Frontier3DBench: Benchmarking Coding Agents for 3D Creation across Objects, Scenes, and Interactive Open Worlds Paper • 2611.09017 • Published 8 days ago • 29
VFlash: Fast, Accurate Visual Planning via Flash Primitive Decoding Paper • 2611.08449 • Published 9 days ago • 117
WeLM-Image: A Unified Image Generation Model towards Visual Intelligence Paper • 2611.07392 • Published 9 days ago • 48
FrontierPhysics: Evaluating Agents for End-to-End Physics Research Paper • 2611.06910 • Published 10 days ago • 63
MLE-World: Predicting Machine Learning Experiment Outcomes with a Learned World Model Paper • 2610.37175 • Published 18 days ago • 7
DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model Paper • 2610.31734 • Published 23 days ago • 20
HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training Paper • 2610.32909 • Published 22 days ago • 4
Foundation4D: Towards a unified perception and reconstruction model for autonomous vehicles Paper • 2610.30340 • Published 24 days ago • 13
Reading, Writing, Sharing, and Interacting with the World through Video Paper • 2610.31668 • Published 23 days ago • 43
Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds Paper • 2610.27999 • Published 25 days ago • 98
MA-Bench: Measuring Operational Planning in Language Models Paper • 2610.19138 • Published Oct 13 • 6
DistScene: Object-to-Scene Distillation for 3D Scene Generation Paper • 2610.06960 • Published Oct 3 • 12
EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation Paper • 2610.07969 • Published Oct 6 • 14
VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning Paper • 2610.08761 • Published Oct 6 • 8