |
+
this.lastAvoidanceDirection.multiplyScalar(30)
|
| 1563 |
+
);
|
| 1564 |
+
|
| 1565 |
+
if (this.checkPathClear(currentPos, checkPoint)) {
|
| 1566 |
+
return checkPoint;
|
| 1567 |
+
}
|
| 1568 |
+
}
|
| 1569 |
+
|
| 1570 |
+
// μ’μ° 90λ λ°©ν₯ κ³μ°
|
| 1571 |
+
const leftDirection = new THREE.Vector3()
|
| 1572 |
+
.copy(directionToPlayer)
|
| 1573 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI / 2);
|
| 1574 |
+
const rightDirection = new THREE.Vector3()
|
| 1575 |
+
.copy(directionToPlayer)
|
| 1576 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), -Math.PI / 2);
|
| 1577 |
+
|
| 1578 |
+
// μ²΄ν¬ κ±°λ¦¬λ₯Ό 30λ―Έν°λ‘ μ€μ
|
| 1579 |
+
const checkDistance = 30;
|
| 1580 |
+
const leftPoint = currentPos.clone().add(leftDirection.multiplyScalar(checkDistance));
|
| 1581 |
+
const rightPoint = currentPos.clone().add(rightDirection.multiplyScalar(checkDistance));
|
| 1582 |
+
|
| 1583 |
+
// κ° λ°©ν₯μ μ₯μ λ¬Ό 체ν¬
|
| 1584 |
+
const leftClear = this.checkPathClear(currentPos, leftPoint);
|
| 1585 |
+
const rightClear = this.checkPathClear(currentPos, rightPoint);
|
| 1586 |
+
|
| 1587 |
+
// μλ‘μ΄ λ°©ν₯ κ²°μ λ‘μ§
|
| 1588 |
+
let targetPoint = null;
|
| 1589 |
+
if (leftClear && rightClear) {
|
| 1590 |
+
// νλ μ΄μ΄μμ κ°λλ₯Ό κ³ λ €νμ¬ λ ν¨μ¨μ μΈ λ°©ν₯ μ ν
|
| 1591 |
+
const leftAngle = Math.abs(this.calculateAngleToPlayer(leftPoint, playerPosition));
|
| 1592 |
+
const rightAngle = Math.abs(this.calculateAngleToPlayer(rightPoint, playerPosition));
|
| 1593 |
+
|
| 1594 |
+
if (leftAngle < rightAngle) {
|
| 1595 |
+
targetPoint = leftPoint;
|
| 1596 |
+
this.lastAvoidanceDirection = leftDirection;
|
| 1597 |
+
} else {
|
| 1598 |
+
targetPoint = rightPoint;
|
| 1599 |
+
this.lastAvoidanceDirection = rightDirection;
|
| 1600 |
+
}
|
| 1601 |
+
} else if (leftClear) {
|
| 1602 |
+
targetPoint = leftPoint;
|
| 1603 |
+
this.lastAvoidanceDirection = leftDirection;
|
| 1604 |
+
} else if (rightClear) {
|
| 1605 |
+
targetPoint = rightPoint;
|
| 1606 |
+
this.lastAvoidanceDirection = rightDirection;
|
| 1607 |
+
} else {
|
| 1608 |
+
// μμͺ½ λ€ λ§νμμ κ²½μ° νμ§
|
| 1609 |
+
const backDirection = directionToPlayer.multiplyScalar(-1);
|
| 1610 |
+
targetPoint = currentPos.clone().add(backDirection.multiplyScalar(checkDistance));
|
| 1611 |
+
this.lastAvoidanceDirection = backDirection;
|
| 1612 |
+
}
|
| 1613 |
+
|
| 1614 |
+
return targetPoint;
|
| 1615 |
+
}
|
| 1616 |
+
// κ²½λ‘ μ ν¨μ± νμΈ
|
| 1617 |
+
checkPathClear(start, end) {
|
| 1618 |
+
const direction = new THREE.Vector3().subVectors(end, start).normalize();
|
| 1619 |
+
const distance = start.distanceTo(end);
|
| 1620 |
+
const raycaster = new THREE.Raycaster(start, direction, 0, distance);
|
| 1621 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
| 1622 |
+
return intersects.length === 0;
|
| 1623 |
+
}
|
| 1624 |
+
|
| 1625 |
+
// νλ μ΄μ΄μμ κ°λ κ³μ°
|
| 1626 |
+
calculateAngleToPlayer(position, playerPosition) {
|
| 1627 |
+
const dirToPlayer = new THREE.Vector3()
|
| 1628 |
+
.subVectors(playerPosition, position)
|
| 1629 |
+
.normalize();
|
| 1630 |
+
const forward = new THREE.Vector3(0, 0, 1);
|
| 1631 |
+
return Math.atan2(dirToPlayer.x, dirToPlayer.z);
|
| 1632 |
+
}
|
| 1633 |
+
|
| 1634 |
+
// λΆλλ¬μ΄ νμ μ²λ¦¬
|
| 1635 |
+
smoothRotation(current, target, factor) {
|
| 1636 |
+
let delta = target - current;
|
| 1637 |
+
|
| 1638 |
+
// κ°λ μ°¨μ΄λ₯Ό -PIμμ PI μ¬μ΄λ‘ μ κ·ν
|
| 1639 |
+
while (delta > Math.PI) delta -= Math.PI * 2;
|
| 1640 |
+
while (delta < -Math.PI) delta += Math.PI * 2;
|
| 1641 |
+
|
| 1642 |
+
return current + delta * factor;
|
| 1643 |
+
}
|
| 1644 |
+
|
| 1645 |
+
// ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
| 1646 |
+
adjustTankTilt() {
|
| 1647 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.mesh.quaternion);
|
| 1648 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.mesh.quaternion);
|
| 1649 |
+
|
| 1650 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
| 1651 |
+
this.mesh.position.x + forwardVector.x,
|
| 1652 |
+
this.mesh.position.z + forwardVector.z
|
| 1653 |
+
);
|
| 1654 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
| 1655 |
+
this.mesh.position.x - forwardVector.x,
|
| 1656 |
+
this.mesh.position.z - forwardVector.z
|
| 1657 |
+
);
|
| 1658 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
| 1659 |
+
this.mesh.position.x + rightVector.x,
|
| 1660 |
+
this.mesh.position.z + rightVector.z
|
| 1661 |
+
);
|
| 1662 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
| 1663 |
+
this.mesh.position.x - rightVector.x,
|
| 1664 |
+
this.mesh.position.z - rightVector.z
|
| 1665 |
+
);
|
| 1666 |
+
|
| 1667 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
| 1668 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
| 1669 |
+
|
| 1670 |
+
const currentRotation = this.mesh.rotation.y;
|
| 1671 |
+
this.mesh.rotation.set(pitch, currentRotation, roll);
|
| 1672 |
+
}
|
| 1673 |
+
|
| 1674 |
+
updateBullets() {
|
| 1675 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 1676 |
+
const bullet = this.bullets[i];
|
| 1677 |
+
bullet.position.add(bullet.velocity);
|
| 1678 |
+
|
| 1679 |
+
if (Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
|
| 1680 |
+
Math.abs(bullet.position.z) > MAP_SIZE / 2) {
|
| 1681 |
+
this.scene.remove(bullet);
|
| 1682 |
+
this.bullets.splice(i, 1);
|
| 1683 |
+
continue;
|
| 1684 |
+
}
|
| 1685 |
+
|
| 1686 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
| 1687 |
+
for (const obstacle of window.gameInstance.obstacles) {
|
| 1688 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
| 1689 |
+
if (bulletBox.intersectsBox(obstacleBox)) {
|
| 1690 |
+
this.scene.remove(bullet);
|
| 1691 |
+
this.bullets.splice(i, 1);
|
| 1692 |
+
break;
|
| 1693 |
+
}
|
| 1694 |
+
}
|
| 1695 |
+
}
|
| 1696 |
+
}
|
| 1697 |
+
|
| 1698 |
+
createMuzzleFlash() {
|
| 1699 |
+
if (!this.mesh) return;
|
| 1700 |
+
|
| 1701 |
+
const flashGroup = new THREE.Group();
|
| 1702 |
+
|
| 1703 |
+
const flameGeometry = new THREE.SphereGeometry(1.0, 8, 8);
|
| 1704 |
+
const flameMaterial = new THREE.MeshBasicMaterial({
|
| 1705 |
+
color: 0xffa500,
|
| 1706 |
+
transparent: true,
|
| 1707 |
+
opacity: 0.8
|
| 1708 |
+
});
|
| 1709 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
| 1710 |
+
flame.scale.set(2, 2, 3);
|
| 1711 |
+
flashGroup.add(flame);
|
| 1712 |
+
|
| 1713 |
+
const smokeGeometry = new THREE.SphereGeometry(0.8, 8, 8);
|
| 1714 |
+
const smokeMaterial = new THREE.MeshBasicMaterial({
|
| 1715 |
+
color: 0x555555,
|
| 1716 |
+
transparent: true,
|
| 1717 |
+
opacity: 0.5
|
| 1718 |
+
});
|
| 1719 |
+
|
| 1720 |
+
for (let i = 0; i < 5; i++) {
|
| 1721 |
+
const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
|
| 1722 |
+
smoke.position.set(
|
| 1723 |
+
Math.random() * 1 - 0.5,
|
| 1724 |
+
Math.random() * 1 - 0.5,
|
| 1725 |
+
-1 - Math.random()
|
| 1726 |
+
);
|
| 1727 |
+
smoke.scale.set(1.5, 1.5, 1.5);
|
| 1728 |
+
flashGroup.add(smoke);
|
| 1729 |
+
}
|
| 1730 |
+
|
| 1731 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
| 1732 |
+
const muzzlePosition = new THREE.Vector3();
|
| 1733 |
+
const meshWorldQuaternion = new THREE.Quaternion();
|
| 1734 |
+
|
| 1735 |
+
this.mesh.getWorldPosition(muzzlePosition);
|
| 1736 |
+
this.mesh.getWorldQuaternion(meshWorldQuaternion);
|
| 1737 |
+
|
| 1738 |
+
muzzleOffset.applyQuaternion(meshWorldQuaternion);
|
| 1739 |
+
muzzlePosition.add(muzzleOffset);
|
| 1740 |
+
|
| 1741 |
+
flashGroup.position.copy(muzzlePosition);
|
| 1742 |
+
flashGroup.quaternion.copy(meshWorldQuaternion);
|
| 1743 |
+
|
| 1744 |
+
this.scene.add(flashGroup);
|
| 1745 |
+
|
| 1746 |
+
setTimeout(() => {
|
| 1747 |
+
this.scene.remove(flashGroup);
|
| 1748 |
+
}, 500);
|
| 1749 |
+
}
|
| 1750 |
+
|
| 1751 |
+
shoot(playerPosition) {
|
| 1752 |
+
const currentTime = Date.now();
|
| 1753 |
+
const attackInterval = this.type === 'tank' ?
