Wanderland Dataset
Dataset Description
Wanderland is a large-scale urban dataset designed for geometrically grounded simulation and open-world embodied AI research. The dataset contains diverse urban scenes captured with dual fisheye cameras, providing high-quality data for 3D reconstruction, novel view synthesis, and navigation tasks.
Key Features
- Urban Scenes: Diverse outdoor environments with varying complexity
- Multi-Modal Data: RGB images, depth, 3D point clouds, 3D Gaussian Splatting models
- Camera Data: Fisheye images + undistorted pinhole images (800Γ800, 90Β° FOV)
- 3D Reconstructions: COLMAP sparse models + dense point clouds + 3DGS models
- Navigation Data: Isaac Sim compatible scene files (USDZ) + episode configurations
- Public Manifest: Released scenes are listed in
wanderland_public_manifest.csvwith quality tiers and exact data paths
Supported Tasks
- 3D Reconstruction: Multi-view stereo, structure-from-motion, depth estimation
- Novel View Synthesis: NeRF, 3D Gaussian Splatting, view interpolation
- Embodied AI Navigation: Visual navigation, path planning, sim-to-real transfer
- Scene Understanding: 3D scene parsing, object detection, spatial reasoning
Current Public Release
| Metric | Value |
|---|---|
| Release Versions | v1, v2 |
| Released Scenes | 335 |
| Showcase Scenes | 91 (49 v1 + 42 v2) |
| Evaluation-Ready Scenes | 113 |
| Training-Ready Scenes | 131 |
| Images per Scene | |
| Image Resolution (Undistorted) | 800Γ800 |
| Image Resolution (Fisheye) | 2K |
| Camera Model | Dual fisheye β Pinhole projection |
| Point Cloud Size | 1-10M points per scene |
The manifest is the source of truth for the currently released scenes. It may be updated as new scenes are added or existing scenes are repaired.
The v2 showcase scenes are preview releases focused on processed visual assets. They include 3DGS, mesh, LiDAR, fisheye imagery, camera metadata, and NVS splits, but currently do not include episodes.json or scene.usdz. The v2 3DGS/mesh/LiDAR coordinate convention is produced by a newer processing path and is not yet guaranteed to match the v1 navigation/USDZ convention exactly.
Dataset Structure
Released scenes are organized by release version and quality tier:
data/
βββ v1/
β βββ 01_showcase/
β β βββ <scene_id>/
β βββ 02_evaluation_ready/
β β βββ <scene_id>/
β βββ 03_training_ready/
β βββ <scene_id>/
βββ v2/
βββ 01_showcase/
β βββ <scene_id>/
βββ README.md
v1 scene directories may contain:
<scene_id>/
βββ fisheye.tar.gz # Original fisheye images (JPG, 1920Γ1080)
βββ fisheye_mask.tar.gz # Validity masks for fisheye images
βββ images.tar.gz # Undistorted images (PNG, 800Γ800, 90Β° FOV)
βββ images_mask.tar.gz # Validity masks for undistorted images
βββ raw_pcd.ply # Dense 3D point cloud (PLY format)
βββ 3dgs.ply # Pre-trained 3D Gaussian Splatting model
βββ transforms.json # Camera parameters (intrinsics + extrinsics)
βββ scene.usdz # Isaac Sim compatible scene file
βββ episodes.json # Navigation episode configurations
βββ sparse/ # COLMAP sparse reconstruction
β βββ 0/
β βββ cameras.bin # Camera intrinsics (PINHOLE model)
β βββ images.bin # Camera poses (quaternion + translation)
β βββ points3D.bin # Sparse 3D points
βββ nvs_split/ # Train/val splits for novel view synthesis
βββ train.txt # Training images (per-scene split)
βββ val.txt # Validation images (per-scene split)
v2 showcase scene directories contain a smaller processed-asset profile:
<scene_id>/
βββ fisheye.tar.gz # Original fisheye images
βββ 3dgs.ply # Pre-trained 3D Gaussian Splatting model
βββ scene.ply # Reconstructed mesh
βββ transforms.json # Camera parameters and poses
βββ scene_manifest.json # Per-scene processing metadata
βββ lidar/
β βββ colorized.las # Colorized LiDAR point cloud
β βββ uncolorized.las # Raw-color LiDAR point cloud
βββ nvs_split/
β βββ train.txt
β βββ val.txt
βββ info/ # Device and calibration metadata
βββ core/ # Processing logs and odometry files
βββ reports/ # Processing summaries
File Descriptions
Image Data:
images/: Undistorted pinhole images (800Γ800, 90Β° FOV, PNG format)images_mask/: Validity masks indicating valid pixel regionsfisheye/: Original fisheye images (JPG format)fisheye_mask/: Validity masks for fisheye images
3D Data:
raw_pcd.ply: Dense point cloud with RGB colors (PLY format)3dgs.ply: Pre-trained 3D Gaussian Splatting modelsparse/0/: COLMAP sparse reconstruction (cameras, poses, sparse points)scene.ply: Reconstructed mesh in v2 showcase sceneslidar/*.las: Processed LiDAR point clouds in v2 showcase scenes
Camera Parameters:
transforms.json: Complete camera parameters (intrinsics, extrinsics, distortion)- Coordinate system: COLMAP convention (camera-to-world)
Navigation Data:
scene.usdz: USD scene file for NVIDIA Isaac Simepisodes.json: Navigation episode configurations
Navigation files are included for released v1 scenes where listed. The v2 showcase release currently does not include scene.usdz or episodes.json.
Data Splits:
nvs_split/: Per-scene image splits for novel view synthesis- Paper scene-level split files are provided with the GitHub download tool.
Camera Models
Fisheye Camera (Original):
- Distortion: 4-parameter fisheye model (k1, k2, k3, k4)
- Dual camera setup (left + right)
Undistorted Camera (Processed):
- Model: PINHOLE (rectilinear projection)
- Intrinsics: fx=fy=400.0, cx=cy=400.0
- Resolution: 800Γ800 pixels
- Field of view: 90 degrees
Coordinate System:
- Camera poses follow COLMAP convention
- Right-handed coordinate system
- Units: Meters
Download Instructions
For downloading data, please use the download tool.
We provide a public manifest at wanderland_public_manifest.csv. It lists each released scene with a quality_tier, optional quality_tags, release metadata, and a data_path pointing to the scene directory.
Note that the manifest will be updated as new scenes are added and existing scenes are repaired.
License
This dataset is released under the Apache 2.0 License. See the LICENSE file for details.
Citation
If you use the Wanderland dataset in your research, please cite:
@article{liu2025wanderland,
title={Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI},
author={Liu, Xinhao and Li, Jiaqi and Deng, Youming and Chen, Ruxin and Zhang, Yingjia and Ma, Yifei and Guo, Li and Li, Yiming and Zhang, Jing and Feng, Chen},
journal={arXiv preprint arXiv:2511.20620},
year={2025}
}
Links
- Paper: arXiv:2511.20620
- Project Page: ai4ce.github.io/wanderland
- GitHub Repository: github.com/ai4ce/wanderland
- Download Tool: Download README
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