Instructions to use vrgamedevgirl84/LTX_2.3_90s_Animation_Style_LoRa with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use vrgamedevgirl84/LTX_2.3_90s_Animation_Style_LoRa with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline from diffusers.utils import export_to_video # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("Lightricks/LTX-Video", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("vrgamedevgirl84/LTX_2.3_90s_Animation_Style_LoRa") prompt = "A man with short gray hair plays a red electric guitar." output = pipe(prompt=prompt).frames[0] export_to_video(output, "output.mp4") - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
Manic Hand-Drawn Gross-Out Cartoon Animation LoRA
This text-to-video LoRA creates a manic, hand-drawn gross-out cartoon animation look.
The dataset used to train this LoRA did not use any IP. It is a grotesque, exaggerated cartoon style inspired by 1990s gross-out animation aesthetics, not actual stills, frames, or images from any TV shows or films.
Workflow used to create the sample videos can be found HERE.
Just swap out the LoRA and prompt. All sample videos are text-to-video, not image-to-video.
Sample Videos
Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Style Overview
Characters and environments appear as hyper-exaggerated, grotesque cartoon animation assets. Scenes feature warped anatomy, ugly-funny expressions, slimy textures, grimy surfaces, painted backgrounds, exaggerated motion poses, and chaotic cartoon composition.
The result feels like a manic 1990s gross-out cartoon with aggressive expressions and absurd visual energy.
Objects, characters, and environments appear as stylized, hand-painted cartoon elements with exaggerated proportions, warped anatomy, and intentionally grotesque physical detail. Visual emphasis focuses on slime, grime, mold, stains, filth buildup, and exaggerated emotional reactions while maintaining the ugly-funny cartoon readability typical of high-energy gross-out animation.
Works Especially Well For
- Grotesque character scenes
- Creature and animal subjects
- Gross-out reaction moments
- Slime and grime environments
- Absurd cartoon storytelling
Key Visual Traits
- Grotesque exaggerated anatomy
- Bug-eyed distorted expressions
- Ugly-funny character design
- Slime, grime, and filth textures
- Hand-painted cartoon backgrounds
- Chaotic exaggerated motion
- Grimy environmental detail
Main Trigger Word
9o4n1m
This LoRA should still work without the trigger word, but it may help reinforce the intended look.
Additional Trigger Words
- manic gross-out cartoon
- hand-painted grotesque animation
- ugly-funny cartoon style
- 90s gross-out cartoon look
- grotesque slime cartoon
- warped cartoon anatomy
- grimy cartoon environment
- exaggerated cartoon acting
- distorted cartoon characters
- grotesque comedy cartoon
Best Used With
- Any subject rendered as a grotesque cartoon character
- Human characters
- Creature characters
- Animal characters
- Gross-out storytelling scenes
- Grotesque reaction shots
- Cartoon chaos compositions
- Dirty environments
- Absurd narrative moments
- Grimy cartoon worlds
- High-detail slime interactions
Notes
This LoRA is designed to maintain a consistent grotesque cartoon identity across all elements in the scene.
All elements should visually read as:
- Grotesque exaggerated cartoon characters
- Warped anatomy and elastic proportions
- Ugly-funny facial expressions
- Slime and grime surface detail
- Hand-painted cartoon environments
- Chaotic exaggerated cartoon motion
- Filthy environmental storytelling
- Immersive grotesque cartoon world design
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Model tree for vrgamedevgirl84/LTX_2.3_90s_Animation_Style_LoRa
Base model
Lightricks/LTX-Video