|
| 1754 |
+
ENEMY_CONFIG.ATTACK_INTERVAL :
|
| 1755 |
+
ENEMY_CONFIG.ATTACK_INTERVAL * 1.5;
|
| 1756 |
+
|
| 1757 |
+
if (currentTime - this.lastAttackTime < attackInterval) return;
|
| 1758 |
+
|
| 1759 |
+
// νλ μ΄μ΄μμ λ°©ν₯ μ°¨μ΄ κ³μ°
|
| 1760 |
+
const directionToPlayer = new THREE.Vector3()
|
| 1761 |
+
.subVectors(playerPosition, this.mesh.position)
|
| 1762 |
+
.normalize();
|
| 1763 |
+
const forwardDirection = new THREE.Vector3(0, 0, 1)
|
| 1764 |
+
.applyQuaternion(this.mesh.quaternion)
|
| 1765 |
+
.normalize();
|
| 1766 |
+
|
| 1767 |
+
const dotProduct = forwardDirection.dot(directionToPlayer);
|
| 1768 |
+
const angleToPlayer = Math.acos(dotProduct);
|
| 1769 |
+
|
| 1770 |
+
// μΌμ κ°λ μ΄νμΌ κ²½μ°μλ§ κ³΅κ²©
|
| 1771 |
+
const attackAngleThreshold = Math.PI / 8; // μ½ 22.5λ
|
| 1772 |
+
if (angleToPlayer > attackAngleThreshold) return;
|
| 1773 |
+
|
| 1774 |
+
this.createMuzzleFlash();
|
| 1775 |
+
|
| 1776 |
+
const enemyFireSound = new Audio('sounds/mbtfire5.ogg');
|
| 1777 |
+
enemyFireSound.volume = 0.3;
|
| 1778 |
+
enemyFireSound.play();
|
| 1779 |
+
|
| 1780 |
+
const bulletGeometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 8);
|
| 1781 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
| 1782 |
+
color: 0xff0000,
|
| 1783 |
+
emissive: 0xff0000,
|
| 1784 |
+
emissiveIntensity: 0.5
|
| 1785 |
+
});
|
| 1786 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 1787 |
+
|
| 1788 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
| 1789 |
+
const muzzlePosition = new THREE.Vector3();
|
| 1790 |
+
this.mesh.getWorldPosition(muzzlePosition);
|
| 1791 |
+
muzzleOffset.applyQuaternion(this.mesh.quaternion);
|
| 1792 |
+
muzzlePosition.add(muzzleOffset);
|
| 1793 |
+
|
| 1794 |
+
bullet.position.copy(muzzlePosition);
|
| 1795 |
+
bullet.quaternion.copy(this.mesh.quaternion);
|
| 1796 |
+
|
| 1797 |
+
const direction = new THREE.Vector3()
|
| 1798 |
+
.subVectors(playerPosition, muzzlePosition)
|
| 1799 |
+
.normalize();
|
| 1800 |
+
|
| 1801 |
+
const bulletSpeed = this.type === 'tank' ?
|
| 1802 |
+
ENEMY_CONFIG.BULLET_SPEED :
|
| 1803 |
+
ENEMY_CONFIG.BULLET_SPEED * 0.8;
|
| 1804 |
+
|
| 1805 |
+
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
| 1806 |
+
|
| 1807 |
+
const trailGeometry = new THREE.CylinderGeometry(0.1, 0.1, 1, 8);
|
| 1808 |
+
const trailMaterial = new THREE.MeshBasicMaterial({
|
| 1809 |
+
color: 0xff4444,
|
| 1810 |
+
transparent: true,
|
| 1811 |
+
opacity: 0.5
|
| 1812 |
+
});
|
| 1813 |
+
|
| 1814 |
+
const trail = new THREE.Mesh(trailGeometry, trailMaterial);
|
| 1815 |
+
trail.position.z = -1;
|
| 1816 |
+
bullet.add(trail);
|
| 1817 |
+
|
| 1818 |
+
this.scene.add(bullet);
|
| 1819 |
+
this.bullets.push(bullet);
|
| 1820 |
+
this.lastAttackTime = currentTime;
|
| 1821 |
+
}
|
| 1822 |
+
|
| 1823 |
+
takeDamage(damage) {
|
| 1824 |
+
this.health -= damage;
|
| 1825 |
+
return this.health <= 0;
|
| 1826 |
+
}
|
| 1827 |
+
|
| 1828 |
+
destroy() {
|
| 1829 |
+
if (this.mesh) {
|
| 1830 |
+
this.scene.remove(this.mesh);
|
| 1831 |
+
this.bullets.forEach(bullet => this.scene.remove(bullet));
|
| 1832 |
+
this.bullets = [];
|
| 1833 |
+
this.isLoaded = false;
|
| 1834 |
+
}
|
| 1835 |
+
}
|
| 1836 |
+
}
|
| 1837 |
+
|
| 1838 |
+
// Particle ν΄λμ€
|
| 1839 |
+
class Particle {
|
| 1840 |
+
constructor(scene, position) {
|
| 1841 |
+
const geometry = new THREE.SphereGeometry(0.1);
|
| 1842 |
+
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
|
| 1843 |
+
this.mesh = new THREE.Mesh(geometry, material);
|
| 1844 |
+
this.mesh.position.copy(position);
|
| 1845 |
+
|
| 1846 |
+
this.velocity = new THREE.Vector3(
|
| 1847 |
+
(Math.random() - 0.5) * 0.3,
|
| 1848 |
+
Math.random() * 0.2,
|
| 1849 |
+
(Math.random() - 0.5) * 0.3
|
| 1850 |
+
);
|
| 1851 |
+
|
| 1852 |
+
this.gravity = -0.01;
|
| 1853 |
+
this.lifetime = 60;
|
| 1854 |
+
this.age = 0;
|
| 1855 |
+
|
| 1856 |
+
scene.add(this.mesh);
|
| 1857 |
+
}
|
| 1858 |
+
|
| 1859 |
+
update() {
|
| 1860 |
+
this.velocity.y += this.gravity;
|
| 1861 |
+
this.mesh.position.add(this.velocity);
|
| 1862 |
+
this.age++;
|
| 1863 |
+
return this.age < this.lifetime;
|
| 1864 |
+
}
|
| 1865 |
+
|
| 1866 |
+
destroy(scene) {
|
| 1867 |
+
scene.remove(this.mesh);
|
| 1868 |
+
}
|
| 1869 |
+
}
|
| 1870 |
+
|
| 1871 |
+
// Game ν΄λμ€
|
| 1872 |
+
class Game {
|
| 1873 |
+
constructor() {
|
| 1874 |
+
// κ²μ μμ μ¬λΆλ₯Ό μΆμ νλ νλκ·Έ μΆκ°
|
| 1875 |
+
this.isStarted = false;
|
| 1876 |
+
// μ€λμ€ κ΄λ ¨ μμ± μΆκ°
|
| 1877 |
+
this.bgmPlaying = false; // BGM μ¬μ μν μΆμ
|
| 1878 |
+
this.bgm = null; // BGM μ€λμ€ κ°μ²΄ μ μ₯
|
| 1879 |
+
this.engineSound = null;
|
| 1880 |
+
this.engineStopSound = null;
|
| 1881 |
+
this.isEngineRunning = false;
|
| 1882 |
+
this.scene = new THREE.Scene();
|
| 1883 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 1884 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 1885 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 1886 |
+
this.renderer.shadowMap.enabled = true;
|
| 1887 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap; // λΆλλ¬μ΄ κ·Έλ¦Όμ
|
| 1888 |
+
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
|
| 1889 |
+
this.enemyLabels = new Map(); // μ λΌλ²¨μ μΆμ νκΈ° μν Map μΆκ°
|
| 1890 |
+
this.raycaster = new THREE.Raycaster();
|
| 1891 |
+
this.crosshair = document.getElementById('crosshair');
|
| 1892 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
| 1893 |
+
|
| 1894 |
+
|
| 1895 |
+
// λ μ΄λ κ΄λ ¨ μμ± μΆκ°
|
| 1896 |
+
this.radarUpdateInterval = 100; // 100msλ§λ€ λ μ΄λ μ
λ°μ΄νΈ
|
| 1897 |
+
this.lastRadarUpdate = 0;
|
| 1898 |
+
this.radarRange = 200; // λ μ΄λ κ°μ§ λ²μ
|
| 1899 |
+
|
| 1900 |
+
this.tank = new TankPlayer();
|
| 1901 |
+
this.enemies = [];
|
| 1902 |
+
this.particles = [];
|
| 1903 |
+
this.buildings = [];
|
| 1904 |
+
this.loader = new GLTFLoader();
|
| 1905 |
+
this.controls = null;
|
| 1906 |
+
this.gameTime = GAME_DURATION;
|
| 1907 |
+
this.score = 0;
|
| 1908 |
+
this.isGameOver = false;
|
| 1909 |
+
this.isLoading = true;
|
| 1910 |
+
this.previousTankPosition = new THREE.Vector3();
|
| 1911 |
+
this.lastTime = performance.now();
|
| 1912 |
+
this.gameTimer = null;
|
| 1913 |
+
this.animationFrameId = null;
|
| 1914 |
+
this.lastAudio = null; // λ§μ§λ§ λ°μ¬μ μΆμ μ μν μμ± μΆκ°
|
| 1915 |
+
|
| 1916 |
+
this.mouse = { x: 0, y: 0 };
|
| 1917 |
+
this.keys = {
|
| 1918 |
+
forward: false,
|
| 1919 |
+
backward: false,
|
| 1920 |
+
left: false,
|
| 1921 |
+
right: false
|
| 1922 |
+
};
|
| 1923 |
+
|
| 1924 |
+
this.setupEventListeners();
|
| 1925 |
+
this.initialize();
|
| 1926 |
+
this.obstacles = []; // obstacles λ°°μ΄ μΆκ°
|
| 1927 |
+
}
|
| 1928 |
+
setupScene() {
|
| 1929 |
+
// μ¬ μ΄κΈ°ν
|
| 1930 |
+
this.scene.background = new THREE.Color(0x87CEEB); // νλμ λ°°κ²½
|
| 1931 |
+
|
| 1932 |
+
// μκ° μ€μ
|
| 1933 |
+
this.scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);
|
| 1934 |
+
|
| 1935 |
+
// λ λλ¬ μ€μ
|
| 1936 |
+
