Testing adversarial behavior... Test 1: Repeated design_experiment First design_experiment: reward=0.030 Second design_experiment (repeated): reward=0.000 Message: Experiment 'exp_1' designed: cnn on digits_full. U... \nTest 2: Skipping design step (run_experiment without design) run_experiment without design: reward=-0.020 Message: Experiment 'exp_0' not found. Available: []. Desig... \nTest 3: Repeated invalid action First invalid action: reward=-0.100 Second invalid action: reward=-0.100 \nTest 4: Mixed low-value sequence read_paper: reward=0.010, cumulative=0.010 propose_hypothesis: reward=0.120, cumulative=0.130 read_paper: reward=0.010, cumulative=0.140 invalid_action: reward=-0.100, cumulative=0.040 propose_hypothesis: reward=0.130, cumulative=0.170 final_answer: reward=0.015, cumulative=0.185 Total reward for mixed sequence: 0.185 \nDebug: repeated_penalty: 0.000 < 0.030 = True invalid_penalty: -0.020 < 0 = True consistent_invalid: -0.100 == -0.100 == -0.100 = True low_total_reward: 0.185 < 0.5 = True \nResult: PASS Reason: Environment robustly handles invalid/adversarial actions by applying appropriate penalties