this.renderer.shadowMap.enabled = true;
|
| 1937 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 1938 |
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
| 1939 |
+
|
| 1940 |
+
// μΉ΄λ©λΌ μ΄κΈ° μ€μ
|
| 1941 |
+
this.camera.position.set(0, 15, -30);
|
| 1942 |
+
this.camera.lookAt(0, 0, 0);
|
| 1943 |
+
|
| 1944 |
+
// μ¬ κ²½κ³ μ€μ
|
| 1945 |
+
const mapBoundary = MAP_SIZE / 2;
|
| 1946 |
+
this.sceneBounds = {
|
| 1947 |
+
minX: -mapBoundary,
|
| 1948 |
+
maxX: mapBoundary,
|
| 1949 |
+
minZ: -mapBoundary,
|
| 1950 |
+
maxZ: mapBoundary
|
| 1951 |
+
};
|
| 1952 |
+
}
|
| 1953 |
+
|
| 1954 |
+
async initialize() {
|
| 1955 |
+
try {
|
| 1956 |
+
// BGMμ΄ μμ§ μ¬μλμ§ μμ κ²½μ°μλ§ μ¬μ
|
| 1957 |
+
if (!this.bgmPlaying && !this.bgm) {
|
| 1958 |
+
this.bgm = new Audio('sounds/BGM.ogg');
|
| 1959 |
+
this.bgm.volume = 0.5;
|
| 1960 |
+
this.bgm.loop = true;
|
| 1961 |
+
this.bgm.play();
|
| 1962 |
+
this.bgmPlaying = true;
|
| 1963 |
+
}
|
| 1964 |
+
|
| 1965 |
+
// μμ μ¬μ΄λ μ¬μ
|
| 1966 |
+
const startSounds = ['sounds/start1.ogg', 'sounds/start2.ogg', 'sounds/start3.ogg'];
|
| 1967 |
+
const randomStartSound = startSounds[Math.floor(Math.random() * startSounds.length)];
|
| 1968 |
+
const startAudio = new Audio(randomStartSound);
|
| 1969 |
+
startAudio.volume = 0.5;
|
| 1970 |
+
startAudio.play();
|
| 1971 |
+
|
| 1972 |
+
// λ λλ¬ μ€μ
|
| 1973 |
+
this.renderer.shadowMap.enabled = true;
|
| 1974 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 1975 |
+
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
|
| 1976 |
+
|
| 1977 |
+
// κΈ°λ³Έ μ¬ μ€μ
|
| 1978 |
+
this.setupScene();
|
| 1979 |
+
|
| 1980 |
+
// μκ° ν¨κ³Ό
|
| 1981 |
+
this.scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);
|
| 1982 |
+
this.scene.background = new THREE.Color(0x87CEEB);
|
| 1983 |
+
|
| 1984 |
+
// μ‘°λͺ
μ€μ
|
| 1985 |
+
// μ£Όλ³κ΄
|
| 1986 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
|
| 1987 |
+
this.scene.add(ambientLight);
|
| 1988 |
+
|
| 1989 |
+
// λ©μΈ νμκ΄
|
| 1990 |
+
const mainLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
| 1991 |
+
mainLight.position.set(MAP_SIZE/2, MAP_SIZE/2, MAP_SIZE/2);
|
| 1992 |
+
mainLight.castShadow = true;
|
| 1993 |
+
|
| 1994 |
+
// κ·Έλ¦Όμ μ€μ
|
| 1995 |
+
mainLight.shadow.mapSize.width = 4096;
|
| 1996 |
+
mainLight.shadow.mapSize.height = 4096;
|
| 1997 |
+
mainLight.shadow.camera.near = 0.5;
|
| 1998 |
+
mainLight.shadow.camera.far = MAP_SIZE * 2;
|
| 1999 |
+
mainLight.shadow.camera.left = -MAP_SIZE;
|
| 2000 |
+
mainLight.shadow.camera.right = MAP_SIZE;
|
| 2001 |
+
mainLight.shadow.camera.top = MAP_SIZE;
|
| 2002 |
+
mainLight.shadow.camera.bottom = -MAP_SIZE;
|
| 2003 |
+
mainLight.shadow.bias = -0.001;
|
| 2004 |
+
mainLight.shadow.radius = 2;
|
| 2005 |
+
mainLight.shadow.normalBias = 0.02;
|
| 2006 |
+
|
| 2007 |
+
this.scene.add(mainLight);
|
| 2008 |
+
|
| 2009 |
+
// 보쑰 νμκ΄
|
| 2010 |
+
const secondaryLight = new THREE.DirectionalLight(0xffffff, 0.3);
|
| 2011 |
+
secondaryLight.position.set(-50, 50, -50);
|
| 2012 |
+
this.scene.add(secondaryLight);
|
| 2013 |
+
|
| 2014 |
+
// νκ²½κ΄
|
| 2015 |
+
const hemisphereLight = new THREE.HemisphereLight(
|
| 2016 |
+
0x87CEEB,
|
| 2017 |
+
0xFFE87C,
|
| 2018 |
+
0.3
|
| 2019 |
+
);
|
| 2020 |
+
this.scene.add(hemisphereLight);
|
| 2021 |
+
// μ§ν μμ±
|
| 2022 |
+
const groundGeometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE, 100, 100);
|
| 2023 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
| 2024 |
+
color: 0xD2B48C,
|
| 2025 |
+
roughness: 0.8,
|
| 2026 |
+
metalness: 0.2,
|
| 2027 |
+
envMapIntensity: 1.0
|
| 2028 |
+
});
|
| 2029 |
+
|
| 2030 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 2031 |
+
ground.rotation.x = -Math.PI / 2;
|
| 2032 |
+
ground.receiveShadow = true;
|
| 2033 |
+
|
| 2034 |
+
// μ§ν λμ΄ μ€μ
|
| 2035 |
+
const vertices = ground.geometry.attributes.position.array;
|
| 2036 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
| 2037 |
+
vertices[i + 2] = 0; // λͺ¨λ λμ΄λ₯Ό 0μΌλ‘ μ€μ
|
| 2038 |
+
}
|
| 2039 |
+
|
| 2040 |
+
ground.geometry.attributes.position.needsUpdate = true;
|
| 2041 |
+
ground.geometry.computeVertexNormals();
|
| 2042 |
+
this.ground = ground;
|
| 2043 |
+
this.scene.add(ground);
|
| 2044 |
+
|
| 2045 |
+
// 격μ ν¨κ³Ό μΆκ°
|
| 2046 |
+
const gridHelper = new THREE.GridHelper(MAP_SIZE, 50, 0x000000, 0x000000);
|
| 2047 |
+
gridHelper.material.opacity = 0.1;
|
| 2048 |
+
gridHelper.material.transparent = true;
|
| 2049 |
+
gridHelper.position.y = 0.1;
|
| 2050 |
+
this.scene.add(gridHelper);
|
| 2051 |
+
|
| 2052 |
+
// μ¬λ§ μ₯μ μΆκ°
|
| 2053 |
+
await this.addDesertDecorations();
|
| 2054 |
+
|
| 2055 |
+
// ν±ν¬ μ΄κΈ°ν
|
| 2056 |
+
await this.tank.initialize(this.scene, this.loader);
|
| 2057 |
+
if (!this.tank.isLoaded) {
|
| 2058 |
+
throw new Error('Tank loading failed');
|
| 2059 |
+
}
|
| 2060 |
+
|
| 2061 |
+
// μ€ν° μμΉ κ²μ¦
|
| 2062 |
+
const spawnPos = this.findValidSpawnPosition();
|
| 2063 |
+
const heightAtSpawn = this.getHeightAtPosition(spawnPos.x, spawnPos.z);
|
| 2064 |
+
const slopeCheckPoints = [
|
| 2065 |
+
{ x: spawnPos.x + 2, z: spawnPos.z },
|
| 2066 |
+
{ x: spawnPos.x - 2, z: spawnPos.z },
|
| 2067 |
+
{ x: spawnPos.x, z: spawnPos.z + 2 },
|
| 2068 |
+
{ x: spawnPos.x, z: spawnPos.z - 2 }
|
| 2069 |
+
];
|
| 2070 |
+
|
| 2071 |
+
const slopes = slopeCheckPoints.map(point => {
|
| 2072 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
| 2073 |
+
return Math.abs(pointHeight - heightAtSpawn) / 2;
|
| 2074 |
+
});
|
| 2075 |
+
|
| 2076 |
+
const maxSlope = Math.max(...slopes);
|
| 2077 |
+
if (maxSlope > 0.3) {
|
| 2078 |
+
location.reload();
|
| 2079 |
+
return;
|
| 2080 |
+
}
|
| 2081 |
+
|
| 2082 |
+
// μΉ΄λ©λΌ μ΄κΈ° μ€μ
|
| 2083 |
+
const tankPosition = this.tank.getPosition();
|
| 2084 |
+
this.camera.position.set(
|
| 2085 |
+
tankPosition.x,
|
| 2086 |
+
tankPosition.y + 15,
|
| 2087 |
+
tankPosition.z - 30
|
| 2088 |
+
);
|
| 2089 |
+
this.camera.lookAt(tankPosition);
|
| 2090 |
+
|
| 2091 |
+
// λ‘λ© μλ£ μ²λ¦¬
|
| 2092 |
+
this.isLoading = false;
|
| 2093 |
+
document.getElementById('loading').style.display = 'none';
|
| 2094 |
+
|
| 2095 |
+
// κ²μ μμ
|
| 2096 |
+
this.animate();
|
| 2097 |
+
this.spawnEnemies();
|
| 2098 |
+
this.startGameTimer();
|
| 2099 |
+
|
| 2100 |
+
} catch (error) {
|
| 2101 |
+
console.error('Game initialization error:', error);
|
| 2102 |
+
this.handleLoadingError();
|
| 2103 |
+
}
|
| 2104 |
+
}
|
| 2105 |
+
|
| 2106 |
+
// λ μ΄λ μ
λ°μ΄νΈ λ©μλ μΆκ°
|
| 2107 |
+
updateRadar() {
|
| 2108 |
+
const currentTime = Date.now();
|
| 2109 |
+
if (currentTime - this.lastRadarUpdate < this.radarUpdateInterval) return;
|
| 2110 |
+
|
| 2111 |
+
const radar = document.getElementById('radar');
|
| 2112 |
+
const radarRect = radar.getBoundingClientRect();
|
| 2113 |
+
const radarCenter = {
|
| 2114 |
+
x: radarRect.width / 2,
|
| 2115 |
+
y: radarRect.height / 2
|
| 2116 |
+
};
|
| 2117 |
+
|
| 2118 |
+
// κΈ°μ‘΄ μ λνΈ μ κ±°
|
| 2119 |
+
const oldDots = radar.getElementsByClassName('enemy-dot');
|
| 2120 |
+
while (oldDots[0]) {
|
| 2121 |
+
oldDots[0].remove();
|
| 2122 |
+
}
|
| 2123 |
+
|
| 2124 |
+
// ν±ν¬ μμΉ κ°μ Έμ€κΈ°
|
| 2125 |
+
const tankPos = this.tank.getPosition();
|
| 2126 |
+
|
| 2127 |
+
// λͺ¨λ μ μ λν΄ λ μ΄λμ νμ
|
| 2128 |
+
this.enemies.forEach(enemy => {
|
| 2129 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2130 |
+
|
| 2131 |
+
const enemyPos = enemy.mesh.position;
|
| 2132 |
+
const distance = tankPos.distanceTo(enemyPos);
|
| 2133 |
+
|
| 2134 |
+
// λ μ΄λ λ²μ λ΄μ μλ κ²½μ°λ§ νμ
|
| 2135 |
+
if (distance <= this.radarRange) {
|
| 2136 |
+
// ν±ν¬ κΈ°μ€ μλ κ°λ κ³μ°
|
| 2137 |
+
const angle = Math.atan2(
|
| 2138 |
+
enemyPos.x - tankPos.x,
|
| 2139 |
+
enemyPos.z - tankPos.z
|
| 2140 |
+
);
|
| 2141 |
+
|
| 2142 |
+
// μλ 거리λ₯Ό λ μ΄λ ν¬κΈ°μ λ§κ² μ€μΌμΌλ§
|
| 2143 |
+
const relativeDistance = distance / this.radarRange;
|
| 2144 |
+
const dotX = radarCenter.x + Math.sin(angle) * (radarCenter.x * relativeDistance);
|
| 2145 |
+
const dotY = radarCenter.y + Math.cos(angle) * (radarCenter.y * relativeDistance);
|
| 2146 |
+
|
| 2147 |
+
// μ λνΈ μμ± λ° μΆκ°
|
| 2148 |
+
const dot = document.createElement('div');
|
| 2149 |
+
dot.className = 'enemy-dot';
|
| 2150 |
+
dot.style.left = `${dotX}px`;
|
| 2151 |
+
dot.style.top = `${dotY}px`;
|
| 2152 |
+
radar.appendChild(dot);
|
| 2153 |
+
}
|
| 2154 |
+
});
|
| 2155 |
+
|
| 2156 |
+
this.lastRadarUpdate = currentTime;
|
| 2157 |
+
}
|
| 2158 |
+
|
| 2159 |
+
async addDesertDecorations() {
|
| 2160 |
+
if (!this.obstacles) {
|
| 2161 |
+
this.obstacles = [];
|
| 2162 |
+
}
|
| 2163 |
+
|
| 2164 |
+
const BUILDING_COUNT = 50;
|
| 2165 |
+
const buildingModels = [
|
| 2166 |
+
'models/house1.glb',
|
| 2167 |
+
'models/house2.glb',
|
| 2168 |
+
'models/house3.glb',
|
| 2169 |
+
'models/house4.glb'
|
| 2170 |
+
];
|
| 2171 |
+
|
| 2172 |
+
// μΆ©λ λ°μ€ μκ°νλ₯Ό μν μ¬μ§
|
| 2173 |
+
const collisionBoxMaterial = new THREE.LineBasicMaterial({
|
| 2174 |
+
color: 0xff0000,
|
| 2175 |
+
linewidth: 2
|
| 2176 |
+
});
|
| 2177 |
+
|
| 2178 |
+
for (let i = 0; i < BUILDING_COUNT; i++) {
|
| 2179 |
+
try {
|
| 2180 |
+
const modelPath = buildingModels[Math.floor(Math.random() * buildingModels.length)];
|
| 2181 |
+
const result = await this.loader.loadAsync(modelPath);
|
| 2182 |
+
const building = result.scene;
|
| 2183 |
+
|
| 2184 |
+
let x, z;
|
| 2185 |
+
const edgeSpawn = Math.random() < 0.7;
|
| 2186 |
+
|
| 2187 |
+
if (edgeSpawn) {
|
| 2188 |
+
if (Math.random() < 0.5) {
|
| 2189 |
+
x = (Math.random() < 0.5 ? -1 : 1) * (MAP_SIZE * 0.4 + Math.random() * MAP_SIZE * 0.1);
|
| 2190 |
+
z = (Math.random() - 0.5) * MAP_SIZE * 0.9;
|
| 2191 |
+
} else {
|
| 2192 |
+
x = (Math.random() - 0.5) * MAP_SIZE * 0.9;
|
| 2193 |
+
z = (Math.random() < 0.5 ? -1 : 1) * (MAP_SIZE * 0.4 + Math.random() * MAP_SIZE * 0.1);
|
| 2194 |
+
}
|
| 2195 |
+
} else {
|
| 2196 |
+
x = (Math.random() - 0.5) * MAP_SIZE * 0.6;
|
| 2197 |
+
z = (Math.random() - 0.5) * MAP_SIZE * 0.6;
|
| 2198 |
+
}
|
| 2199 |
+
|
| 2200 |
+
building.position.set(x, 0, z);
|
| 2201 |
+
building.rotation.y = Math.random() * Math.PI * 2;
|
| 2202 |
+
building.scale.set(1, 1, 1);
|
| 2203 |
+
|
| 2204 |
+
// κ·Έλ¦Όμ μ€μ
|
| 2205 |
+
building.traverse((child) => {
|
| 2206 |
+
if (child.isMesh) {
|
| 2207 |
+
child.castShadow = true;
|
| 2208 |
+
child.receiveShadow = true;
|
| 2209 |
+
}
|
| 2210 |
+
});
|
| 2211 |
+
|
| 2212 |
+
// μΆ©λ λ°μ€ μμ± λ° μκ°ν
|
| 2213 |
+
const boundingBox = new THREE.Box3().setFromObject(building);
|
| 2214 |
+
const boxSize = boundingBox.getSize(new THREE.Vector3());
|
| 2215 |
+
|
| 2216 |
+
// μΆ©λ λ°μ€μ μμ΄μ΄νλ μ μμ±
|
| 2217 |
+
const boxGeometry = new THREE.BufferGeometry();
|
| 2218 |
+
const positions = new Float32Array([
|
| 2219 |
+
// λ°λ₯ μ¬κ°ν
|
| 2220 |
+
-boxSize.x/2, 0.1, -boxSize.z/2,
|
| 2221 |
+
-boxSize.x/2, 0.1, boxSize.z/2,
|
| 2222 |
+
boxSize.x/2, 0.1, boxSize.z/2,
|
| 2223 |
+
boxSize.x/2, 0.1, -boxSize.z/2,
|
| 2224 |
+
-boxSize.x/2, 0.1, -boxSize.z/2
|
| 2225 |
+
]);
|
| 2226 |
+
|
| 2227 |
+
boxGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
| 2228 |
+
const collisionBoxLine = new THREE.Line(boxGeometry, collisionBoxMaterial);
|
| 2229 |
+
collisionBoxLine.position.copy(building.position);
|
| 2230 |
+
collisionBoxLine.rotation.y = building.rotation.y;
|
| 2231 |
+
|
| 2232 |
+
// μΆ©λ λ°μ΄ν° μ€μ
|
| 2233 |
+
building.userData.isCollidable = true;
|
| 2234 |
+
building.userData.type = 'building';
|
| 2235 |
+
building.userData.collisionBox = collisionBoxLine;
|
| 2236 |
+
|
| 2237 |
+
let tooClose = false;
|
| 2238 |
+
for (const obstacle of this.obstacles) {
|
| 2239 |
+
const distance = building.position.distanceTo(obstacle.position);
|
| 2240 |
+
if (distance < 20) {
|
| 2241 |
+
tooClose = true;
|
| 2242 |
+
break;
|
| 2243 |
+
}
|
| 2244 |
+
}
|
| 2245 |
+
|
| 2246 |
+
if (!tooClose) {
|
| 2247 |
+
this.obstacles.push(building);
|
| 2248 |
+
this.scene.add(building);
|
| 2249 |
+
this.scene.add(collisionBoxLine); // μΆ©λ λ°μ€ λΌμΈ μΆκ°
|
| 2250 |
+
}
|
| 2251 |
+
|
| 2252 |
+
} catch (error) {
|
| 2253 |
+
console.error('Error loading building model:', error);
|
| 2254 |
+
}
|
| 2255 |
+
}
|
| 2256 |
+
|
| 2257 |
+
|
| 2258 |
+
// μ μΈμ₯ μΆκ° (κΈ°μ‘΄ μ½λ μ μ§)
|
| 2259 |
+
const cactusGeometry = new THREE.CylinderGeometry(0.5, 0.7, 4, 8);
|
| 2260 |
+
const cactusMaterial = new THREE.MeshStandardMaterial({
|
| 2261 |
+
color: 0x2F4F2F,
|
| 2262 |
+
roughness: 0.8
|
| 2263 |
+
});
|
| 2264 |
+
|
| 2265 |
+
for (let i = 0; i < 50; i++) {
|
| 2266 |
+
const cactus = new THREE.Mesh(cactusGeometry, cactusMaterial);
|
| 2267 |
+
cactus.position.set(
|
| 2268 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8,
|
| 2269 |
+
2,
|
| 2270 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8
|
| 2271 |
+
);
|
| 2272 |
+
cactus.castShadow = true;
|
| 2273 |
+
cactus.receiveShadow = true;
|
| 2274 |
+
cactus.userData.isCollidable = false;
|
| 2275 |
+
cactus.userData.type = 'cactus';
|
| 2276 |
+
|
| 2277 |
+
this.scene.add(cactus);
|
| 2278 |
+
}
|
| 2279 |
+
}
|
| 2280 |
+
|
| 2281 |
+
|
| 2282 |
+
getHeightAtPosition(x, z) {
|
| 2283 |
+
return 0; // νμ λμ΄ 0 λ°ν
|
| 2284 |
+
}
|
| 2285 |
+
|
| 2286 |
+
findValidSpawnPosition() {
|
| 2287 |
+
const margin = 50;
|
| 2288 |
+
let position;
|
| 2289 |
+
let attempts = 0;
|
| 2290 |
+
const maxAttempts = 50;
|
| 2291 |
+
const maxSlope = 0.3; // μ΅λ νμ© κ²½μ¬
|
| 2292 |
+
|
| 2293 |
+
while (attempts < maxAttempts) {
|
| 2294 |
+
position = new THREE.Vector3(
|
| 2295 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
| 2296 |
+
0,
|
| 2297 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
| 2298 |
+
);
|
| 2299 |
+
|
| 2300 |
+
// νμ¬ μμΉμ λμ΄ κ°μ Έμ€κΈ°
|
| 2301 |
+
const height = this.getHeightAtPosition(position.x, position.z);
|
| 2302 |
+
position.y = height + TANK_HEIGHT;
|
| 2303 |
+
|
| 2304 |
+
// μ£Όλ³ μ§νμ κ²½μ¬ μ²΄ν¬
|
| 2305 |
+
const checkPoints = [
|
| 2306 |
+
{ x: position.x + 2, z: position.z },
|
| 2307 |
+
{ x: position.x - 2, z: position.z },
|
| 2308 |
+
{ x: position.x, z: position.z + 2 },
|
| 2309 |
+
{ x: position.x, z: position.z - 2 }
|
| 2310 |
+
];
|
| 2311 |
+
|
| 2312 |
+
const slopes = checkPoints.map(point => {
|
| 2313 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
| 2314 |
+
return Math.abs(pointHeight - height) / 2;
|
| 2315 |
+
});
|
| 2316 |
+
|
| 2317 |
+
const maxCurrentSlope = Math.max(...slopes);
|
| 2318 |
+
|
| 2319 |
+
if (maxCurrentSlope <= maxSlope) {
|
| 2320 |
+
return position;
|
| 2321 |
+
}
|
| 2322 |
+
|
| 2323 |
+
attempts++;
|
| 2324 |
+
}
|
| 2325 |
+
|
| 2326 |
+
// μ€ν¨ μ κΈ°λ³Έ μμΉ λ°ν
|
| 2327 |
+
return new THREE.Vector3(0, TANK_HEIGHT, 0);
|
| 2328 |
+
}
|
| 2329 |
+
|
| 2330 |
+
setupEventListeners() {
|
| 2331 |
+
document.addEventListener('keydown', (event) => {
|
| 2332 |
+
if (this.isLoading || this.isGameOver) return;
|
| 2333 |
+
switch(event.code) {
|
| 2334 |
+
case 'KeyW': this.keys.forward = true; break;
|
| 2335 |
+
case 'KeyS': this.keys.backward = true; break;
|
| 2336 |
+
case 'KeyA': this.keys.left = true; break;
|
| 2337 |
+
case 'KeyD': this.keys.right = true; break;
|
| 2338 |
+
}
|
| 2339 |
+
});
|
| 2340 |
+
|
| 2341 |
+
document.addEventListener('keyup', (event) => {
|
| 2342 |
+
if (this.isLoading || this.isGameOver) return;
|
| 2343 |
+
switch(event.code) {
|
| 2344 |
+
case 'KeyW': this.keys.forward = false; break;
|
| 2345 |
+
case 'KeyS': this.keys.backward = false; break;
|
| 2346 |
+
case 'KeyA': this.keys.left = false; break;
|
| 2347 |
+
case 'KeyD': this.keys.right = false; break;
|
| 2348 |
+
}
|
| 2349 |
+
});
|
| 2350 |
+
|
| 2351 |
+
document.addEventListener('mousemove', (event) => {
|
| 2352 |
+
if (this.isLoading || this.isGameOver || !document.pointerLockElement) return;
|
| 2353 |
+
|
| 2354 |
+
const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
|
| 2355 |
+
this.mouse.x += movementX * 0.002;
|
| 2356 |
+
this.mouse.y = 0;
|
| 2357 |
+
|
| 2358 |
+
while (this.mouse.x > Math.PI) this.mouse.x -= Math.PI * 2;
|
| 2359 |
+
while (this.mouse.x < -Math.PI) this.mouse.x += Math.PI * 2;
|
| 2360 |
+
});
|
| 2361 |
+
|
| 2362 |
+
document.addEventListener('click', () => {
|
| 2363 |
+
if (!document.pointerLockElement) {
|
| 2364 |
+
document.body.requestPointerLock();
|
| 2365 |
+
} else if (!this.isGameOver && this.tank && this.tank.isLoaded) {
|
| 2366 |
+
const bullet = this.tank.shoot(this.scene);
|
| 2367 |
+
if (bullet) {
|
| 2368 |
+
// Shooting effects...
|
| 2369 |
+
}
|
| 2370 |
+
}
|
| 2371 |
+
});
|
| 2372 |
+
|
| 2373 |
+
document.addEventListener('pointerlockchange', () => {
|
| 2374 |
+
if (!document.pointerLockElement) {
|
| 2375 |
+
this.mouse.x = 0;
|
| 2376 |
+
this.mouse.y = 0;
|
| 2377 |
+
}
|
| 2378 |
+
});
|
| 2379 |
+
|
| 2380 |
+
window.addEventListener('resize', () => {
|
| 2381 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 2382 |
+
this.camera.updateProjectionMatrix();
|
| 2383 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 2384 |
+
});
|
| 2385 |
+
}
|
| 2386 |
+
handleMovement() {
|
| 2387 |
+
if (!this.tank.isLoaded || this.isGameOver) return;
|
| 2388 |
+
|
| 2389 |
+
const direction = new THREE.Vector3();
|
| 2390 |
+
const isMoving = this.keys.forward || this.keys.backward;
|
| 2391 |
+
// μ΄λ μμν λ μ¬μ΄λ μ²λ¦¬
|
| 2392 |
+
if (isMoving && !this.isEngineRunning) {
|
| 2393 |
+
this.isEngineRunning = true;
|
| 2394 |
+
|
| 2395 |
+
// μ΄μ μ¬μ΄λ μ μ§
|
| 2396 |
+
if (this.engineStopSound) {
|
| 2397 |
+
this.engineStopSound.pause();
|
| 2398 |
+
}
|
| 2399 |
+
if (this.engineSound) {
|
| 2400 |
+
this.engineSound.pause();
|
| 2401 |
+
}
|
| 2402 |
+
|
| 2403 |
+
// μμ§ μ μ§ μ¬μ΄λ μ¬μ
|
| 2404 |
+
this.engineStopSound = new Audio('sounds/engine.ogg');
|
| 2405 |
+
this.engineStopSound.play();
|
| 2406 |
+
|
| 2407 |
+
// μμ§ μ μ§ μ¬μ΄λ μ’
λ£ ν μμ§ μ¬μ΄λ μμ
|
| 2408 |
+
this.engineStopSound.onended = () => {
|
| 2409 |
+
this.engineSound = new Audio('sounds/engine.ogg');
|
| 2410 |
+
this.engineSound.loop = true;
|
| 2411 |
+
this.engineSound.play();
|
| 2412 |
+
};
|
| 2413 |
+
}
|
| 2414 |
+
// μ΄λ λ©μΆ λ μ¬μ΄λ μ²λ¦¬
|
| 2415 |
+
else if (!isMoving && this.isEngineRunning) {
|
| 2416 |
+
this.isEngineRunning = false;
|
| 2417 |
+
if (this.engineSound) {
|
| 2418 |
+
this.engineSound.pause();
|
| 2419 |
+
this.engineSound = null;
|
| 2420 |
+
}
|
| 2421 |
+
if (this.engineStopSound) {
|
| 2422 |
+
this.engineStopSound.pause();
|
| 2423 |
+
this.engineStopSound = null;
|
| 2424 |
+
}
|
| 2425 |
+
const stopSound = new Audio('sounds/enginestop.ogg');
|
| 2426 |
+
stopSound.play();
|
| 2427 |
+
}
|
| 2428 |
+
|
| 2429 |
+
|
| 2430 |
+
// 차체 μ΄λκ³Ό νμ μ μ μ§
|
| 2431 |
+
if (this.keys.forward) direction.z += 1;
|
| 2432 |
+
if (this.keys.backward) direction.z -= 1;
|
| 2433 |
+
if (this.keys.left) this.tank.rotate(-1);
|
| 2434 |
+
if (this.keys.right) this.tank.rotate(1);
|
| 2435 |
+
|
| 2436 |
+
if (direction.length() > 0) {
|
| 2437 |
+
direction.normalize();
|
| 2438 |
+
direction.applyEuler(this.tank.body.rotation);
|
| 2439 |
+
this.tank.move(direction);
|
| 2440 |
+
}
|
| 2441 |
+
|
| 2442 |
+
// ν±ν¬ μμΉ κ°μ Έμ€κΈ°
|
| 2443 |
+
const tankPos = this.tank.getPosition();
|
| 2444 |
+
|
| 2445 |
+
// μΉ΄λ©λΌλ λ§μ°μ€ X νμ μλ§ λ°λΌκ°
|
| 2446 |
+
const cameraDistance = 15;
|
| 2447 |
+
const cameraHeight = 8;
|
| 2448 |
+
const cameraAngle = this.mouse.x + Math.PI; // νμ ν¬νμ λ€μͺ½μ μμΉ
|
| 2449 |
+
|
| 2450 |
+
const cameraX = tankPos.x + Math.sin(cameraAngle) * cameraDistance;
|
| 2451 |
+
const cameraZ = tankPos.z + Math.cos(cameraAngle) * cameraDistance;
|
| 2452 |
+
|
| 2453 |
+
this.camera.position.set(
|
| 2454 |
+
cameraX,
|
| 2455 |
+
tankPos.y + cameraHeight,
|
| 2456 |
+
cameraZ
|
| 2457 |
+
);
|
| 2458 |
+
|
| 2459 |
+
// μΉ΄λ©λΌκ° ν±ν¬λ₯Ό λ°λΌλ³΄λλ‘ μ€μ
|
| 2460 |
+
const lookAtPoint = new THREE.Vector3(
|
| 2461 |
+
tankPos.x,
|
| 2462 |
+
tankPos.y + 1,
|
| 2463 |
+
tankPos.z
|
| 2464 |
+
);
|
| 2465 |
+
this.camera.lookAt(lookAtPoint);
|
| 2466 |
+
}
|
| 2467 |
+
|
| 2468 |
+
createBuildings() {
|
| 2469 |
+
const buildingTypes = [
|
| 2470 |
+
{ width: 10, height: 30, depth: 10, color: 0x808080 },
|
| 2471 |
+
{ width: 15, height: 40, depth: 15, color: 0x606060 },
|
| 2472 |
+
{ width: 20, height: 50, depth: 20, color: 0x404040 }
|
| 2473 |
+
];
|
| 2474 |
+
|
| 2475 |
+
for (let i = 0; i < BUILDING_COUNT; i++) {
|
| 2476 |
+
const type = buildingTypes[Math.floor(Math.random() * buildingTypes.length)];
|
| 2477 |
+
const building = this.createBuilding(type);
|
| 2478 |
+
|
| 2479 |
+
let position;
|
| 2480 |
+
let attempts = 0;
|
| 2481 |
+
do {
|
| 2482 |
+
position = new THREE.Vector3(
|
| 2483 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.width),
|
| 2484 |
+
type.height / 2,
|
| 2485 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.depth)
|
| 2486 |
+
);
|
| 2487 |
+
attempts++;
|
| 2488 |
+
} while (this.checkBuildingCollision(position, type) && attempts < 50);
|
| 2489 |
+
|
| 2490 |
+
if (attempts < 50) {
|
| 2491 |
+
building.position.copy(position);
|
| 2492 |
+
this.buildings.push(building);
|
| 2493 |
+
this.scene.add(building);
|
| 2494 |
+
}
|
| 2495 |
+
}
|
| 2496 |
+
return Promise.resolve();
|
| 2497 |
+
}
|
| 2498 |
+
|
| 2499 |
+
createBuilding(type) {
|
| 2500 |
+
const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
|
| 2501 |
+
const material = new THREE.MeshPhongMaterial({
|
| 2502 |
+
color: type.color,
|
| 2503 |
+
emissive: 0x222222,
|
| 2504 |
+
specular: 0x111111,
|
| 2505 |
+
shininess: 30
|
| 2506 |
+
});
|
| 2507 |
+
const building = new THREE.Mesh(geometry, material);
|
| 2508 |
+
building.castShadow = true;
|
| 2509 |
+
building.receiveShadow = true;
|
| 2510 |
+
return building;
|
| 2511 |
+
}
|
| 2512 |
+
checkBuildingCollision(position, type) {
|
| 2513 |
+
const margin = 5;
|
| 2514 |
+
const bbox = new THREE.Box3(
|
| 2515 |
+
new THREE.Vector3(
|
| 2516 |
+
position.x - (type.width / 2 + margin),
|
| 2517 |
+
0,
|
| 2518 |
+
position.z - (type.depth / 2 + margin)
|
| 2519 |
+
),
|
| 2520 |
+
new THREE.Vector3(
|
| 2521 |
+
position.x + (type.width / 2 + margin),
|
| 2522 |
+
type.height,
|
| 2523 |
+
position.z + (type.depth / 2 + margin)
|
| 2524 |
+
)
|
| 2525 |
+
);
|
| 2526 |
+
|
| 2527 |
+
return this.buildings.some(building => {
|
| 2528 |
+
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 2529 |
+
return bbox.intersectsBox(buildingBox);
|
| 2530 |
+
});
|
| 2531 |
+
}
|
| 2532 |
+
|
| 2533 |
+
handleLoadingError() {
|
| 2534 |
+
this.isLoading = false;
|
| 2535 |
+
const loadingElement = document.getElementById('loading');
|
| 2536 |
+
if (loadingElement) {
|
| 2537 |
+
loadingElement.innerHTML = `
|
| 2538 |
+
<div class="loading-text" style="color: red;">
|
| 2539 |
+
Loading failed. Please refresh the page.
|
| 2540 |
+
</div>
|
| 2541 |
+
`;
|
| 2542 |
+
}
|
| 2543 |
+
}
|
| 2544 |
+
|
| 2545 |
+
startGameTimer() {
|
| 2546 |
+
if (this.gameTimer) {
|
| 2547 |
+
clearInterval(this.gameTimer);
|
| 2548 |
+
}
|
| 2549 |
+
|
| 2550 |
+
this.gameTimer = setInterval(() => {
|
| 2551 |
+
if (this.isLoading || this.isGameOver) {
|
| 2552 |
+
clearInterval(this.gameTimer);
|
| 2553 |
+
return;
|
| 2554 |
+
}
|
| 2555 |
+
|
| 2556 |
+
this.gameTime--;
|
| 2557 |
+
document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
|
| 2558 |
+
|
| 2559 |
+
if (this.gameTime <= 0) {
|
| 2560 |
+
clearInterval(this.gameTimer);
|
| 2561 |
+
this.endGame();
|
| 2562 |
+
}
|
| 2563 |
+
}, 1000);
|
| 2564 |
+
}
|
| 2565 |
+
|
| 2566 |
+
spawnEnemies() {
|
| 2567 |
+
const spawnEnemy = () => {
|
| 2568 |
+
if (this.enemies.length < 3 && !this.isGameOver) { // μ΅λ 3λλ‘ μ ν
|
| 2569 |
+
const position = this.getValidEnemySpawnPosition();
|
| 2570 |
+
if (position) {
|
| 2571 |
+
const type = Math.random() < 0.7 ? 'tank' : 'heavy';
|
| 2572 |
+
const enemy = new Enemy(this.scene, position, type);
|
| 2573 |
+
enemy.initialize(this.loader);
|
| 2574 |
+
this.enemies.push(enemy);
|
| 2575 |
+
}
|
| 2576 |
+
}
|
| 2577 |
+
if (!this.isGameOver) {
|
| 2578 |
+
setTimeout(spawnEnemy, 10000); // 10μ΄λ§λ€ μ€ν°
|
| 2579 |
+
}
|
| 2580 |
+
};
|
| 2581 |
+
|
| 2582 |
+
spawnEnemy();
|
| 2583 |
+
}
|
| 2584 |
+
|
| 2585 |
+
getValidEnemySpawnPosition() {
|
| 2586 |
+
const margin = 50;
|
| 2587 |
+
let position;
|
| 2588 |
+
let attempts = 0;
|
| 2589 |
+
const maxAttempts = 50;
|
| 2590 |
+
const maxSlope = 0.3;
|
| 2591 |
+
|
| 2592 |
+
do {
|
| 2593 |
+
position = new THREE.Vector3(
|
| 2594 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
| 2595 |
+
0,
|
| 2596 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
| 2597 |
+
);
|
| 2598 |
+
|
| 2599 |
+
const height = this.getHeightAtPosition(position.x, position.z);
|
| 2600 |
+
position.y = height + TANK_HEIGHT;
|
| 2601 |
+
|
| 2602 |
+
// μ£Όλ³ κ²½μ¬ μ²΄ν¬
|
| 2603 |
+
const checkPoints = [
|
| 2604 |
+
{ x: position.x + 2, z: position.z },
|
| 2605 |
+
{ x: position.x - 2, z: position.z },
|
| 2606 |
+
{ x: position.x, z: position.z + 2 },
|
| 2607 |
+
{ x: position.x, z: position.z - 2 }
|
| 2608 |
+
];
|
| 2609 |
+
|
| 2610 |
+
const slopes = checkPoints.map(point => {
|
| 2611 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
| 2612 |
+
return Math.abs(pointHeight - height) / 2;
|
| 2613 |
+
});
|
| 2614 |
+
|
| 2615 |
+
const maxCurrentSlope = Math.max(...slopes);
|
| 2616 |
+
|
| 2617 |
+
// νλ μ΄μ΄μμ 거리 체ν¬
|
| 2618 |
+
const distanceToPlayer = position.distanceTo(this.tank.getPosition());
|
| 2619 |
+
if (distanceToPlayer > 100 && maxCurrentSlope <= maxSlope) {
|
| 2620 |
+
return position;
|
| 2621 |
+
}
|
| 2622 |
+
|
| 2623 |
+
attempts++;
|
| 2624 |
+
} while (attempts < maxAttempts);
|
| 2625 |
+
|
| 2626 |
+
return null;
|
| 2627 |
+
}
|
| 2628 |
+
updateParticles() {
|
| 2629 |
+
for (let i = this.particles.length - 1; i >= 0; i--) {
|
| 2630 |
+
const particle = this.particles[i];
|
| 2631 |
+
|
| 2632 |
+
// μ€λ ₯ μ μ©
|
| 2633 |
+
particle.velocity.y += particle.gravity;
|
| 2634 |
+
particle.mesh.position.add(particle.velocity);
|
| 2635 |
+
|
| 2636 |
+
// ν¬λͺ
λ κ°μ
|
| 2637 |
+
particle.mesh.material.opacity -= particle.fadeRate;
|
| 2638 |
+
particle.life--;
|
| 2639 |
+
|
| 2640 |
+
// νν°ν΄ μ κ±°
|
| 2641 |
+
if (particle.life <= 0 || particle.mesh.material.opacity <= 0) {
|
| 2642 |
+
this.scene.remove(particle.mesh);
|
| 2643 |
+
this.particles.splice(i, 1);
|
| 2644 |
+
}
|
| 2645 |
+
}
|
| 2646 |
+
}
|
| 2647 |
+
|
| 2648 |
+
createExplosion(position) {
|
| 2649 |
+
for (let i = 0; i < PARTICLE_COUNT; i++) {
|
| 2650 |
+
this.particles.push(new Particle(this.scene, position));
|
| 2651 |
+
}
|
| 2652 |
+
}
|
| 2653 |
+
|
| 2654 |
+
checkCollisions() {
|
| 2655 |
+
if (this.isLoading || !this.tank.isLoaded) return;
|
| 2656 |
+
|
| 2657 |
+
// λͺ
μ€ μ¬μ΄λ λ°°μ΄ μ μ
|
| 2658 |
+
const hitSounds = [
|
| 2659 |
+
'sounds/hit1.ogg', 'sounds/hit2.ogg', 'sounds/hit3.ogg',
|
| 2660 |
+
'sounds/hit4.ogg', 'sounds/hit5.ogg', 'sounds/hit6.ogg', 'sounds/hit7.ogg'
|
| 2661 |
+
];
|
| 2662 |
+
|
| 2663 |
+
// νΌκ²© μ¬μ΄λ λ°°μ΄ μ μ
|
| 2664 |
+
const beatSounds = ['sounds/beat1.ogg', 'sounds/beat2.ogg', 'sounds/beat3.ogg'];
|
| 2665 |
+
|
| 2666 |
+
const tankPosition = this.tank.getPosition();
|
| 2667 |
+
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
| 2668 |
+
|
| 2669 |
+
// ν±ν¬μ μ₯μ λ¬Ό μΆ©λ μ²΄ν¬ (κ°μ )
|
| 2670 |
+
this.obstacles.forEach(obstacle => {
|
| 2671 |
+
if (obstacle.userData.isCollidable) { // μΆ©λ κ°λ₯ν κ°μ²΄λ§ κ²μ¬
|
| 2672 |
+
const obstacleBoundingBox = new THREE.Box3().setFromObject(obstacle);
|
| 2673 |
+
if (tankBoundingBox.intersectsBox(obstacleBoundingBox)) {
|
| 2674 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
| 2675 |
+
}
|
| 2676 |
+
}
|
| 2677 |
+
});
|
| 2678 |
+
// μ ν±ν¬μ μ₯μ λ¬Ό μΆ©λ μ²΄ν¬ (μΆκ°)
|
| 2679 |
+
this.enemies.forEach(enemy => {
|
| 2680 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2681 |
+
|
| 2682 |
+
const enemyBoundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
| 2683 |
+
const enemyPreviousPosition = enemy.mesh.position.clone();
|
| 2684 |
+
|
| 2685 |
+
this.obstacles.forEach(obstacle => {
|
| 2686 |
+
const obstacleBoundingBox = new THREE.Box3().setFromObject(obstacle);
|
| 2687 |
+
if (enemyBoundingBox.intersectsBox(obstacleBoundingBox)) {
|
| 2688 |
+
enemy.mesh.position.copy(enemyPreviousPosition);
|
| 2689 |
+
}
|
| 2690 |
+
});
|
| 2691 |
+
});
|
| 2692 |
+
|
| 2693 |
+
// μ μ΄μκ³Ό νλ μ΄μ΄ ν±ν¬ μΆ©λ 체ν¬
|
| 2694 |
+
this.enemies.forEach(enemy => {
|
| 2695 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2696 |
+
|
| 2697 |
+
enemy.bullets.forEach((bullet, bulletIndex) => {
|
| 2698 |
+
// νλ μ΄μ΄ ν±ν¬μ λ°μ΄λ© λ°μ€ μμ±
|
| 2699 |
+
const tankBox = new THREE.Box3().setFromObject(this.tank.body);
|
| 2700 |
+
// λ°μ΄λ© λ°μ€ ν¬κΈ° μ‘°μ (1.5λ°°λ‘ μμ )
|
| 2701 |
+
tankBox.min.x -= 0.75;
|
| 2702 |
+
tankBox.max.x += 0.75;
|
| 2703 |
+
|
| 2704 |
+
// μ΄μμ λ°μ΄λ© λ°μ€ μμ±
|
| 2705 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
| 2706 |
+
|
| 2707 |
+
if (bulletBox.intersectsBox(tankBox)) {
|
| 2708 |
+
const randomBeatSound = beatSounds[Math.floor(Math.random() * beatSounds.length)];
|
| 2709 |
+
const beatAudio = new Audio(randomBeatSound);
|
| 2710 |
+
beatAudio.play();
|
| 2711 |
+
|
| 2712 |
+
if (this.tank.takeDamage(250)) {
|
| 2713 |
+
this.endGame();
|
| 2714 |
+
}
|
| 2715 |
+
|
| 2716 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
| 2717 |
+
this.scene.remove(bullet);
|
| 2718 |
+
enemy.bullets.splice(bulletIndex, 1);
|
| 2719 |
+
|
| 2720 |
+
document.getElementById('health').style.width =
|
| 2721 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 2722 |
+
}
|
| 2723 |
+
});
|
| 2724 |
+
});
|
| 2725 |
+
// νλ μ΄μ΄ ν¬ν
|
| 2726 |
+
// ν¬νκ³Ό μ₯μ λ¬Ό μΆ©λ 체ν¬
|
| 2727 |
+
for (let i = this.tank.bullets.length - 1; i >= 0; i--) {
|
| 2728 |
+
const bullet = this.tank.bullets[i];
|
| 2729 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
| 2730 |
+
|
| 2731 |
+
for (const obstacle of this.obstacles) {
|
| 2732 |
+
if (obstacle.userData.isCollidable) { // μΆ©λ κ°λ₯ν κ°μ²΄λ§ κ²μ¬
|
| 2733 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
| 2734 |
+
if (bulletBox.intersectsBox(obstacleBox)) {
|
| 2735 |
+
// νλ° μ΄ννΈ μμ±
|
| 2736 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
| 2737 |
+
|
| 2738 |
+
// ν¬ν μ κ±°
|
| 2739 |
+
this.scene.remove(bullet);
|
| 2740 |
+
this.tank.bullets.splice(i, 1);
|
| 2741 |
+
break;
|
| 2742 |
+
}
|
| 2743 |
+
}
|
| 2744 |
+
}
|
| 2745 |
+
}
|
| 2746 |
+
|
| 2747 |
+
// μ ν±ν¬μ μ₯μ λ¬Ό μΆ©λ 체ν¬
|
| 2748 |
+
this.enemies.forEach(enemy => {
|
| 2749 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2750 |
+
|
| 2751 |
+
enemy.bullets.forEach((bullet, bulletIndex) => {
|
| 2752 |
+
const distance = bullet.position.distanceTo(tankPosition);
|
| 2753 |
+
if (distance < 1) {
|
| 2754 |
+
// νΌκ²© μ¬μ΄λ μ¬μ
|
| 2755 |
+
const randomBeatSound = beatSounds[Math.floor(Math.random() * beatSounds.length)];
|
| 2756 |
+
const beatAudio = new Audio(randomBeatSound);
|
| 2757 |
+
beatAudio.play();
|
| 2758 |
+
|
| 2759 |
+
if (this.tank.takeDamage(250)) {
|
| 2760 |
+
this.endGame();
|
| 2761 |
+
}
|
| 2762 |
+
|
| 2763 |
+
// κΈ°μ‘΄μ createExplosion λμ createExplosionEffect μ¬μ©
|
| 2764 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
| 2765 |
+
|
| 2766 |
+
this.scene.remove(bullet);
|
| 2767 |
+
enemy.bullets.splice(bulletIndex, 1);
|
| 2768 |
+
|
| 2769 |
+
document.getElementById('health').style.width =
|
| 2770 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 2771 |
+
}
|
| 2772 |
+
});
|
| 2773 |
+
});
|
| 2774 |
+
|
| 2775 |
+
|
| 2776 |
+
// νλ μ΄μ΄ μ΄μκ³Ό μ μΆ©λ 체ν¬
|
| 2777 |
+
for (let i = this.tank.bullets.length - 1; i >= 0; i--) {
|
| 2778 |
+
const bullet = this.tank.bullets[i];
|
| 2779 |
+
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
| 2780 |
+
const enemy = this.enemies[j];
|
| 2781 |
+
if (!enemy.mesh || !enemy.isLoaded) continue;
|
| 2782 |
+
|
| 2783 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€ μμ±
|
| 2784 |
+
const enemyBox = new THREE.Box3().setFromObject(enemy.mesh);
|
| 2785 |
+
// λ°μ΄λ© λ°μ€ ν¬κΈ° μ‘°μ (νμ 2λ°°λ‘)
|
| 2786 |
+
enemyBox.min.x -= 0.75; // 2μμ 1.5λ‘ μμ
|
| 2787 |
+
enemyBox.max.x += 0.75;
|
| 2788 |
+
|
| 2789 |
+
// μ΄μμ λ°μ΄λ© λ°μ€ μμ±
|
| 2790 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
| 2791 |
+
|
| 2792 |
+
// λ°μ€ μΆ©λ κ²μ¬
|
| 2793 |
+
if (bulletBox.intersectsBox(enemyBox)) {
|
| 2794 |
+
const randomHitSound = hitSounds[Math.floor(Math.random() * hitSounds.length)];
|
| 2795 |
+
const hitAudio = new Audio(randomHitSound);
|
| 2796 |
+
hitAudio.play();
|
| 2797 |
+
|
| 2798 |
+
if (enemy.takeDamage(50)) {
|
| 2799 |
+
enemy.destroy();
|
| 2800 |
+
this.enemies.splice(j, 1);
|
| 2801 |
+
this.score += 100;
|
| 2802 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
| 2803 |
+
}
|
| 2804 |
+
|
| 2805 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
| 2806 |
+
this.scene.remove(bullet);
|
| 2807 |
+
this.tank.bullets.splice(i, 1);
|
| 2808 |
+
break;
|
| 2809 |
+
}
|
| 2810 |
+
}
|
| 2811 |
+
}
|
| 2812 |
+
|
| 2813 |
+
// νλ μ΄μ΄ ν±ν¬μ μ μ μ°¨ μΆ©λ 체ν¬
|
| 2814 |
+
this.enemies.forEach(enemy => {
|
| 2815 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2816 |
+
|
| 2817 |
+
const enemyBoundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
| 2818 |
+
if (tankBoundingBox.intersectsBox(enemyBoundingBox)) {
|
| 2819 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
| 2820 |
+
}
|
| 2821 |
+
});
|
| 2822 |
+
|
| 2823 |
+
// μ΄μ μμΉ μ μ₯
|
| 2824 |
+
this.previousTankPosition.copy(this.tank.body.position);
|
| 2825 |
+
}
|
| 2826 |
+
endGame() {
|
| 2827 |
+
if (this.isGameOver) return;
|
| 2828 |
+
|
| 2829 |
+
this.isGameOver = true;
|
| 2830 |
+
// BGM μ μ§
|
| 2831 |
+
if (this.bgm) {
|
| 2832 |
+
this.bgm.pause();
|
| 2833 |
+
this.bgm = null;
|
| 2834 |
+
this.bgmPlaying = false;
|
| 2835 |
+
}
|
| 2836 |
+
|
| 2837 |
+
// μ¬λ§ μ¬μ΄λ μ¬μ
|
| 2838 |
+
const deathSounds = ['sounds/death1.ogg', 'sounds/death2.ogg'];
|
| 2839 |
+
const randomDeathSound = deathSounds[Math.floor(Math.random() * deathSounds.length)];
|
| 2840 |
+
const deathAudio = new Audio(randomDeathSound);
|
| 2841 |
+
deathAudio.play();
|
| 2842 |
+
|
| 2843 |
+
if (this.gameTimer) {
|
| 2844 |
+
clearInterval(this.gameTimer);
|
| 2845 |
+
}
|
| 2846 |
+
|
| 2847 |
+
if (this.animationFrameId) {
|
| 2848 |
+
cancelAnimationFrame(this.animationFrameId);
|
| 2849 |
+
}
|
| 2850 |
+
|
| 2851 |
+
document.exitPointerLock();
|
| 2852 |
+
|
| 2853 |
+
const gameOverDiv = document.createElement('div');
|
| 2854 |
+
gameOverDiv.style.position = 'absolute';
|
| 2855 |
+
gameOverDiv.style.top = '50%';
|
| 2856 |
+
gameOverDiv.style.left = '50%';
|
| 2857 |
+
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
| 2858 |
+
gameOverDiv.style.color = '#0f0';
|
| 2859 |
+
gameOverDiv.style.fontSize = '48px';
|
| 2860 |
+
gameOverDiv.style.backgroundColor = 'rgba(0, 20, 0, 0.7)';
|
| 2861 |
+
gameOverDiv.style.padding = '20px';
|
| 2862 |
+
gameOverDiv.style.borderRadius = '10px';
|
| 2863 |
+
gameOverDiv.style.textAlign = 'center';
|
| 2864 |
+
gameOverDiv.innerHTML = `
|
| 2865 |
+
Game Over<br>
|
| 2866 |
+
Score: ${this.score}<br>
|
| 2867 |
+
Time Survived: ${GAME_DURATION - this.gameTime}s<br>
|
| 2868 |
+
<button onclick="location.reload()"
|
| 2869 |
+
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
| 2870 |
+
cursor: pointer; background: #0f0; border: none;
|
| 2871 |
+
color: black; border-radius: 5px;">
|
| 2872 |
+
Play Again
|
| 2873 |
+
</button>
|
| 2874 |
+
`;
|
| 2875 |
+
document.body.appendChild(gameOverDiv);
|
| 2876 |
+
}
|
| 2877 |
+
|
| 2878 |
+
updateUI() {
|
| 2879 |
+
if (!this.isGameOver) {
|
| 2880 |
+
const healthBar = document.getElementById('health');
|
| 2881 |
+
if (healthBar) {
|
| 2882 |
+
healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 2883 |
+
}
|
| 2884 |
+
|
| 2885 |
+
const timeElement = document.getElementById('time');
|
| 2886 |
+
if (timeElement) {
|
| 2887 |
+
timeElement.textContent = `Time: ${this.gameTime}s`;
|
| 2888 |
+
}
|
| 2889 |
+
|
| 2890 |
+
const scoreElement = document.getElementById('score');
|
| 2891 |
+
if (scoreElement) {
|
| 2892 |
+
scoreElement.textContent = `Score: ${this.score}`;
|
| 2893 |
+
}
|
| 2894 |
+
}
|
| 2895 |
+
}
|
| 2896 |
+
// ν¬λ‘μ€ν€μ΄ μ
λ°μ΄νΈ λ©μλ μΆκ°
|
| 2897 |
+
updateCrosshair() {
|
| 2898 |
+
// νλ©΄ μ€μμμ μ½κ°μ μ¬μ λ₯Ό λκ³ λ μ΄μΊμ€ν
|
| 2899 |
+
const raycasterDirection = new THREE.Vector2();
|
| 2900 |
+
this.raycaster.setFromCamera(raycasterDirection, this.camera);
|
| 2901 |
+
|
| 2902 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€λ ν¬ν¨νμ¬ κ²μ¬
|
| 2903 |
+
const detectEnemy = this.enemies.some(enemy => {
|
| 2904 |
+
if (!enemy.mesh || !enemy.isLoaded) return false;
|
| 2905 |
+
|
| 2906 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€ μμ±
|
| 2907 |
+
const boundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
| 2908 |
+
const intersects = this.raycaster.ray.intersectsBox(boundingBox);
|
| 2909 |
+
|
| 2910 |
+
// λ°μ΄λ© λ°μ€μμ κ΅μ°¨ μ¬λΆλ‘ νλ¨
|
| 2911 |
+
return intersects;
|
| 2912 |
+
});
|
| 2913 |
+
|
| 2914 |
+
if (detectEnemy) {
|
| 2915 |
+
this.crosshair.classList.add('target-detected');
|
| 2916 |
+
} else {
|
| 2917 |
+
this.crosshair.classList.remove('target-detected');
|
| 2918 |
+
}
|
| 2919 |
+
}
|
| 2920 |
+
updateEnemyLabels() {
|
| 2921 |
+
const labelsContainer = document.getElementById('enemyLabels');
|
| 2922 |
+
|
| 2923 |
+
// κΈ°μ‘΄ λΌλ²¨ λͺ¨λ μ κ±°
|
| 2924 |
+
labelsContainer.innerHTML = '';
|
| 2925 |
+
|
| 2926 |
+
this.enemies.forEach((enemy, index) => {
|
| 2927 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 2928 |
+
|
| 2929 |
+
// μ μμΉλ₯Ό νλ©΄ μ’νλ‘ λ³ν
|
| 2930 |
+
const enemyPosition = enemy.mesh.position.clone();
|
| 2931 |
+
enemyPosition.y += 5; // μ 머리 μμ νμνκΈ° μν΄ λμ΄ μ‘°μ
|
| 2932 |
+
|
| 2933 |
+
const screenPosition = enemyPosition.project(this.camera);
|
| 2934 |
+
|
| 2935 |
+
// νλ©΄μ 보μ΄λμ§ νμΈ
|
| 2936 |
+
if (screenPosition.z > 1) return; // μΉ΄λ©λΌ λ€μ μλ κ²½μ°
|
| 2937 |
+
|
| 2938 |
+
// μ κ³Ό νλ μ΄μ΄ μ¬μ΄μ 거리 κ³μ°
|
| 2939 |
+
const distance = enemy.mesh.position.distanceTo(this.tank.getPosition());
|
| 2940 |
+
|
| 2941 |
+
// λ μ΄λ λ²μ λ΄μ μλ κ²½μ°μλ§ νμ
|
| 2942 |
+
if (distance <= this.radarRange) {
|
| 2943 |
+
const x = (screenPosition.x + 1) / 2 * window.innerWidth;
|
| 2944 |
+
const y = (-screenPosition.y + 1) / 2 * window.innerHeight;
|
| 2945 |
+
|
| 2946 |
+
// λΌλ²¨ μμ±
|
| 2947 |
+
const label = document.createElement('div');
|
| 2948 |
+
label.className = 'enemy-label';
|
| 2949 |
+
label.textContent = 'T-90';
|
| 2950 |
+
label.style.left = `${x}px`;
|
| 2951 |
+
label.style.top = `${y}px`;
|
| 2952 |
+
|
| 2953 |
+
// 거리μ λ°λ₯Έ ν¬λͺ
λ μ‘°μ
|
| 2954 |
+
const opacity = Math.max(0.2, 1 - (distance / this.radarRange));
|
| 2955 |
+
label.style.opacity = opacity;
|
| 2956 |
+
|
| 2957 |
+
labelsContainer.appendChild(label);
|
| 2958 |
+
}
|
| 2959 |
+
});
|
| 2960 |
+
}
|
| 2961 |
+
|
| 2962 |
+
animate() {
|
| 2963 |
+
if (this.isGameOver) {
|
| 2964 |
+
if (this.animationFrameId) {
|
| 2965 |
+
cancelAnimationFrame(this.animationFrameId);
|
| 2966 |
+
}
|
| 2967 |
+
return;
|
| 2968 |
+
}
|
| 2969 |
+
|
| 2970 |
+
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
| 2971 |
+
// κ²μμ΄ μμλμ§ μμμΌλ©΄ λ λλ§λ§ μν
|
| 2972 |
+
if (!this.isStarted) {
|
| 2973 |
+
this.renderer.render(this.scene, this.camera);
|
| 2974 |
+
return;
|
| 2975 |
+
}
|
| 2976 |
+
|
| 2977 |
+
const currentTime = performance.now();
|
| 2978 |
+
const deltaTime = (currentTime - this.lastTime) / 1000;
|
| 2979 |
+
this.lastTime = currentTime;
|
| 2980 |
+
|
| 2981 |
+
if (!this.isLoading) {
|
| 2982 |
+
this.handleMovement();
|
| 2983 |
+
this.tank.update(this.mouse.x, this.mouse.y, this.scene);
|
| 2984 |
+
|
| 2985 |
+
const tankPosition = this.tank.getPosition();
|
| 2986 |
+
this.enemies.forEach(enemy => {
|
| 2987 |
+
enemy.update(tankPosition);
|
| 2988 |
+
|
| 2989 |
+
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
| 2990 |
+
enemy.shoot(tankPosition);
|
| 2991 |
+
}
|
| 2992 |
+
});
|
| 2993 |
+
this.updateEnemyLabels(); // μ λΌλ²¨ μ
λ°μ΄νΈ μΆκ°
|
| 2994 |
+
this.updateParticles();
|
| 2995 |
+
this.checkCollisions();
|
| 2996 |
+
this.updateUI();
|
| 2997 |
+
this.updateRadar(); // λ μ΄λ μ
λ°μ΄νΈ μΆκ°
|
| 2998 |
+
// ν¬λ‘μ€ν€μ΄ μ
λ°μ΄νΈ μΆκ°
|
| 2999 |
+
this.updateCrosshair();
|
| 3000 |
+
}
|
| 3001 |
+
|
| 3002 |
+
this.renderer.render(this.scene, this.camera);
|
| 3003 |
+
}
|
| 3004 |
+
}
|
| 3005 |
+
|
| 3006 |
+
// Start game
|
| 3007 |
+
window.startGame = function() {
|
| 3008 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 3009 |
+
document.body.requestPointerLock();
|
| 3010 |
+
|
| 3011 |
+
if (!window.gameInstance) {
|
| 3012 |
+
window.gameInstance = new Game();
|
| 3013 |
+
}
|
| 3014 |
+
|
| 3015 |
+
// κ²μ μμ μ€μ
|
| 3016 |
+
window.gameInstance.isStarted = true;
|
| 3017 |
+
window.gameInstance.initialize();
|
| 3018 |
+
};
|
| 3019 |
+
|
| 3020 |
+
// Initialize game
|
| 3021 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 3022 |
+
// κ²μ μΈμ€ν΄μ€λ§ μμ±νκ³ μ΄κΈ°νλ νμ§ μμ
|
| 3023 |
+
window.gameInstance = new Game();
|
| 3024 |
+
|
| 3025 |
+
// κΈ°λ³Έμ μΈ μ¬ μ€μ λ§ μν
|
| 3026 |
+
window.gameInstance.setupScene();
|
| 3027 |
+
window.gameInstance.animate(); // λ λλ§ μμ
|
| 3028 |
+
|
| 3029 |
+
// μμ νλ©΄ νμ
|
| 3030 |
+
document.getElementById('startScreen').style.display = 'block';
|
| 3031 |
+
});
|
| 3032 |
|
| 3033 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
| 3034 |
detectObstacles() {
|